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27117 Posts in 1549 Topics- by 1991 Members - Latest Member: emailbrooks

May 21, 2013, 11:50:32 AM
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Author Topic: Making Games  (Read 8707 times)
RoflCow
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« on: January 22, 2011, 07:04:18 PM »

I know every gamer out there wants to make their own games. Here's what you need to do to make really really awesome games (like Super Meat Boy ).
Step 1: Learn C++
Step 2: Get a gaming engine
Step 3: Make the game
Step 4: Get the game rated by the ESRB
Step 5: Publish!
I seem to be the only person on these forums who has made an indie game or two, although I have seen one other person... Still, that person was only advertising his friends game in his signature. Here it is. Pretty crappy, you say? Let's see YOU make something better! I also fell that I'm the only f*cking person on these forums who uses even the slightest bit of code. Instead of using those stupid buttons up there that give you italics and bold text, I use BB code. Try it, just push the italic button up there. See what happens? Yes, this appears: [*i][*/i] You see, the reason I know BB code, is because I come from the YoYo Games forums, and that forum doesn't have any of those buttons, so in order to get italics, you have to use BB code. I only has pretty basic BB code, but who cares. Who needs the glow effects and the shadow effects? Now, I have another theory on why they use BB code, and that is most of the people on those forums know how to code!!! You see, the YoYo Games forums are a community of game makers, and sadly most of the games on that site are crap. Utter crap! But the ones that are decent, are actually pretty decent! You know that game Nimbus? It was made by a member of YoYo Games. Now, here's how to make an indie game:
Step 1: Learn Game Maker Language (optional)
Step 2: Get Game Maker
Step 3: Create!
Step 4: Publish!
Now then, the biggest reason why new game making companies usually fail, is due to over ambition. It's the same dang thing with members of YoYo Games! You remember all those crap games I mentioned before? Yeah, over ambition. Those people tried to make an awesome game (even just a simple platformer), and it was their first! Their first game should have been something like a maze game. If you want to make games, start small. Now I know that Orb was my first game, but I had quite a bit of experience with Game Maker by then, and plus I used internet tutorials. Just think about it.

P.S: This is probably the longest post I've ever done on any forum, so I'll probably get a lot of tl;dr's on this thread.
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Russel, likes to hurt people, for peace...
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SonicZeroKm
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« Reply #1 on: January 22, 2011, 07:18:22 PM »

There are many other tools for easy game making actually.
There's Little Big Planet 2 which I think came out a little while ago, but that's not really what you call a "game creation tool".
There's some other good free game making tools however. You have MIT's Scracth, which is actually very basic and not really powerful, meaning even making a sidescrolling platformer is kinda hard, but it's an easy start to programming. Then there's the upcoming Stencyl, which is basically Scracth on steroids: The same block building tools but with more power.
And the last thing that comes to my mind is a free indie PC game called Atmosphir. Not really game making tool, but you can make some pretty cool 3D levels with it.
But if you're too much of a lazy fatass to search for anything then wait for SMB's level editor update and then make levels 
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Despite my username, I'm not really a Sonic fan. The name just stuck from when I was one. If I want fast action nowadays I just play Meat Boy. Or chase my cat. Sneaky little devil she is.
Orange Man
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« Reply #2 on: January 22, 2011, 08:01:16 PM »

Congrats, your the first troll! 
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HeroofTime55
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« Reply #3 on: January 22, 2011, 08:16:54 PM »

I've been using GM for years now.

Everything after version 6 sucks ass and is to be avoided.  YoYo Games is also a shit site and company.
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orci
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« Reply #4 on: January 22, 2011, 08:18:21 PM »

Instead of using those stupid buttons up there that give you italics and bold text, I use BB code.

Guys, he's the real deal, watch out!

I honestly can't tell if this is meant to be a complete joke topic or what, my sarcasm detector wasn't going off so I'm pretty confident it's not.

Everyone knows there is only three steps to game development, no wonder your games are so fail.

1) Come up with an idea
2) ???
3) PROFIT
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GhostSonic
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« Reply #5 on: January 22, 2011, 08:30:07 PM »

Holy shit guys, this man knows BBCode, he knows what he's on about.

Your superiority complex is fascinating.
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juandemarco
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« Reply #6 on: January 23, 2011, 01:58:46 AM »

The way I see it, a first game not only has to be simple, but it's also something you have to make from the ground up. I know a shitload of programming languages because that's something I've learned over the years (by myself, and at the university), but that doesn't suffice. You should take the time to download the SDL + OpenGL libraries, fire up your favorite IDE and start writing code, so that you understand the basics of projections, translations, rotations, shaders and all that stuff you usually read about but don't care what it really means. Build your own, simple, game engine. Experiment. Then you can move on to something that has already been tested extensively, or stay with your own if you're feeling confident.
Oh, and the BBCode stuff? Really?
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Blizzaga Lantean
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« Reply #7 on: January 23, 2011, 02:07:07 AM »

What if you have the ideas, but really suck at programming? What if you are a really slow learner and can't make heads or tails out of the code?

Could teaming up with someone who does know how to program be an option?
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Leiche
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« Reply #8 on: January 23, 2011, 02:15:33 AM »

Pretty crappy, you say? Let's see YOU make something better!

All these people have done that. Also im there too.
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juandemarco
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« Reply #9 on: January 23, 2011, 03:30:14 AM »

What if you have the ideas, but really suck at programming? What if you are a really slow learner and can't make heads or tails out of the code?

Could teaming up with someone who does know how to program be an option?

Of course doing everything alone is something that not everyone can do, and it's my opinion that team work always brings better results. I for one completely lack graphic skills, I can't even draw a face, let alone create models, textures and so on. For that I team up with a couple of artists that do what I can't. Making a game is not all about programming. Programming is just something you do to achieve your goal, but a game must be well designed, and not only well programmed, to be fun. Not only teaming up is an option, it's a necessity. If you do things alone, with who do you argue about how to achieve certain goals in your projects? Even SMB was made by a team of two :)
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Naity
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« Reply #10 on: January 23, 2011, 03:34:55 AM »

I never coded a game, and never felt like. I suppose that makes you way superior than me.

In fact, we all here are miscreant and do not deserve to have such a superior mind on this forum. I think we are all here too stupid for you, and I'm really sorry for it. 
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Blizzaga Lantean
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« Reply #11 on: January 23, 2011, 04:12:55 AM »


Of course doing everything alone is something that not everyone can do, and it's my opinion that team work always brings better results. I for one completely lack graphic skills, I can't even draw a face, let alone create models, textures and so on. For that I team up with a couple of artists that do what I can't. Making a game is not all about programming. Programming is just something you do to achieve your goal, but a game must be well designed, and not only well programmed, to be fun. Not only teaming up is an option, it's a necessity. If you do things alone, with who do you argue about how to achieve certain goals in your projects? Even SMB was made by a team of two :)

My question was rhetorical, but you pretty much nailed it on the head! 
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juandemarco
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« Reply #12 on: January 23, 2011, 04:38:32 AM »


Of course doing everything alone is something that not everyone can do, and it's my opinion that team work always brings better results. I for one completely lack graphic skills, I can't even draw a face, let alone create models, textures and so on. For that I team up with a couple of artists that do what I can't. Making a game is not all about programming. Programming is just something you do to achieve your goal, but a game must be well designed, and not only well programmed, to be fun. Not only teaming up is an option, it's a necessity. If you do things alone, with who do you argue about how to achieve certain goals in your projects? Even SMB was made by a team of two :)

My question was rhetorical, but you pretty much nailed it on the head! 

Sorry, didn't get it. To my defense, I was just back from a morning run and my head was dizzy :)
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Zombie_Plan
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« Reply #13 on: January 23, 2011, 08:46:17 AM »

I've started dabbling in Game Maker, working through the tutorials to get some knowledge before I make some simple game ideas I have in my head. It's fun.
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RoflCow
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« Reply #14 on: January 23, 2011, 08:53:57 AM »

The way I see it, a first game not only has to be simple, but it's also something you have to make from the ground up. I know a shitload of programming languages because that's something I've learned over the years (by myself, and at the university), but that doesn't suffice. You should take the time to download the SDL + OpenGL libraries, fire up your favorite IDE and start writing code, so that you understand the basics of projections, translations, rotations, shaders and all that stuff you usually read about but don't care what it really means. Build your own, simple, game engine. Experiment. Then you can move on to something that has already been tested extensively, or stay with your own if you're feeling confident.
Oh, and the BBCode stuff? Really?
You see, THIS man knows his sh*t! And yes, the BB code stuff. Basically this thread was made just to say "Don't be a freaking dumbass, making games isn't as simple as just telling it what to do". I have seen WAY too many people on the internet who haven't a clue how much effort and passion you have to put in a game in order to make it. Here's a more in detail post on how to make an indie game:
Step 1: Get a game making program
Step 2: Learn whatever the coding language it is that you need to learn
Step 3: Make sprites and backgrounds
Step 4: Program those sprites and backgrounds
Step 5: Design levels
Step 6: Test
Step 7: Fix bugs
Step 8: PUBLISH!!!
So, yeah, orci, you clearly do not know your sh*t.

@Zombie_Plan: Here's a list of what games you should make:
1. Maze game
2. Platformer
3: Turn-based strategy game
4: Top-down shooter
5: Real-time strategy game
6: RPG
7: Whatever...
I got that from another website, but I don't think that was the order it went in. Whatever, that list will still work!
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Russel, likes to hurt people, for peace...
-Russel
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