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27117 Posts in 1549 Topics- by 1995 Members - Latest Member: margarette1980

May 24, 2013, 08:29:29 PM
Team Meat ForumsSuper Meat BoyMeat TalkMeat HelpingA serious question to developers about gamepad/keyboard difference
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Author Topic: A serious question to developers about gamepad/keyboard difference  (Read 2109 times)
Jekyll Grim Payne
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« on: April 10, 2011, 07:45:23 AM »

The idea is: if there's a gamepad and there's an analog stick, why isn't there a way to smoothly control meat boy's moving speed with the help the analog stick? Why doesn't his moving speed differ at all no matter how hardly/how far you're moving the stick?

I'm using Logitech Dual Action. And you know what? Damn all your funny startup messages about how useful the gamepad is -- keyboard is just the same. There's no smooth control, thus there's no difference between keyboard and gamepad.

So the question is, why ISN'T there a difference? Why not utilize analog stick properly like in most arcades?


P.S. Well, to be precise there IS a difference: you can control meat boy's movement with two fingers when using keyboard (while using one thumb with gamepad), which may be even more comfortable sometimes. But also fingers are a bit different and move a bit differently, thus using keyboard you may find that performing, say, a complex jump to the left is simpler than the same to the right and so on.

P.P.S. Of course I may be wrong about everything and maybe there's such a feature but it simply doesn't work with my gamepad. That's sad then. And it was a real pain in the ass to get Logitech Dual Action to work with this game (even more pain than with most games nowadays which can only utilize X360 controller).

P.P.P.S. I could also ask why there's no proper way to change keyboard controls in the menu, but what the hell, editing buttonmap.cfg is easy enough.
« Last Edit: April 10, 2011, 10:06:20 PM by Jekyll Grim Payne » Logged
Maruhai
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« Reply #1 on: April 10, 2011, 08:30:28 AM »

The idea is: if there's a gamepad and there's an analog stick, why isn't there a way to smoothly control meat boy's moving speed with the help the analog stick? Why doesn't his moving speed differ at all no matter how hardly/how far you're moving the stick?
Because in the past you didn't had analog stick.
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Chilblain
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« Reply #2 on: April 10, 2011, 08:47:09 AM »

The idea is: if there's a gamepad and there's an analog stick, why isn't there a way to smoothly control meat boy's moving speed with the help the analog stick? Why doesn't his moving speed differ at all no matter how hardly/how far you're moving the stick?

Why isn't there a way to smoothly control meat boy's moving speed with the keyboard? There should be no advantage to using the controller. The only reason that you constantly hear it's better is because game veterans are more used to using the controller as opposed to a keyboard for most platformers.
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StealthAngel667
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« Reply #3 on: April 10, 2011, 11:49:43 AM »

Imo keyboard playing would be just as good as gamepad if they didn't pick the SPACEBAR for jumping. I hate that key for games.
Also I got a Logitech Precision gamepad, it doesn't have an analog stick but a one-piece d-pad. It works fine, but it's not perfect for quick changes between left and right.
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Maruhai
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« Reply #4 on: April 10, 2011, 12:28:43 PM »

Imo keyboard playing would be just as good as gamepad if they didn't pick the SPACEBAR for jumping. I hate that key for games.
That's why you can configure the keyboard keys.
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StealthAngel667
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« Reply #5 on: April 10, 2011, 12:49:56 PM »

Imo keyboard playing would be just as good as gamepad if they didn't pick the SPACEBAR for jumping. I hate that key for games.
That's why you can configure the keyboard keys.
Yes, I just realised this a minute ago. I knew you could change the .cfg file, but thought it didn't work.
For anyone out there: you can change the .cfg file in the SMB folder, but the changes only work in levels, the keys for the menu and map screens are still the normal ones.
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Jekyll Grim Payne
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« Reply #6 on: April 10, 2011, 10:05:14 PM »

Because in the past you didn't had analog stick.

Not good enough reason. There are LOTS of things in SMB that weren't there in the past. E.g. short levels with limitless restarts, free selection of levels and other things. It's a perfectly modern arcade game, it's simply stylized a bit like old ones, that's all.

Why isn't there a way to smoothly control meat boy's moving speed with the keyboard? There should be no advantage to using the controller.

There SHOULD. Otherwise all this stuff about 'controller isn't necessary but neither is bathing', etc. is just pointless blabbing. In most modern PC games that were originally developed for consoles the advantages of gamepad are absolutely obvious (say, one of my favourites, Assassin's Creed, but it's true for modern arcades too), while in SMB it's by far not.

Yes, I just realised this a minute ago. I knew you could change the .cfg file, but thought it didn't work.

I wrote it in the first post btw. Yeah, when I used keyboard I changed that to Z for acceleration and Shift for jump (like in Mario Forever), that's much better.

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Maruhai
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« Reply #7 on: April 11, 2011, 08:41:08 AM »

Because in the past you didn't had analog stick.

Not good enough reason. There are LOTS of things in SMB that weren't there in the past. E.g. short levels with limitless restarts, free selection of levels and other things. It's a perfectly modern arcade game, it's simply stylized a bit like old ones, that's all.
Because it's not Modern Warfare 2.
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Chilblain
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« Reply #8 on: April 12, 2011, 06:50:17 AM »

Why isn't there a way to smoothly control meat boy's moving speed with the keyboard? There should be no advantage to using the controller.

There SHOULD. Otherwise all this stuff about 'controller isn't necessary but neither is bathing', etc. is just pointless blabbing. In most modern PC games that were originally developed for consoles the advantages of gamepad are absolutely obvious (say, one of my favourites, Assassin's Creed, but it's true for modern arcades too), while in SMB it's by far not.

Okay, first, way to ignore my arguement, and second, why should there be a bonus? Why should I have to pay money for an advantage in a platforming game? Currently the only reason you're trying to push this on is "BUT THEY SAY THE CONTROLLER IS BETTER SO IT SHOULD HAVE EXTRA BONUSES!". I already have made a rebuttal against this, saying it again doesn't change that. The controller has almost no advantage over the keyboard. In fact, they keyboard may have more advantages because you have more keys to use. The only bonus you get for a controller is the extra planes of movement you get with an analog stick, a feature you could easily get on a computer though various means.

People say the controller is better because they're familiar with one, because they've played other platformers with a controller before and it feels natural to them. What are you going to ask for next, a feature that allows you to fly if you hook up a flight stick to the computer?
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Phygar
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« Reply #9 on: January 01, 2013, 11:23:25 AM »

I was wondering the same thing as well.  I was playing this on my laptop in class, thinking, "This would be so much better if I had a controller.  I could get more precise jumps with analog controls."  I tried playing the game today with a controller to find out that the game doesn't even offer any sort of analog control, completely negating any advantages the controller would have had. 
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