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27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 23, 2013, 01:24:49 AM
Team Meat ForumsSuper Meat BoyMeat TalkMeat Helpingquestion _super meat boy development software
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saeedb91
Fresh Meat

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« on: April 10, 2011, 11:53:06 AM »

hi every one
i just wanted to know what software was used by team meat for programming and graphical designing of the game.like was the code written with c# in xna or with c++ and using a separate engine made by themselves(i know they have made a level editor for sure but i don't know if it can be made in xna ?) ?
were the designs of the game made with corelDraw or photoshop or something else?
i ask these questions because i want to make a (heavily) physics-based 2d platformer with somewhat same graphical and overal style to this game and currently i'm learning c# and xna 4.0 and have some experience with corel and Photoshop and want to learn more of those too.i just want to know if it is possible to make such a complex and expansive game with these tools or do i need to work with something else or something more powerful?
i asked the developers themselves via a message but i didn't get any response so i appreciate any help with these questions
thanks
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SakimotoFanboy
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« Reply #1 on: April 11, 2011, 03:47:40 AM »

The game was coded in C++ (and yes, that means that Tommy actually had to create his own "engine" of sorts for the game). All graphics were made in Flash. (I remember these facts from previous Tweets.)

If you ask me, C# (and the whole XNA package) is an easier way to start. You don't have to think too much about memory optimization (which you HAVE to consider in C++). Also, if you use the Visual Studio IDE with C# you get the immensely helpful IntelliSense (which is way more helpful in C# than C++). All that's just personal taste, though... you can make a great game using Paint and AGS.
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