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27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 21, 2013, 10:39:45 PM
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Author Topic: [Complete!] Minneapolis / 20 levels  (Read 2586 times)
RyokoTK
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« on: April 12, 2011, 11:51:49 AM »

Minneapolis is available as a chapter in Super Meat World!

It's a Rapture chapter. It's named after my hometown, and all of the level names reference various landmarks or aspects of our fair city. Rapture has four separate shooting obstacles, and each level in Minneapolis is designed around the use of at least one of them. Therefore, unlike Starlight, which revolved more around precise jumping, this one is more about quick reflexes and pattern recognition in bullet movements.

01. Rail Corridor
02. Skyways
03. Nicollet Isle
04. Coffman Union
05. Cherry on Top
06. Road Repair
07. Uptown Center
08. Spring
09. The Tin Fish
10. Nordeast
11. The Spires
12. Crystal Court
13. Foshay
14. Linden Hills
15. Grain Belt
16. Hennepin/Lake
17. Riverside
18. Superblock
19. Basilica
20. Dinkytown
« Last Edit: May 03, 2011, 03:17:29 PM by RyokoTK » Logged
RyokoTK
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« Reply #1 on: April 12, 2011, 12:10:23 PM »

Briefly describing each level reference:

Uptown Center -- Refers to the Uptown Transit Station. It's basically just a big bus shelter. It's built on a bridge over a rail corridor. Had to shorten it to "Uptown Center" so it would fit in the name box. (I think the limit is 13 characters?)

Skyways -- Since Minnesota's weather is unpleasant for about 10 months out of the year, most of the buildings in downtown are connected by these enclosed elevated crosswalks ("skyways") so that people don't ever need to venture outside.

The Tin Fish -- Refers to a crappy fishfry and ice cream restaurant that is only remarkable because it has an awesome patio on Lake Calhoun.

Nicollet Isle -- See Nicollet Island.

Crystal Court -- See IDS Center.

Foshay -- See Foshay Tower.

Rail Corridor -- Most of the old train tracks that run through the city are in large trenches that they call corridors. Nowadays most of them have bike paths running alongside them.

Basilica -- See the Basilica of St. Mary, Minneapolis.

Grain Belt -- There was an old beer company here called Grain Belt Brewery that's now owned by the August Schell company. Anyway, this title doesn't refer to the beer itself but to the locally famous Grain Belt sign

Coffman Union -- See Coffman Memorial Union.

Riverside -- See Riverside Plaza.

Linden Hills -- See Linden Hills. It's the neighborhood I live in now; it's one of the few actually hilly places in the city. Or the state. Or the Midwest.

The Spires -- Refers to the several spires on top of the IDS Tower and Wells Fargo building. The two towers are the tallest in the state, and which is actually taller depends on whether or not you count the spires. As a formality, the builders of the Wells Fargo tower listed their height as one foot shorter than the IDS.

Nordeast -- See Northeast Minneapolis, also known as Nordeast.

Superblock -- On the University of Minnesota campus, there's one block that has four different dorms pretty much taking up the entire block, and Superblock is what they call it.

Spring -- It snowed yesterday. It's late April. That's spring in Minnesota.

Hennepin/Lake -- Hennepin Avenue and Lake Street form one of the most dangerous intersections in the city. It's a combination of Lake being a one-way, heavy traffic on both streets, lots of pedestrian traffic, and buildings being right up on the corners so every corner is blind, AND buses just love to fly through the intersection without giving a single shit about any of the above.

Road Repair -- The oldest joke about Minnesota is that there are only two seasons: winter and construction. Heavy winter is such hell on roads and highways that most of the eight months when there isn't snow is spent on patching up all of the potholes and cracks.

Dinkytown -- See Dinkytown. It seemed like a good name for the largest map I've ever made. :P

Cherry on Top -- Refers to the hideous centerpiece statue, Spoonbridge and Cherry, in the Minneapolis Sculpture Garden.
« Last Edit: April 28, 2011, 07:06:03 AM by RyokoTK » Logged
Blatch
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« Reply #2 on: April 12, 2011, 02:19:11 PM »

Will you ever take a break from making levels? Not just for a couple of days? You've already made 5 full chapters (If Jumper Returns! is counted as 2 seperate chapters) in the time it has already took me to make just half of one. You really work fast all right!

Can't wait to try some of these out. Rapture is definately the most flexible of all the tilesets, so you'll have quite a lot of stuff to work with here.
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PsychedelicEyeball
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« Reply #3 on: April 12, 2011, 04:19:39 PM »

I thought you were going for the easy joke and call it Detroit instead.

Simple warning, you may want to put 4-way shooters on a higher layer so that the projectiles won't go behind the props, as seen on the screenshot of Level 3. Either that, or put the props on Back General 1 instead.

With that said, good luck on the chapter, I really like Rapture-based levels so I'm looking forward to this.
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« Reply #4 on: April 12, 2011, 05:27:23 PM »

And here goes another one. You're insane with your level making. By the way, your signature still says City of Evil, instead of Minneapolis.
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RyokoTK
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« Reply #5 on: April 12, 2011, 07:48:24 PM »

I thought you were going for the easy joke and call it Detroit instead.

Simple warning, you may want to put 4-way shooters on a higher layer so that the projectiles won't go behind the props, as seen on the screenshot of Level 3. Either that, or put the props on Back General 1 instead.

With that said, good luck on the chapter, I really like Rapture-based levels so I'm looking forward to this.

I was going to call a Starlight map Detroit and have it be a bunch of big towers on fire, but that was just too easy of a joke to make. Besides, I live in Minneapolis.
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StealthAngel667
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« Reply #6 on: April 13, 2011, 11:56:45 AM »

I thought you were going for the easy joke and call it Detroit instead.

Simple warning, you may want to put 4-way shooters on a higher layer so that the projectiles won't go behind the props, as seen on the screenshot of Level 3. Either that, or put the props on Back General 1 instead.

With that said, good luck on the chapter, I really like Rapture-based levels so I'm looking forward to this.

I was going to call a Starlight map Detroit and have it be a bunch of big towers on fire, but that was just too easy of a joke to make. Besides, I live in Minneapolis.

I expected more like a bunch of big towers in ruin with homeless people standing around little pools of lava to keep warm.
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Blatch
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« Reply #7 on: April 13, 2011, 02:30:22 PM »

I didn't really talk about this in my first post, but I love all of the level names you're giving for this pack! I don't know virtually any of these places, but they seem to work really well!

If you're accepting level suggestions, I say to name one of your levels "Metrodome" after the Vikings' home stadium. Not to mention...  well, it's kinda an easy joke to make, so take a look for yourself:

http://www.liveleak.com/view?i=bf0_1292178398

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RyokoTK
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« Reply #8 on: April 13, 2011, 04:50:47 PM »

Believe it or not, I am aware of what happened to the Metrodome. ;)
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DD Commander
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« Reply #9 on: April 15, 2011, 04:13:59 PM »

I was born in Minnesota too

And also, I got pissed off at: "Minnesota: Land of 10,000 Retards"

that was from the onion's atlas. It is one of the "Bullshit States" with Alaska and Hawaii.
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RyokoTK
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« Reply #10 on: April 19, 2011, 08:09:50 AM »

Up to 12 levels now. Most likely, once level uploading is finally enabled, I'll just upload what I've got and call it quits with Minneapolis. This chapter is starting to get a little repetitive; how many levels with rocket launchers can one make before they get really samey?
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Blatch
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« Reply #11 on: April 19, 2011, 12:51:47 PM »

Up to 12 levels now. Most likely, once level uploading is finally enabled, I'll just upload what I've got and call it quits with Minneapolis. This chapter is starting to get a little repetitive; how many levels with rocket launchers can one make before they get really samey?

Nuuuuuuuuuuu...

Why are you calling it quits now when I said how flexible the Rapture tileset is? You're treating the chapter as if the only obsticle it has is the missile launcher!

For example, I haven't seen you use Zombies in this chapter at all, and you've only used Flies in 1 level (From what I've seen). IMO, you could really make more levels which utilize animals, like those two (and Maggots). I also haven't seen you use Beacons that much, if you like those, they still have some use in your levels.

But, if you are going to quit work on this chapter and just release what you already have, I'll still make a level called "Metrodome" for the portal. Just because.
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RyokoTK
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« Reply #12 on: April 19, 2011, 12:52:55 PM »

The chapter is themed around shooters intentionally.
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RyokoTK
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« Reply #13 on: April 27, 2011, 11:37:15 AM »

People that like huge maps like in The End or Remnants may be amused by Dinkytown. It's 200x120 tiles and has a par time of 70 seconds (the same as 6-3x, I believe), making it both the longest and largest map I've yet made.

I've always had a thing for super-huge maps at the end of a chapter (or equivalent) in any game. Thus explains Durandal at the end of Starlight and, more noticeably, this map here.
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TunnelingEffect
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« Reply #14 on: April 27, 2011, 11:51:21 AM »

I have a strong dislike for bullet guns, but these still look fantastic.

Can't wait to play them.
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