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27117 Posts in 1549 Topics- by 1989 Members - Latest Member: Axeman

May 20, 2013, 05:20:07 AM
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Author Topic: Discovery: Triple Jump  (Read 1805 times)
73L
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« on: January 23, 2011, 01:55:35 AM »

So, while I was messing around in Super Meat Boy, I discovered something epic. A triple jump (No, I don't mean Flywrench).
But before we get too excited, it should be said that it can't be done with every character and can't be done whenever you want to.  


How it's performed:

1. "Triple jumping" must be done by wall-jumping off of half blocks.
2. Only works on VERTICAL half blocks.
3. Must be done off the side where the other half of the block would go (You can tell this by jumping onto the block; you should slide on what looks to be like an invisible wall).
4. Merely sliding off the block/wall will not give you a triple jump.
5. You don't need to be on the invisible part of the block to get a triple jump.


There are only four characters that this benefits: Ogmo, The Kid, Josef, and Flywrench.

Both Ogmo and The Kid get triple jumps.
Josef maintains his mid-air jump after the wall jump, as well as being able to use his spin afterwards.
Flywrench gets FOUR jumps. That's right, quadruple jumping.


There really aren't any levels where this would come in handy, but it's just something I thought was neat and wanted to share. Hopefully it doesn't get removed or fixed regardless of this fact, hehe.

Oh, and Ch 2: The Hospital has a lot of half blocks, so you can mess around with this in those stages.  


Example of invisible part of the half-block:
2-8x Grape Soda

Application:
Preparing to wall jump
First jump
Second jump
Third jump

Comparison:
Run-off
First jump
Second jump
« Last Edit: January 23, 2011, 05:04:49 PM by 73L » Logged
drspoik
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« Reply #1 on: January 23, 2011, 02:07:36 AM »

I'm pretty sure the Triple Jump is part of the game. I used it a lot.
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Nicco
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« Reply #2 on: January 23, 2011, 02:12:54 AM »

There are some levels where the 'triple jump' comes in handy. 4-18 and 5-6 allow you to shave off some time if you utilize the 'triple jump' there.
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Tomcool89
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« Reply #3 on: January 23, 2011, 05:15:14 AM »

Used it randomly with the kid and flywrench ; didn't understand how to do it properly though.
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73L
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« Reply #4 on: January 23, 2011, 02:20:25 PM »

I'm pretty sure the Triple Jump is part of the game. I used it a lot.

There are some levels where the 'triple jump' comes in handy. 4-18 and 5-6 allow you to shave off some time if you utilize the 'triple jump' there.


I'm not sure if you guys read the thread. This isn't the run-off pseudo double-jumping technique. It's different in that it actually gives you three/four real jumps.

You can clearly see the difference in the level 2-12/2-12x using The Kid as an example. Running off the starter platform and double jumping without touching any of the other platforms does not get you far enough to reach the platform with the key.

Using this technique, you can wall jump off the starter plaform's first layer of blocks since the ends are half blocks. This will give you three jumps, and you'll notice that you'll easily be able to clear the entire gap and reach the key. Hell, this could open up some really interesting possibilities with the level editor when it's released.
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EmmaWatsonsBF
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« Reply #5 on: January 23, 2011, 03:11:09 PM »

Show, don't tell.

Video, anyone?
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TunnelingEffect
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« Reply #6 on: January 23, 2011, 03:39:23 PM »

I noticed this one cream soda, if you play as the kid, double jump up the side with all the saws right above you in the start.

I tried getting over to the safe platform (rectangle over to the left) with two jumps, its not possible - but it gives you a third jump, there must be a half block somewhere there you touch.

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Orange Man
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« Reply #7 on: January 23, 2011, 04:51:28 PM »

Mmm... interesting. 
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73L
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« Reply #8 on: January 23, 2011, 05:02:20 PM »

You'll have to live with pictures.

Example of invisible part of the half-block:
2-8x Grape Soda

Application:
Preparing to wall jump
First jump
Second jump
Third jump

Comparison:
Run-off
First jump
Second jump

I'll edit this into the OP.
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Shpongoloid
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« Reply #9 on: January 23, 2011, 06:19:16 PM »

I tested it and damn, it works
Just like he said, half block... jump... jump and HOLY SHIT YOU CAN JUMP AGAIN! (with the kid)

Cool find, may come in good use in a few stages :)
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LeetFruitBoy
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« Reply #10 on: January 23, 2011, 06:28:51 PM »

I thought everybody knew about this already.

Not to be a douche, but i just thought it was something that people discovered on their own.

I learned it after experimenting with ogmo.
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Kyoshi Yozima
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« Reply #11 on: January 23, 2011, 11:53:19 PM »

http://www.youtube.com/watch?v=GDXxaKprLXg
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EmmaWatsonsBF
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« Reply #12 on: January 25, 2011, 08:36:18 AM »


I just tested it. It's real and it's different from walk-off double-jumping. I imagine it exists on XBLA, too.

Very good find, 73L.
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bullexcrements
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« Reply #13 on: February 06, 2011, 03:42:37 PM »

ok, I've made some crappy video about this bug:

http://www.youtube.com/watch?v=NlB7OZSEfp8

You should create topic at steam's SMB forum, more people will know about this odd glitch
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