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27115 Posts in 1548 Topics- by 1486 Members - Latest Member: sunmig

May 18, 2013, 10:24:59 AM
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Author Topic: [Complete!] Minneapolis / 20 levels  (Read 2568 times)
RyokoTK
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« Reply #15 on: April 28, 2011, 07:06:46 AM »

Yesss! All done. When the next update comes in July, hopefully chapter uploading will be enabled and functional so I can upload it myself.
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StrongBadge
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Posts: 65


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« Reply #16 on: April 28, 2011, 08:20:01 AM »

No MCAD? I am dissapoint.

This is pretty awesome though. I'm jealous
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RyokoTK
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« Reply #17 on: April 28, 2011, 08:27:29 AM »

No MCAD? I am dissapoint.

This is pretty awesome though. I'm jealous

U of M all the way, suck it visual arts.
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Manty64
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Posts: 13


BUSH THE PUTTONS!


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« Reply #18 on: April 30, 2011, 11:28:15 AM »

Awesome, another Minnesotan!  Meat Boy

Can't wait to play these.
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RyokoTK
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« Reply #19 on: May 03, 2011, 03:17:39 PM »

It's up! It's ready! Go and play it!
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GameRoom
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SUPER BULLDOZER ADVENTURE supporter


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« Reply #20 on: May 03, 2011, 05:11:30 PM »

It's all kinds of sexy.
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PsychedelicEyeball
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They will build you a new civilization.


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« Reply #21 on: May 03, 2011, 05:12:20 PM »

I found the chapter to be very obnoxious in overall. The levels are all way too long, involve dodging rocket launchers and four-way shooters which fire way too fast and the difficulty curve is all around messed up (I died over 100 times on The Spires, yet I beat Riverside in only 5 tries). First level was a huge turnoff to me, with all of the waiting around to ride the elevator, the sawblade shooters which shoot at you from across the level and so on. The early levels past the first one fared better and were more enjoyable (and they were a lot easier), most notably the one with the gravity wells that you have to walk in, which was clever and fun.

However, most of the other levels are not fun to play at all. Spring, The Spires, Grain Belt and Superblock are the worst offenders of this chapter, relying on annoying gimmicks and utterly unforgiving sections. There's also an element of sameness in this chapter as well, almost all of the levels resemble each other and use the same obstacles constantly. I really had a hard time playing this chapter in its entirety, most of the forementionned levels above took me well over 50-100 deaths to beat and the difficulty is just frustrating and doesn't compel the player to keep playing.

I'm disappointed in this chapter, mainly because while a lot of people found your previous chapter too hard (I thought that while it was very hard, it still managed to be fun), you still went ahead and made a chapter which is even more difficult to play. There's not a whole lot to grab on to with this chapter and it really doesn't play well at all.
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The Incident - My Super Meat Boy chapter, finally up and ready to play on Super Meat World!
thedarkfreack
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« Reply #22 on: May 05, 2011, 10:26:52 AM »

I started the first level, And got massive ammounts of lag rendering it almost unplayable.
Super meat boy has never lagged before. 
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FlipTaco
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Black belt in vegetable & condiment housing


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« Reply #23 on: May 05, 2011, 10:29:21 AM »

I started the first level, And got massive ammounts of lag rendering it almost unplayable.
Super meat boy has never lagged before. 
Same here. The chapter is very object-heavy and the backgrounds are extremely complex. Pretty as it is, the lag is annoying. I'd rather not have to change my game's detail settings to a lower setting just to play this chapter.
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