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27115 Posts in 1548 Topics- by 1486 Members - Latest Member: sunmig

May 18, 2013, 06:53:03 PM
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Author Topic: Evil Boss' Showcase  (Read 1516 times)
Evil Boss
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« on: May 06, 2011, 01:56:04 AM »

Hello everyone! This is my first post, in which i would present my first map.
It's called MANCUBUS after the unfamous doom badass, due to the large presence of homing missiles and other shooting obstacles, almost everytime in multiples of two.

The level also features a "custom parallax" made out of layer 7 as i don't like the rupture one.
Another particular is the heavy presence of niches in the skyscrapers' walls that may hide meatboy from the relentless bombardment but hindering its movement as well.

And now, a couple of snapshots:


I hope you will try and comment it.
Evil regards
« Last Edit: May 21, 2011, 01:45:38 AM by Evil Boss » Logged
Splee
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« Reply #1 on: May 07, 2011, 06:19:31 AM »

Great level! And nice work on the custom parallax.  but shit, really evil.  So far I've haven't gotten out of the ditch where the key is guarded by the triple rockets.  I haven't been trying for too long, so I think I'll get it.  The last shaft looks like it will eat my face and then regurgitate it into my eyes.  You really took a lot of time on this level I can see that.
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Evil Boss
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« Reply #2 on: May 11, 2011, 03:15:44 AM »

Okay guys, my second level has been released to the portal. And with it i started to think about a doom-flavoured chapter called "Hell on Earth".

But for now, let's talk about the level.




It's named BLOODFALLS as the 25th doom2 mission. The design was inspired by the levels 6-2 "Shism" and 6-2x "Ghost Tomb" as it's set on a reversed mountain on a deadly chasm.
You'll have to climb a very high and slippery sequence of walls, without falling below the everpresent abyss.
A couple of vertical lifts are here to make your journey "easier".

I hope you'll enjoy it.

Feedback on any of the levels shown in this thread is highly appreciated ;)
Evil regards  
« Last Edit: May 21, 2011, 01:46:01 AM by Evil Boss » Logged
Splee
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« Reply #3 on: May 11, 2011, 04:42:59 PM »

Ok I've now beaten both of the levels.    So very hard.  As I had guessed the end of Mancubus was evil.  Only suggestion for Blood Falls is that the key isn't very apparent.  I honestly found it because I was climbing up the wall for no reason.  Sure they would figure out that there was a key when you get to the locked area, but that's just annoying imo.  Maybe put the locked off part in range of the camera at spawn.  Other than that nice levels.  They all look very nice.
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Evil Boss
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« Reply #4 on: May 12, 2011, 03:53:35 AM »

Maybe you are right i'll change it ASAP, thank you for the feedback!
You seem to be my first "aficionado"  Meat Boy

Edit:
Anyways, i'm working on a restyle of the first two levels plus a third level, called Limbo.

The first thing i changed is that in the new Bloodfalls level, the locked way is instantly visible from the spawn point, so now the player is aware of the missing key since his first try.
In addition, i did a little restyle of the central part of the mountain: bricks instead of grey cement.
Here is the beginning of the level as it appears now.


Here it comes a little preview of the third level.

And yes, that column of saws is actually a big and fast stream of projectiles.
« Last Edit: May 21, 2011, 01:46:29 AM by Evil Boss » Logged
Evil Boss
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« Reply #5 on: May 21, 2011, 12:35:52 AM »

The restyle of my first level is complete. I also renamed it SUBURBS (Doom2 mission 16).



As you can see it's basically the same as Mancubus, but with layers 7 and 8 of a different color(i actually added some color, since before that their RGB distribution was 0,0,0), plus a couple of parallaxes to give it a better look.
In addition, the camera view is set to -700 instead of the standard -500, to grant a better global vision of the level.

Back to work on Limbo.  

No more feedback from the community up to now?  
« Last Edit: May 21, 2011, 05:15:26 AM by Evil Boss » Logged
GameRoom
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« Reply #6 on: May 21, 2011, 07:29:05 AM »

These levels are awesome. I love the visuals. I'd love for this to be a chapter.
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Evil Boss
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« Reply #7 on: November 14, 2011, 03:01:51 AM »

A new level (maybe two) is coming within the next hours, stay tuned. 
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Vex69
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« Reply #8 on: November 14, 2011, 04:26:18 PM »

Pretty cool stuff dude, love the constant use of the Rapture tileset, which has to be my favorite besides salt factory, keep up the good work, these are some of the best levels I've seen so far.
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Evil Boss
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« Reply #9 on: November 15, 2011, 11:39:04 AM »

And there it is, the third level of the "Hell on Earth" project, called
TENEMENTS
(Doom 2 mission 17)
Yes, i like the rapture tileset most than the others. So many elements combinations can be made in there!
Anyways, some close ups of the level:





Basically, it's another rocket launchers-oriented level. The dark colours of the level want to be resembling that of an old postcard. I think it's harder than bloodfalls but easier than suburbs.
Now that we have two rocket-centric levels, i plan to experiment something else.
For the moment, enjoy this little piece of carnage (and don't forget to comment  )!
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ItTolls4You
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« Reply #10 on: November 15, 2011, 01:11:14 PM »

The background of that first level leaves me amazed.
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Evil Boss
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« Reply #11 on: November 23, 2011, 02:20:30 AM »

Thank you all for the comments and support. I'm proud to say Tenements has just entered the featured levels family!
Anyways, i'm working on two whole new levels. Stay tuned.
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GameRoom
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« Reply #12 on: November 23, 2011, 12:58:35 PM »

Very hard, indeed. My only criticism is that those jagged edges on the buildings are very annoying. Maybe put them in layer 6 or something.
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Vex69
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« Reply #13 on: November 23, 2011, 01:42:11 PM »

Or you could put the invisible block between the blocks on the buildings.
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