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27117 Posts in 1549 Topics- by 1989 Members - Latest Member: Axeman

May 19, 2013, 06:21:41 AM
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Author Topic: Josef Level: Stratosphere  (Read 467 times)
irishladdie727
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« on: May 09, 2011, 03:46:13 PM »

This appears to be one of the only Josef levels on the portal so far.

This is actually nice to know, because I spent a lot of time on it so hopefully it'll get seen.  It's directly inspired by Machinarium and I may just end up doing a whole chapter in this style.




Yes these are all screenshots of one level.  It's a doozy.  Search for it on the portal under "Stratosphere", or download it here as long as you promise not to be a dick and upload it under your own name: http://www.mediafire.com/?3chi3q3zdueskbf.
« Last Edit: May 09, 2011, 08:26:15 PM by irishladdie727 » Logged
Jintek
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« Reply #1 on: May 09, 2011, 03:55:29 PM »

I'm going to play this now, looks really awesome and I love the visual style.  Kind of the same sort of style one of my levels is like. Meat Boy
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Devon Wargod
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« Reply #2 on: May 09, 2011, 03:58:37 PM »

I refuse to believe that is all one level.
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irishladdie727
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« Reply #3 on: May 09, 2011, 05:29:44 PM »

I refuse to believe that is all one level.

Don't take my word for it.  See for yourself.
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IceFlinger
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« Reply #4 on: May 09, 2011, 08:17:15 PM »

I don't even get how you did half this stuff, it looks amazing...
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Norfair
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« Reply #5 on: May 09, 2011, 09:30:48 PM »

You are amazing, This has got to be the stage with the best graphics ive seen..
Really, If you make more stages like this you will have a promising future.

The onlything i found a bit wierd is the fast move from sky to night and that fog just sitting there looking wierd.
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irishladdie727
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« Reply #6 on: May 09, 2011, 10:39:24 PM »

You are amazing, This has got to be the stage with the best graphics ive seen..
Really, If you make more stages like this you will have a promising future.

The onlything i found a bit wierd is the fast move from sky to night and that fog just sitting there looking wierd.

It's supposed to be you breaking through the outer atmosphere and going into space...  I kinda had to make do with what I had.

And if you like the way it looks, oversaturating layer colors (setting it to something higher than 1.00) is how I got all of those different shades of golden brown on one layer.  It kinda makes the coloring go haywire and creates these really cool effects.
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Seefer
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« Reply #7 on: May 10, 2011, 09:21:36 AM »

This is one of the best levels I've played... 
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Jintek
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« Reply #8 on: May 12, 2011, 05:20:03 PM »

Alright, sorry for the late response.  I did play (and beat this), and I've got to say this is the best visual style I've seen yet on SMW...it should be featured!  Also, the par time is 3 secs...is that possible!?

The only criticism I could add is that even though the visual style is great, some of the overlapping layers tend to cover up "safe spots" (like the clouds/buildings).  And the hidden area w/ the bandage was cool too.  Another criticism is that maybe some other hazards like edited fireballs (like falling comets) coming down as you try to reach bandage girl could have given it a rewarding challenge.  All in all, very impressed!

I'd love to see a full chapter from you w/ this style and gameplay.  I had two of my levels sort of like this level (well not really but visually), and you've def given me some new ideas...especially the coloring.  Congratz man, great level!
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irishladdie727
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« Reply #9 on: May 13, 2011, 06:21:19 AM »

Alright, sorry for the late response.  I did play (and beat this), and I've got to say this is the best visual style I've seen yet on SMW...it should be featured!  Also, the par time is 3 secs...is that possible!?

The only criticism I could add is that even though the visual style is great, some of the overlapping layers tend to cover up "safe spots" (like the clouds/buildings).  And the hidden area w/ the bandage was cool too.  Another criticism is that maybe some other hazards like edited fireballs (like falling comets) coming down as you try to reach bandage girl could have given it a rewarding challenge.  All in all, very impressed!

I'd love to see a full chapter from you w/ this style and gameplay.  I had two of my levels sort of like this level (well not really but visually), and you've def given me some new ideas...especially the coloring.  Congratz man, great level!

When I uploaded the par time was about 26 seconds.  I have no idea what's happened since then.  Probably glitch jumping.  I didn't know the par time could be changed.  As for your criticism, yeah the clouds cover up the floating robots a little bit, but if you aim your landings well they shouldn't throw you off.  And originally I actually did have the two random UFOs shooting missles but it made timing the last few jumps virtually impossible.  Thanks for the feedback, I'm glad you liked the level!
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