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27139 Posts in 1556 Topics- by 2037 Members - Latest Member: Porkley

June 19, 2013, 07:59:20 PM
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Author Topic: Bandage Girl  (Read 1169 times)
Sir Reginald Squirrel
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« on: May 12, 2011, 10:55:13 AM »

There's a Bandage Girl in 'Objects' and 'Ani.Props' - does it matter which one you use? I ask because I've just uploaded my first level ("ESCARGOT") and Bandage Girl is tiny, even though I resized her in the editor (using CTRL).
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Chilblain
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« Reply #1 on: May 12, 2011, 11:17:59 AM »

There's a Bandage Girl in 'Objects' and 'Ani.Props' - does it matter which one you use? I ask because I've just uploaded my first level ("ESCARGOT") and Bandage Girl is tiny, even though I resized her in the editor (using CTRL).

Mind if I ask, what tileset are you using?
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Sir Reginald Squirrel
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« Reply #2 on: May 12, 2011, 11:26:12 AM »

It's the 8-bit tileset.
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Banjo7J
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« Reply #3 on: May 12, 2011, 11:46:54 AM »

When using the 8-bit tileset, bear in mind the size difference of normal Bandage girl and 8-bit Bandage Girl. To get a good-sized Bandage Girl, (ie the size Team Meat use in the Warp Zones) don't resize Bandage Girl at all.
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Sir Reginald Squirrel
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« Reply #4 on: May 12, 2011, 11:50:03 AM »

Ahhh, I see. It's a shame that isn't reflected in the editor when you run your level.

Thanks for the info!
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Devon Wargod
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« Reply #5 on: May 12, 2011, 12:01:53 PM »

When using the 8-bit tileset, bear in mind the size difference of normal Bandage girl and 8-bit Bandage Girl. To get a good-sized Bandage Girl, (ie the size Team Meat use in the Warp Zones) don't resize Bandage Girl at all.

also a tip from me, put the bandage girl that looks normal into the floor and wall so she'll be standing on the floor when she shows up in 8bit mode
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Sir Reginald Squirrel
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« Reply #6 on: May 12, 2011, 12:34:56 PM »

Well if that's the case I'm glad I didn't plonk a 'normal' down and re-upload the level. How far into the ground should she be? If any of you guys/gals have the time and inclination to post a screenshot I'd be grateful.

I don't think I'll bother uploading a 'fixed' version, but it'd be good to know for future reference.
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Devon Wargod
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« Reply #7 on: May 12, 2011, 01:04:53 PM »

Well if that's the case I'm glad I didn't plonk a 'normal' down and re-upload the level. How far into the ground should she be? If any of you guys/gals have the time and inclination to post a screenshot I'd be grateful.

I don't think I'll bother uploading a 'fixed' version, but it'd be good to know for future reference.

I usually go with "up to top of feet"
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Completed Chapters: The Warehouse, Flooded Mine, Warped Zone | In-Progress Chapters: The Sahara | Planned Chapters: The Dark Warehouse
Sir Reginald Squirrel
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« Reply #8 on: May 12, 2011, 09:40:44 PM »

Thanks Devon Wargod. If I ever make another level I'll probably use the tilesets used in the normal levels; a levitating BG would annoy me just as much as a microscopic one!
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Sir Reginald Squirrel
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« Reply #9 on: May 14, 2011, 12:22:50 PM »

For anyone wondering, this is how far I had to sink her into the ground...


(That's her at the highest point of her animation)



...to get her to look like this




I'm assuming the behaviour is the same in 4-bit and 8-bit.
« Last Edit: May 14, 2011, 12:24:52 PM by Sir Reginald Squirrel » Logged
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