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May 25, 2013, 10:56:45 AM
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Author Topic: -----New Chapter! "Soulless"-----  (Read 5742 times)
TwitchFingerNightmare
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« on: July 01, 2011, 09:21:00 AM »

--Up-to-date post--

Disregard any posts that state that this chapter will ever be finished. It won't. If I ever make levels again they won't be related to this chapter.

Levels polished and/or re-designed/altered/improved on so far:
Zealot
Greenpocalypse
Pinky Woodworks
The Patient
Rant
Acronym
Wrinkle

Levels finished and (almost) ready for first round of testing:
Crisp
Moonlight

Levels ready for second round of testing:
Acronym
Zealot
Pinky Woodworks
The Patient
Rant
Greenpocalypse

Levels ready for final round of testing:
None yet...

Levels finished and ready for chapter:
None yet...

Level(s) in progress right now:
None ever. Uploader's broken and I'm never ever finishing this chapter.

Featured levels:
Zealot
Greenpocalypse
The Patient
Pinky Woodworks
Rant
Wrinkle
Acronym

--Old post--
Hello people,

My name is TwitchFingerNightmare and I'm new to the editor. So far, all of the maps I've released have been featured in SMW. That is why I decided to start on a whole chapter. The levels I've made thusfar are:
Zealot
The Patient
Greenpocalypse
Pinky Woodworks


I would love to have someone else's opinion on my levels. If someone would try them out and tell me what they think, that would me much obliged. Thanks in advance and have fun trying them out.

TwitchFingerNightmare
--Old post--
« Last Edit: January 27, 2013, 04:20:13 AM by TwitchFingerNightmare » Logged

I once worked on a chapter called: Soulless!
Chapter has been cancelled. Just making levels when I feel like it and have the time to do it. I cancelled the chapter due to lack of inspiration/time. Homework finally caught up to me.
GooeyPwnage
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« Reply #1 on: July 01, 2011, 10:48:51 AM »

I played all except Zealot, which I will very soon.

The Patient - 5/5
Extremely. EXTREMELY. Difficult. If you sort the levels by difficulty, The Patient is #3 (I think) from the top. And great background, same for everything else that's just for looks.

Greenpocalypse - 3/5
This one is good, but it's not as good as your other levels. Something just doesn't feel right about it...

Pinky Woodworks - 5/5
Another great level! And again, it's hard, and there's more fantastic graphics.

Will get Zealot in soon

EDIT: Okay, played it.

Zealot - 5/5
WOW. This... I'm speechless. You've really outdone yourself for being new to the editor. And the moving things... Terrific. Especially that thing near the start with the saw going around the line things, where it moves up to connect... There's really no one word to descibe this level.


Can't wait for the chapter :D
« Last Edit: July 01, 2011, 10:56:10 AM by GooeyPwnage » Logged

Okay this is just ridiculous.
TwitchFingerNightmare
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« Reply #2 on: July 01, 2011, 11:24:54 AM »

I played all except Zealot, which I will very soon.

The Patient - 5/5
Extremely. EXTREMELY. Difficult. If you sort the levels by difficulty, The Patient is #3 (I think) from the top. And great background, same for everything else that's just for looks.

Greenpocalypse - 3/5
This one is good, but it's not as good as your other levels. Something just doesn't feel right about it...

Pinky Woodworks - 5/5
Another great level! And again, it's hard, and there's more fantastic graphics.

Will get Zealot in soon

EDIT: Okay, played it.

Zealot - 5/5
WOW. This... I'm speechless. You've really outdone yourself for being new to the editor. And the moving things... Terrific. Especially that thing near the start with the saw going around the line things, where it moves up to connect... There's really no one word to descibe this level.


Can't wait for the chapter :D

Wow, thanks alot! Wasn't expecting such a quick response! And, about Greenpocalypse, maybe it doesn't really feel right because it was my first level after I watched all Edmund's tutorials. Great that you liked them though, alot of work went into them, particularly Pinky Woodworks. About 3-4 hours fiddeling with the level itself, 2-3 hours of background adjustments, and finally about 1800 deaths in the level overall whilst testing if everything worked the way it was supposed to. Love to see that it payed out. I'll keep up the work!
« Last Edit: July 12, 2011, 04:43:11 AM by TwitchFingerNightmare » Logged

I once worked on a chapter called: Soulless!
Chapter has been cancelled. Just making levels when I feel like it and have the time to do it. I cancelled the chapter due to lack of inspiration/time. Homework finally caught up to me.
TwitchFingerNightmare
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« Reply #3 on: July 02, 2011, 03:01:57 AM »

--UPDATE--

Hey folks,

I'm almost done with my next level 'Rant', it's planned to go up on SMW in a day or 2, maybe 3. It's kind of like the levels from The End, and built with The End's palette. Sadly I have to inform you that the chapter is going to be stalled for a while because I'm going on vacation in 1 1/2 weeks, not to come back for about 4/5 weeks. But after vacation I will resume my work on the chapter. Untill I'm going I'll try to get some more work done and get as much levels up as possible. That is all for now. See you later...
« Last Edit: July 06, 2011, 03:36:06 PM by TwitchFingerNightmare » Logged

I once worked on a chapter called: Soulless!
Chapter has been cancelled. Just making levels when I feel like it and have the time to do it. I cancelled the chapter due to lack of inspiration/time. Homework finally caught up to me.
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« Reply #4 on: July 02, 2011, 10:22:46 AM »

All of your levels are very good, except I think they're a little too hard...
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Try my chapter Unholy Mountain: http://supermeatboy.com/forum/index.php/topic,2203.0.html

Other chapters of mine:
Instantanious
The Collection
Dude What
Crust-Lee-Smile
TwitchFingerNightmare
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« Reply #5 on: July 02, 2011, 10:49:13 AM »

All of your levels are very good, except I think they're a little too hard...

Hehe, yeah, I guess I like levels that are kinda challenging.  Thanks for checking them out! Any feedback is welcome!
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I once worked on a chapter called: Soulless!
Chapter has been cancelled. Just making levels when I feel like it and have the time to do it. I cancelled the chapter due to lack of inspiration/time. Homework finally caught up to me.
TwitchFingerNightmare
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« Reply #6 on: July 02, 2011, 02:18:54 PM »

--UPDATE--

Well I've just completed 'Rant' after about 12 hours of solid editing, testing and tweeking. My hands are kinda shaking. Now I can finally take a break... It's on SMW if you feel like playing it.
I will keep updating you on the progress, and I might even post some screens and a little trailer if I have the time.

Well, that's it for today. I'll start on my next level tomorrow. Later!

--EDIT--

Here is a screenshot of 'Rant' you can check out. Try out the level too and let me know what you think. Thanks.

« Last Edit: July 24, 2011, 11:51:21 PM by TwitchFingerNightmare » Logged

I once worked on a chapter called: Soulless!
Chapter has been cancelled. Just making levels when I feel like it and have the time to do it. I cancelled the chapter due to lack of inspiration/time. Homework finally caught up to me.
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« Reply #7 on: July 02, 2011, 06:17:56 PM »

The Patient:
I worked at this one for a good 10 minutes and I figured out how to do all the jumps, but I suppose I'm out of practice and couldn't make it all the way through... very difficult level overall. I appreciate your attention to detail and that you employed use of parallax objects. I generally like the look of it, but there's an odd contrast for me between the very torn up looking background and the very uniform (level bounding) foreground tiles. I'd have probably used some more "destroyed" looking stuff around it just to complete the theme.

I like that you got the "wall o' death" sliding properly, but I'm torn as to how much it contributes to the level... either I'd take it out and leave it all as is, or I'd make it faster and make many of the jumps more forgiving. I would also stack a couple of blocks of needles for the "wall" instead of that one scaled one... it looks a bit "meh" being stretched out like that to me.

I also like your use of the smoke FX on the block being hit by the laser, nice! If I were to give any guidance on this one, it'd be to make a little bit more wiggle-room around some of the jumps and maybe go with the needle wall sped up a little more. If this was one of your first levels though, I'm very impressed.

Zealot:
First impression, "UGH that light!" I'd greatly reduce that or move it somewhere, it was rather distracting to me. I could tell I'd probably never beat this level right away... I got up the first wall after a few tries, but there are way too many factors at play for me to try to time my way through.

I did notice that you could go on the left or the right, which was cool. I also liked the visual design for the most part... but it was very chaotic with so many saws moving around. You do know how to deal with paths and you evidenced that very clearly here! I'd take a few of those factors out or at least make the timing much more forgiving.

Greenpocalypse:
Loved the visual design. Really cool to look at! I had a great time with it until I got to the repulsion sphere... after that I had no idea what I was supposed to do. Unfortunately it was far enough into the level for me that I didn't want to keep starting over to figure it out. This one has great potential if you can balance it just right.

Pinky Woodworks:
Amazing visual design! Best so far and one of the better looking levels I've seen in general, all around. That goes double since you used the forest tiles and those tend to be tough to make look nice.

I REALLY hope that you change the timing of that saw after the first big gap jump so you can hit it straight out of a spawn... it was really annoying waiting 2 seconds to go after each death so I can hit the timing right after the jump and not die. When you get up to the higher elevation with the small gap and two moving saws to jump through, I died a lot there... I would either make those saws stationary or make the hole bigger. I got a bit frustrated after a while but I'm sure this one will be great too.

Rant:
Another beautiful one. I don't know about the yellow, but that's your choice. Looks like it could be a missing level from the "Remnants" chapter... plays rather like it as well. I liked what was going on and the slightly more deliberate pacing too. One big problem though... the spikes you laid down (under the first spinning saw on a stick) poke through the wall on the "safe" side and killed me a bunch of times, since I couldn't see where the collision box was exactly. I could probably have finished this one, but that was a bit frustrating.



So, all in all, you have some great starter levels to work on and refine for a while and I'm sure you'll make them into a great chapter. As they stand right now, I didn't finish a single one of them... but like I said, I may be rather out of practice. Honestly, they generally did seem a bit overly hard to me, but how you balance them is up to you of course... and I'm aware of the whole pot/kettle situation I'm working on by saying that, but I'm jus' sayin'!

Hope you find this crit useful!
RockLeeSmile
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Check out my custom chapters: The Passenger and The Lime Key
TwitchFingerNightmare
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« Reply #8 on: July 03, 2011, 04:26:44 AM »

The Patient:
I worked at this one for a good 10 minutes and I figured out how to do all the jumps, but I suppose I'm out of practice and couldn't make it all the way through... very difficult level overall. I appreciate your attention to detail and that you employed use of parallax objects. I generally like the look of it, but there's an odd contrast for me between the very torn up looking background and the very uniform (level bounding) foreground tiles. I'd have probably used some more "destroyed" looking stuff around it just to complete the theme.

I like that you got the "wall o' death" sliding properly, but I'm torn as to how much it contributes to the level... either I'd take it out and leave it all as is, or I'd make it faster and make many of the jumps more forgiving. I would also stack a couple of blocks of needles for the "wall" instead of that one scaled one... it looks a bit "meh" being stretched out like that to me.

I also like your use of the smoke FX on the block being hit by the laser, nice! If I were to give any guidance on this one, it'd be to make a little bit more wiggle-room around some of the jumps and maybe go with the needle wall sped up a little more. If this was one of your first levels though, I'm very impressed.

The Patient was actually my third level so, yeah, one of my first. I know, the scaled needles seem a bit 'odd', but I had to make the sliding needle-wave very large because if you would stand still in the middle of the level and get killed, you could see behind the wave and that was really ugly. But I'll try to fix the scaled needles a bit when the chapter comes out. I could increase the speed just a little, but not too much because the very first couple of jumps (the precision ones with the mini-saws and the jump between the two bigger ones) take some time to figure out and execute correctly, and if the wave's coming at you too fast, the frustration level of just getting killed by the wave will be too high. The wave is just there to make you feel like you need to be fast, but not be too pressuring. And I'll try to make the forground seem more ravaged as well instead of just the background. I'm leaving the part at the lasers as-is, because I wanted it to force you to make really precise jumps, but I'll make the end a little easier. The last few jumps are kinda unfair. I'll release some edited versions of these levels when the chapter comes out.

Zealot:
First impression, "UGH that light!" I'd greatly reduce that or move it somewhere, it was rather distracting to me. I could tell I'd probably never beat this level right away... I got up the first wall after a few tries, but there are way too many factors at play for me to try to time my way through.

I did notice that you could go on the left or the right, which was cool. I also liked the visual design for the most part... but it was very chaotic with so many saws moving around. You do know how to deal with paths and you evidenced that very clearly here! I'd take a few of those factors out or at least make the timing much more forgiving.

I'll work on the light, sorry 'bout that. This was my second level, made after Greenpocalypse and before The Patient. The trick to the start is actually to jump pretty much straight away into the wall on the right, slide up a little, and then jump full-speed to the left. That way you should clear the big stationary saw in the middle, and not get hit by the shooting saws. Then you immediatly make a little wall jump to clear the saw in the wall on the left. You stick to that wall to evade one more shooting saw that's coming from the right. Then, just before the two big saws retreat back into the wall, you jump through. The saws should move away just as you jump through. You make a jump to the left and one to the right, jumping under the saw-shooters. You then reach the part at the top where the saw-shooters can't hit you any more. It's pretty much straight forward from there. Just evade the rest of the saws on your way doen and you'll be fine. Watch out at the end of the level though, you'll be pushed away faster the closer you get to bandage girl due to the wind.

I'll work a little on the timing needed at the beginning, make it a little more forgiving. But the rest of the level is not so hard I think. It's pretty short. I'll make a little shortcut at the beginning of the level. Hidden, of course, but if you can find it the level's much easier. I'll put it in the revised version.

Greenpocalypse:
Loved the visual design. Really cool to look at! I had a great time with it until I got to the repulsion sphere... after that I had no idea what I was supposed to do. Unfortunately it was far enough into the level for me that I didn't want to keep starting over to figure it out. This one has great potential if you can balance it just right.

Again, sorry for a little design fault. The camera on the right part of the level isn't placed right. The trick to the repulsion sphere is to run into it full speed, don't jump. It should push you up a little, and you should hit a pad on the right. Stick to that a second or two, jump to the left, over the saws, and make your way up the last bit of the level. The camera is placed so that you can barely see the pad to the right of the repulsion sphere, really sorry about that. I didn't notice it when I uploaded it, because I already knew it was there. I'll fix that to make it more evident.

Pinky Woodworks:
Amazing visual design! Best so far and one of the better looking levels I've seen in general, all around. That goes double since you used the forest tiles and those tend to be tough to make look nice.

I REALLY hope that you change the timing of that saw after the first big gap jump so you can hit it straight out of a spawn... it was really annoying waiting 2 seconds to go after each death so I can hit the timing right after the jump and not die. When you get up to the higher elevation with the small gap and two moving saws to jump through, I died a lot there... I would either make those saws stationary or make the hole bigger. I got a bit frustrated after a while but I'm sure this one will be great too.

It was indeed really hard to make it look nice with the forest tileset, but the level just needed a rotating saw and some trees, so I had no choice. It turned out really nice I think. Again, a lot of work went into it. I'll adjust the timing of the rotating saw, it is quite annoying. And the gap into the building, with the two moving saws, I'll make that more forgiving as well. It's pretty hard to estimate how the levels are gonna feel and play when you're not the one designing it, because I know how to make that jump work pretty much every time. I'll work on some of the jumps and polish the level a little more.

Rant:
Another beautiful one. I don't know about the yellow, but that's your choice. Looks like it could be a missing level from the "Remnants" chapter... plays rather like it as well. I liked what was going on and the slightly more deliberate pacing too. One big problem though... the spikes you laid down (under the first spinning saw on a stick) poke through the wall on the "safe" side and killed me a bunch of times, since I couldn't see where the collision box was exactly. I could probably have finished this one, but that was a bit frustrating.

Thanks! It was designed to feel like the "Remnants" chapter as well. Great that it worked out that way. And the spikes, yeah, pretty stupid, I totally missed that. You're not actually supposed to use that wall in the first place. I should have made that more clear, I apologise. You have to use the block on the bottom right, under the third key, to jump back to the top, then get the fourth key, which opens up the part with the rotating saw on the stick, use the middle part of the wall you need to get the fourth key, and jump from there through the gap with the rotating saw on the stick. I'll make some adjustments so the path is more clear. Here's a picture of the path you were supposed to take, first part is in red, after getting the third key the path is blue, and after the fourth it's green (it's a bit messy because I had to draw it with a mini-trackpad on my laptop, not really the best drawing tool  ):



So, all in all, you have some great starter levels to work on and refine for a while and I'm sure you'll make them into a great chapter. As they stand right now, I didn't finish a single one of them... but like I said, I may be rather out of practice. Honestly, they generally did seem a bit overly hard to me, but how you balance them is up to you of course... and I'm aware of the whole pot/kettle situation I'm working on by saying that, but I'm jus' sayin'!

About the pot/kettle thing, not at all the case. I love the feedback you've given me, it's really helpfull to have some good criticism. Now I know what stuff is good and what needs to be worked on. I can now polish them up a bit, and use the good stuf from the levels to make my upcoming ones a little better. I really appreciate it that you put so much time and effort into playing the levels and giving me the great extensive feedback that you have. Thanks alot, and I'll check out that mini-chapter of yours.   It looks fun!

Sincerely,

TwitchFingerNightmare
« Last Edit: July 03, 2011, 02:21:59 PM by TwitchFingerNightmare » Logged

I once worked on a chapter called: Soulless!
Chapter has been cancelled. Just making levels when I feel like it and have the time to do it. I cancelled the chapter due to lack of inspiration/time. Homework finally caught up to me.
TwitchFingerNightmare
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« Reply #9 on: July 03, 2011, 08:02:37 AM »

Rant just got featured on SMW, sweet!
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I once worked on a chapter called: Soulless!
Chapter has been cancelled. Just making levels when I feel like it and have the time to do it. I cancelled the chapter due to lack of inspiration/time. Homework finally caught up to me.
TwitchFingerNightmare
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« Reply #10 on: July 05, 2011, 12:10:38 AM »

--UPDATE--

Alright, I'm halfway through my next level, Acronym. I'll upload a mini-screenshot later so you can see how it looks a bit.

Oh, and I'm not sure yet as to how long the chapter is going to be. It might be either 10 or 20 levels long. It kinda depends on wheter I have the time to actually make 20 levels, because I'm thinking of doing sort of a dark world version of my own chapter as well. I'll keep you posted on that. Also, a little trailer is coming soon, possibly in the next week or so. I hope I can get some more work done quick that I can include in the trailer, showing a glimpse of the levels so far.

Untill the next update,

TFN
« Last Edit: July 06, 2011, 03:37:35 PM by TwitchFingerNightmare » Logged

I once worked on a chapter called: Soulless!
Chapter has been cancelled. Just making levels when I feel like it and have the time to do it. I cancelled the chapter due to lack of inspiration/time. Homework finally caught up to me.
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« Reply #11 on: July 05, 2011, 04:32:53 AM »

--UPDATE--

Alright, I'm halfway through my next level, Acronym. I'll upload a mini-screenshot later so you can see how it looks a bit.

Oh, and I'm not sure yet as to how long the chapter is going to be. It might be either 10 or 20 levels long. It kinda depends on wheter I have the time to actually make 20 levels, because I'm thinking of doing sort of a dark world version of my own chapter as well. I'll keep you posted on that. Also, a little trailer is coming soon, possibly in the next week or so. I hope I can get some more work done quick that I can include in the trailer, showing a glimpse of the levels so far.

Untill the next update,

TFN

Don't worry, I'm sure by the time the chapter bug is fixed you will have well more than 20 levels.

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Try my chapter Unholy Mountain: http://supermeatboy.com/forum/index.php/topic,2203.0.html

Other chapters of mine:
Instantanious
The Collection
Dude What
Crust-Lee-Smile
GooeyPwnage
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« Reply #12 on: July 05, 2011, 09:57:13 AM »

Okay, I played Rant. I give it a 3/5.
Very challenging. The layout of the level is pretty good. But the details... The decorations were OK, but the gameplay wasn't very good at all. There was a lot of lag. And some of the spikes were too far into the wall, so that on the other side of it, even though you can't see the spikes, Meat Boy would be dead if he touched it. And it's confusing, where you need to go. And the background wasn't the best either. This level disappoints me if you compare it to the other levels you have.

I wonder what Acronym will be like..... Well, have fun on your vacation, and good luck on your homework. Or should I even call it such an innocent name as that..? =P
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TwitchFingerNightmare
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« Reply #13 on: July 05, 2011, 11:51:33 AM »

Okay, I played Rant. I give it a 3/5.
Very challenging. The layout of the level is pretty good. But the details... The decorations were OK, but the gameplay wasn't very good at all. There was a lot of lag. And some of the spikes were too far into the wall, so that on the other side of it, even though you can't see the spikes, Meat Boy would be dead if he touched it. And it's confusing, where you need to go. And the background wasn't the best either. This level disappoints me if you compare it to the other levels you have.

I wonder what Acronym will be like..... Well, have fun on your vacation, and good luck on your homework. Or should I even call it such an innocent name as that..? =P

Again, about the spikes, I'll adress that issue when I release the fixed versions of the levels currently on SMW.

The background, well, there aren't a lot of parralax options for the background, since the two parralax objects present in The End's tileset are some trees and clouds. I'll see what I can do to make it feel better.

Next issue; the lag. I'm very sorry but there is no way for me to know how or why you experience the lag, because there is only one PC in my house, my custom rig. My dad has some Apple computers and I've got a mediocre Apple laptop (graphics wise), so the only machine to test on is my custom rig. The difficulty in testing with that, is that the graphics card and processor are kinda high for Super Meat Boy. Therefore I can't reproduce any issues with framerate, because my hardware is just too good to get any sort of lag in Super Meat Boy. I can place the maximum amount of lights, fill the rest of the space with moving objects or particles, fully zoom out and go in game, and I still run at 60 fps capped. I'm very sorry that I will not be able to fix that.

Where you need to go; I made two possible paths leading up to the top of the level, but again something went wrong with the camera options and you JUST can't see some blocks that are crucial for the level. You therefore have to make a blind jump to the left. I will try to fix it, and reupload it with the rest of the levels later.

And finally, thanks for the nice words. I will have fun, and enjoy the few homeworkless weeks that I have left (I just invented a new word ). Bye!
« Last Edit: July 08, 2011, 03:37:34 AM by TwitchFingerNightmare » Logged

I once worked on a chapter called: Soulless!
Chapter has been cancelled. Just making levels when I feel like it and have the time to do it. I cancelled the chapter due to lack of inspiration/time. Homework finally caught up to me.
TwitchFingerNightmare
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« Reply #14 on: July 05, 2011, 12:20:17 PM »

--UPDATE--

Here's a screenshot of Acronym, I will not upload it yet, just wait 'till the chapter comes out...  
« Last Edit: July 06, 2011, 03:38:40 PM by TwitchFingerNightmare » Logged

I once worked on a chapter called: Soulless!
Chapter has been cancelled. Just making levels when I feel like it and have the time to do it. I cancelled the chapter due to lack of inspiration/time. Homework finally caught up to me.
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