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27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 23, 2013, 09:36:22 PM
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Author Topic: Let it rain  (Read 771 times)
ChiLiM
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« on: January 25, 2011, 07:35:57 AM »

http://www.youtube.com/watch?v=u4-lqtnjTaM

Anyone try this one? Did you pass it? I sure didn't 
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orci
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« Reply #1 on: January 25, 2011, 07:44:12 AM »

I like how it cut from one run to another at 0:34...

That map looks to be what I like to call "fake difficulty". Any map that requires you to move that slow just to line up extremely perfect jumps just doesn't seem fun, especially given how fast-paced every existing Meat Boy levels are.
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Phleabt!
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« Reply #2 on: January 25, 2011, 07:53:23 AM »

yeah..that map is JUST hard, not fun at all and from what I reckon from TEAM MEAT's tweets they stated that after the editor is out, the maps will be rated more for FUN not difficulty.
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EmmaWatsonsBF
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« Reply #3 on: January 25, 2011, 08:47:16 AM »

That map looks to be what I like to call "fake difficulty". Any map that requires you to move that slow just to line up extremely perfect jumps just doesn't seem fun, especially given how fast-paced every existing Meat Boy levels are.

Well-said. I want to start using that term, too. When the portal comes out, I hope people are more creative than just throwing 500 sawblades on a level.

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Nicco
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« Reply #4 on: January 25, 2011, 08:48:30 AM »

yeah..that map is JUST hard, not fun at all and from what I reckon from TEAM MEAT's tweets they stated that after the editor is out, the maps will be rated more for FUN not difficulty.

Very true. Although a level should always be a little difficult, this is just overkill. That's what I'm aiming for after the portal is out: Creating levels that are kind of difficult, but fun nonetheless.
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Kyoshi Yozima
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« Reply #5 on: January 25, 2011, 09:06:51 AM »

Length shouldn't be part of the difficulty.
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juxtapose519
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« Reply #6 on: January 25, 2011, 09:07:06 AM »

I agree with many of the above comments.

My least favourite world in SMB was The End. The levels weren't particularly difficult or challenging at any one point, but because they were so long they were hard to complete in a single run.

This just looks like a really difficult version of one of The End levels. I'm sure some hardcore masochists will enjoy completing it, but tedium is not my cup of tea.

I'm looking forward to more levels like the ones in Cotton Alley. They aren't annoying because they're really long; They're difficult because they present a new challenge.
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Darknarc
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« Reply #7 on: January 25, 2011, 03:14:48 PM »

Length shouldn't be part of the difficulty.

Length isn't important, its how you use it 
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Blue Gas Mask Guy
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« Reply #8 on: January 25, 2011, 05:20:59 PM »

Difficulty is not good level design.


Let that be an important lesson to all of you when submitting maps to the portal.
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KC599
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« Reply #9 on: January 25, 2011, 09:30:59 PM »

It looked fine (in a sadistic sort of way) until I realized that you had to actually use the sliding wall jump glitch to do one of the parts of the stage.

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Zarkith
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« Reply #10 on: January 26, 2011, 06:51:51 AM »

Anyone who thinks making a level like this is a good idea probably isn't good enough to even beat it, so I don't think we'll see any of these in the level portal anytime soon.
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The Pope
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« Reply #11 on: January 26, 2011, 08:14:10 AM »

this map is satan
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Naity
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« Reply #12 on: January 26, 2011, 08:42:26 AM »

Anyone who thinks making a level like this is a good idea probably isn't good enough to even beat it, so I don't think we'll see any of these in the level portal anytime soon.

That was esaxtly what went through my mind wile watching it. Beside if they find some crazy players like Kyoshi Yozima to help them put it online, it's never gonna happen.
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Darknarc
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« Reply #13 on: January 26, 2011, 02:44:34 PM »

this map is satan

this is satan

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Blue Gas Mask Guy
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