Hello, there. You may have been enticed to this topic with the promise of hats. And yes, this game has hats. Not nearly as much hattage as the full game will have; in fact, there's hardly any; but there are hats. This game is an adventure platformer about a purple thing on a quest to find the biggest hat in the world and save the world as well, because you can't find the biggest hat in the world if there's no world for it to be in.
This is a public beta, and I want the best experience out of the full game. For that to happen, I want some constructive feedback. I even made a simple survey that you should fill out after you finish the demo. FYI, the demo is over once you've found your first hat.
How much lag did you experience?
Once you finished, what was your death count? What was the hardest part? Did you ragequit at any point?
What was your overall time when you finished?
Did you find any bugs?
Was there any part of the game you didn't find fun? Why?
What are your general thoughts on the game?
Also, I'll need to recruit some people for some things that the game is lacking. See here
. And feel free to post suggestions on boss patterns and stuff. Here's my general idea of what I want the game to be:
Every time you kill a boss, you get his hat, which gives you their powers. For example, in the second chapter after the demo ends, you'll be able to shoot to kill enemies and solve puzzles. At the very end of the game, at around chapter 8 or 10, you'll have a giant boss rush with harder versions of all the previous bosses plus about half a dozen forms with subforms of the final boss and his minions. As you can tell in the demo, the bosses have a lot of subforms. Hopefully my eyes aren't bigger than my stomach and I don't burn out on ideas and motivation to make epic bosses.
Also, there's a special cameo in there if you can find it.