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27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 23, 2013, 09:43:21 AM
Team Meat ForumsSuper Meat BoyLevel EditingF8 Guide to Devmode (NOT the Level Editor!)
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Author Topic: F8 Guide to Devmode (NOT the Level Editor!)  (Read 10077 times)
BIZaGoten
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« Reply #45 on: March 29, 2011, 12:18:28 AM »

I've extracted it to where smb.exe is but i still can't save or load maps 
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Diealready
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« Reply #46 on: March 29, 2011, 12:45:24 AM »

I've extracted it to where smb.exe is but i still can't save or load maps 

Do you have a "levels" folder? if not, make one in either the userdata folder or in the same place as smb.exe
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Maruhai
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« Reply #47 on: March 29, 2011, 11:20:35 AM »

I've extracted it to where smb.exe is but i still can't save or load maps 
You have to make a "levels" folder in the folder where is smb.exe, not directly put the levels in.

too lazy to find a facepalm, made one in ascii:
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....................................,.-'"...................``~.,
.............................,.-"..................................."-.,
.........................,/...............................................":,
.....................,?......................................................\,
.................../...........................................................,}
................./......................................................,:`^`..}
.............../...................................................,:"........./
..............?.....__.........................................:`.........../
............./__.(....."~-,_..............................,:`........../
.........../(_...."~,_........"~,_....................,:`........_/
..........{.._$;_......"=,_......."-,_.......,.-~-,},.~";/....}
...........((.....*~_......."=-._......";,,./`..../"............../
...,,,___.\`~,......"~.,....................`.....}............../
............(....`=-,,.......`........................(......;_,,-"
............/.`~,......`-...............................\....../\
.............\`~.*-,.....................................|,./.....\,__
,,_..........}.>-._\...................................|..............`=~-,
.....`=~-,_\_......`\,.................................\
...................`=~-,,.\,...............................\
................................`:,,...........................`\..............__
.....................................`=-,...................,%`>--==``
........................................_\..........._,-%.......`\
...................................,<`.._|_,-&``................`
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NovaSilisko
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« Reply #48 on: April 07, 2011, 06:13:27 PM »

We're gonna need a bigger thread.
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kyle273
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« Reply #49 on: April 08, 2011, 11:03:37 AM »

Indeed. Feel free to take this if you want to put it in the help section. I'm not quite sure how I would organize it.
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F8 Guide to Devmode
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RockLeeSmile
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« Reply #50 on: December 04, 2011, 01:26:13 PM »

Hey !

If you want to improve this help, you can change the "Button" part as follows :

Button: (Side note, buttons can be quite buggy. it's sometimes better to copy one from an existing level)
Delay : Delay between button presses. (-1 is manual)
Time Off: Time where the switch is ON. (Seconds)
Unlock speed: Speed which blocks open (Seconds)
Time On: Hold time (Seconds)
Start block X : x coordinate of the block to open
Start block Y : y coordinate of the block to opends

I put the modifications I did in bold, feel free to check it and modify the thread

I agree, this definitely could use a revision.

Also, while you're there Kyle273, could you please fix my name on the credits for the parts I added? It still has my name in the wrong order... it also should be all one word please.
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RockLeeSmile
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« Reply #51 on: December 05, 2011, 04:30:45 PM »

Thank you for fixing my name, and I saw the thread title... nuff said
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Zarkith
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« Reply #52 on: December 05, 2011, 07:33:11 PM »

I also added Cheveu's revisions. kyle273 hasn't been around since June by the way.

Gonna lock this thread since it barely applies to the current level editor. If anyone writes up a version that's accurate to the level editor I'll sticky it.
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