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27117 Posts in 1549 Topics- by 1989 Members - Latest Member: Axeman

May 19, 2013, 10:59:00 PM
Team Meat ForumsGeneral StuffVideo Games!Beta: In the Land of the People with the Giant Hats
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GameRoom
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« on: November 26, 2011, 08:14:07 AM »

Hello, there. You may have been enticed to this topic with the promise of hats. And yes, this game has hats. Not nearly as much hattage as the full game will have; in fact, there's hardly any; but there are hats. This game is an adventure platformer about a purple thing on a quest to find the biggest hat in the world and save the world as well, because you can't find the biggest hat in the world if there's no world for it to be in.


Screenshots:







This is a public beta, and I want the best experience out of the full game. For that to happen, I want some constructive feedback. I even made a simple survey that you should fill out after you finish the demo. FYI, the demo is over once you've found your first hat.

How much lag did you experience?
Once you finished, what was your death count? What was the hardest part? Did you ragequit at any point?
What was your overall time when you finished?
Did you find any bugs?
Was there any part of the game you didn't find fun? Why?
What are your general thoughts on the game?

Also, I'll need to recruit some people for some things that the game is lacking. See here. And feel free to post suggestions on boss patterns and stuff. Here's my general idea of what I want the game to be:

Every time you kill a boss, you get his hat, which gives you their powers. For example, in the second chapter after the demo ends, you'll be able to shoot to kill enemies and solve puzzles. At the very end of the game, at around chapter 8 or 10, you'll have a giant boss rush with harder versions of all the previous bosses plus about half a dozen forms with subforms of the final boss and his minions. As you can tell in the demo, the bosses have a lot of subforms. Hopefully my eyes aren't bigger than my stomach and I don't burn out on ideas and motivation to make epic bosses.

Also, there's a special cameo in there if you can find it.
« Last Edit: November 27, 2011, 05:53:15 PM by GameRoom » Logged

Zarkith
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« Reply #1 on: November 27, 2011, 06:57:50 PM »



The game started lagging right at this exact point (and went back to normal upon death until reaching it again) so I didn't end up finishing. It certainly didn't help that the controls were far too sensitive and the hit detection was annoyingly imprecise.

Also, please never combine cannons and moving platforms in future level designs. The way the timing works as well as positions not reseting on death makes getting past them a matter of luck.

Loving the fluidity of the graphics though. I suppose I could do a bit of sprite work to help spruce it up further.
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thedarkfreack
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« Reply #2 on: November 28, 2011, 11:41:07 AM »

Wait, this isn't about TF2?
(Dont worry, im actualy testing and will hopfuly edit this when im done.)
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GameRoom
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« Reply #3 on: November 28, 2011, 03:24:33 PM »

It certainly didn't help that the controls were far too sensitive and the hit detection was annoyingly imprecise.
Okay, I changed the hitboxes on some things. Hopefully it doesn't lag more.

Also, please never combine cannons and moving platforms in future level designs. The way the timing works as well as positions not reseting on death makes getting past them a matter of luck.
I just checked it out, and it seems that this gimmick keeps you on your toes and stops you from relying on muscle memory. But still, I'll try to save that stuff for later levels with major hinting for strategy and stuff. I'll lower the fire rate in those areas to make it more fair.
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« Reply #4 on: December 03, 2011, 03:41:52 AM »

How much lag did you experience? None
Once you finished, what was your death count? What was the hardest part? Did you ragequit at any point? I didn't finish, ragequit over the first stages difficulty. Jumping with space and WASD controlls and none pixel-perfect jumps at the first stage would be nice. My death count was 147.
What was your overall time when you finished? x
Did you find any bugs? No
Was there any part of the game you didn't find fun? Why? The early rediculously hard jumps
What are your general thoughts on the game? Decent
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GameRoom
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« Reply #5 on: December 04, 2011, 03:29:40 PM »

Okay, there's a tiny update. Also, this project might be on hold until I know it will do decently well publicly.
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