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27116 Posts in 1548 Topics- by 1988 Members - Latest Member: magox

May 19, 2013, 02:54:12 AM
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Author Topic: Disappearing tiles  (Read 963 times)
Cheveu
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« on: December 02, 2011, 07:45:38 AM »

Hey o/

I'm currently creating a SMB chapter which takes place on Rapture. I'm doing good so far but I'd like to use disappearing tiles on a timer like in the 5-13 level. I kinda liked it and I fail to understand how to do the disappearing tiles on a timer.

Do I have to put buttons and like something on top of them to activate them every now and then or is there another solution ?
« Last Edit: December 02, 2011, 07:48:53 AM by Cheveu » Logged
RockLeeSmile
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« Reply #1 on: December 02, 2011, 09:32:41 AM »

Ok, the trick is that you have to link them to a button that "self-presses" at the interval you want. Usually you would put this "automatic button" off screen so the player can't see it or even know there's something controlling the blocks. Instead of using a -1 interval for the start time on the button, you would use that space to specify the frequency of automatic button presses. After that, it should be pretty much smooth sailing.

Good luck and let me know when you're done if you want me to try your levels on my YouTube reviews series at: http://www.youtube.com/playlist?list=PLB017AFB668D8D42A&feature=view_all

For more specifics on the F8 menu see: http://supermeatboy.com/forum/index.php/topic,677.0.html
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Cheveu
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« Reply #2 on: December 02, 2011, 11:58:50 AM »

Hey

First off thanks for your help.

I've been trying to play with the properties of the button to do that but I'm facing a problem (again :þ )

When I hit F1 the button is pressed, the tiles disappear and then reappear as planned, then the button switches to off, then to on, and nothing happens.

Here's a screenshot of my button properties :



What I'd like to accomplish is to have the tiles appear for 1,5 seconds then disappear for 1,5 seconds and etc...

I surely must have done something wrong but I can't find what, and the F8 help didn't really help me cause I don't have the same categories as the ones listed.

« Last Edit: December 02, 2011, 02:14:58 PM by Cheveu » Logged
RockLeeSmile
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« Reply #3 on: December 02, 2011, 05:34:52 PM »

Hey

First off thanks for your help.

I've been trying to play with the properties of the button to do that but I'm facing a problem (again :þ )

When I hit F1 the button is pressed, the tiles disappear and then reappear as planned, then the button switches to off, then to on, and nothing happens.

Here's a screenshot of my button properties : {pic}

What I'd like to accomplish is to have the tiles appear for 1,5 seconds then disappear for 1,5 seconds and etc...

I surely must have done something wrong but I can't find what, and the F8 help didn't really help me cause I don't have the same categories as the ones listed.



Ok got it. First off, I forgot they changed the dialog boxes since dev mode, so sorry about giving you some slightly old info.

I'm like semi-certain that the problem you're having is solved by simply saving and reloading your level (if not that, then just quit and reload the editor). I've had it numerous times too.

As far as getting the behavior to work exactly as you want, you're definitely gonna have to do a bit more experimenting... getting timing on these types of things down accurately was never my strong point. It's definitely possible though, just keep at it.
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Cheveu
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« Reply #4 on: December 03, 2011, 01:23:33 PM »

I can't believe I didn't think of that, as I had the problem for some "invisible" saws before.

I'll try that as soon as I can (prolly tomorrow afternoon) and will let you know in case the problem persists.

Thanks again for your help !

The chapter will be available for testing at the end of next week, 10 levels light and 10 levels dark. There will be nothing but the hazards and tiles thoo, as the props and environments will be added later on.
If you could test the levels even though they aren't finished and give me some feedback I'd be really glad. Let's continue this conversation in private messages ^^
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Cheveu
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« Reply #5 on: December 04, 2011, 06:55:20 AM »

Hey !

It's me again, the tip you gave me didn't work. Do you have another idea of what could cause this issue ?
Maybe it's just my configuration of the switch, what do you think ?

Edit : Unbelievable... I need to die once on every test and the switches start working correctly >_<
« Last Edit: December 04, 2011, 08:38:34 AM by Cheveu » Logged
RockLeeSmile
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« Reply #6 on: December 04, 2011, 01:23:51 PM »

Hey !

It's me again, the tip you gave me didn't work. Do you have another idea of what could cause this issue ?
Maybe it's just my configuration of the switch, what do you think ?

Edit : Unbelievable... I need to die once on every test and the switches start working correctly >_<

Well, that's definitely worthy, I agree. I'm really glad you figured it out too, because I didn't really have any other good suggestions after that.
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