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27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 23, 2013, 08:00:04 AM
Team Meat ForumsGeneral StuffVideo Games!New here, have some questions about Indie Game Development
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Stry8993
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« on: December 12, 2011, 08:37:04 AM »

So I like Team Meat's Super Meat Boy, and the Binding of Isaac I would assume is a project by someone on Team Meat (the Art style bears a stark resemblance to Super Meat Boy's), and I was wondering, what tools did Team Meat use to make their game? Even just that little weird red cube stick man style old school one.

And where did they go to learn, type of stuff like that. I have tons of ideas, but the lack the knowledge and the tools to really get out there, and express them.

Does anyone know? Or have any advice or what not.
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Zarkith
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« Reply #1 on: December 12, 2011, 01:37:00 PM »

Edmund does all of the art in Flash. For Super Meat Boy they converted it to some format using a tool that Tommy made. I'm pretty sure SMB was coded in C++, but The Binding of Isaac is 100% made in Flash.

Neither member of Team Meat has attended a college, but it doesn't hurt to go yourself if you can afford it, provided you find a decent tech school around with a game development program.

There's plenty of tutorials floating around to get you started with just about everything though. Anything they don't teach you you can teach yourself through practice and experimentation.


Here's some tool recommendations:

Programming:
  • Microsoft Visual Studio (or Visual Studio Express)
  • Notepad++ (Not an IDE, but you should use it regardless)

Modelling:
  • 3DSMax (Industry standard, but expensive)
  • Blender (High learning curve, but free and robust)

Image Editing:
  • Photoshop (If you can afford it)
  • GIMP or Paint.NET (I prefer Paint.NET)


If you don't think programming is right for you, give Flash (Actionscript 2.0) a try, or start making Lua scripts for Garrysmod. You could also try mapping for Source or the Unreal Engine. I can't give any advice on Game Maker having never used it, so maybe GameRoom will pop by the thread with some advice.

Hopefully you'll find an aspect of game development that suits you. If you don't, ideas alone aren't going to get you anywhere. GOOD LUCK! 
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Stry8993
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« Reply #2 on: December 16, 2011, 09:31:24 AM »

Perfect, thank you very much! And I agree on Paint.net, seems to strike a balance between features and approachability, which I like.
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StealthAngel667
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« Reply #3 on: December 16, 2011, 03:04:40 PM »

Game Maker is quite easy to use and not as convoluted to do things with as Visual, but they both require a fair amount of getting used to. I like Game Maker because most of it does what you think it does, so it's not that complex to make more simple stuff like 2d shooters or platformers.
For drawing, you really need to try InkScape. It's vector-based so you can make the graphics to look just like Isaac, and it's extremely simple to use. One of my favourite programs for real.
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Zarkith
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« Reply #4 on: December 16, 2011, 03:34:06 PM »

Inkscape is my waifu. It'smade texturing my models a breeze.

I don't know why I forgot to include it in the list though. 
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