TunnelingEffect
Level 2
 
Posts: 287
Goodbye
|
 |
« on: December 13, 2011, 07:37:14 PM » |
|
|
|
|
|
« Last Edit: December 21, 2011, 05:43:43 PM by TunnelingEffect »
|
Logged
|
Hello
|
|
|
Two Hacks
Level 1

Posts: 138
Steam: Two Hacks
|
 |
« Reply #1 on: December 14, 2011, 01:11:01 PM » |
|
I like 'em. Looking forward to the chapter. 
|
|
|
|
|
Logged
|
|
|
|
TunnelingEffect
Level 2
 
Posts: 287
Goodbye
|
 |
« Reply #2 on: December 14, 2011, 01:47:48 PM » |
|
Thanks!
|
|
|
|
« Last Edit: December 16, 2011, 06:15:32 PM by TunnelingEffect »
|
Logged
|
Hello
|
|
|
TunnelingEffect
Level 2
 
Posts: 287
Goodbye
|
 |
« Reply #3 on: December 18, 2011, 10:52:25 PM » |
|
Need to go back into my first 3 levels and add more detail, they aren't as appealing as the ones I have been doing. (Damn you skill progression!)
|
|
|
|
|
Logged
|
Hello
|
|
|
Two Hacks
Level 1

Posts: 138
Steam: Two Hacks
|
 |
« Reply #4 on: December 18, 2011, 11:07:08 PM » |
|
They look just as good. I mean, the main thing we're focusing on is gameplay, right? 
|
|
|
|
|
Logged
|
|
|
|
TunnelingEffect
Level 2
 
Posts: 287
Goodbye
|
 |
« Reply #5 on: December 18, 2011, 11:16:14 PM » |
|
Yeah... but the slope looks... I really wanted it to look like that but from the few people I have heard from say some of them look too .... "empty"
Difficulty is sort of all over the place. I think it is just me though because as soon as Ed featured Stepping Stones it shot up to like 3 and a half saws difficulty.
|
|
|
|
|
Logged
|
Hello
|
|
|
Two Hacks
Level 1

Posts: 138
Steam: Two Hacks
|
 |
« Reply #6 on: December 21, 2011, 05:20:52 PM » |
|
Chapter is out! 
|
|
|
|
« Last Edit: December 22, 2011, 02:19:16 PM by Two Hacks »
|
Logged
|
|
|
|
Genesis
Level 0
Posts: 80
|
 |
« Reply #7 on: December 22, 2011, 04:37:52 AM » |
|
Wow, they were hard. But it was fun to play them, even though the design irritated me a little bit.
|
|
|
|
|
Logged
|
|
|
|
TunnelingEffect
Level 2
 
Posts: 287
Goodbye
|
 |
« Reply #8 on: December 22, 2011, 02:14:03 PM » |
|
Thanks for the feedback.
I wanted to work on them more but I just couldn't find the motivation to keep testing and tweaking, and that is what really needs to be done.
Anyways glad you enjoyed it regardless!
|
|
|
|
|
Logged
|
Hello
|
|
|
Two Hacks
Level 1

Posts: 138
Steam: Two Hacks
|
 |
« Reply #9 on: December 22, 2011, 02:24:23 PM » |
|
Yeah, they're definitely pretty damn hard. I like how they play though, and the design is a little less distracting/more unique. I've only been able to beat about 6 of them, but I'm not giving up. 
|
|
|
|
|
Logged
|
|
|
|
TunnelingEffect
Level 2
 
Posts: 287
Goodbye
|
 |
« Reply #10 on: December 30, 2011, 09:26:41 PM » |
|
Were they too hard? I really should have uploaded them all prior to uploading the chapter, just for testing and tweaking. I also ended up sort of rushing thank you because I wanted to just get it out of the way, I think it is obvious because it is easily the most unfair of the bunch. Plus I would change that green if I had the chance, and fix the foreground black on the blocks, that looks a bit ugly. Anyways did anyone beat them all? I think one to six needed tweaking as well , a couple solid blocks over the start instead of crumblings , you can't get back up there if you break the first 3  I'd really like to make another chapter but this laptop is so limited ( that's why my levels look like legos)
|
|
|
|
|
Logged
|
Hello
|
|
|
Two Hacks
Level 1

Posts: 138
Steam: Two Hacks
|
 |
« Reply #11 on: January 03, 2012, 10:27:28 PM » |
|
Oh yeah, please make them a little bit easier. I like the challenge, but the levels like Yellow-jacket was way too painful for me; I couldn't even do the first part.  I would suggest using a difficulty ranging from salt factory dark world to cotton alley lightworld.
|
|
|
|
« Last Edit: January 03, 2012, 10:31:25 PM by Two Hacks »
|
Logged
|
|
|
|
TunnelingEffect
Level 2
 
Posts: 287
Goodbye
|
 |
« Reply #12 on: January 03, 2012, 10:52:26 PM » |
|
Noted!  Thanks for saying something though, since I have more free-time I'm thinking about making another set of new-levels in hopes of being more balanced in difficulty curve. On a side note, I honestly didn't think yellowjacket was the hardest in the bunch. Coming off the main game the player just never sees anything like what I did with the first part of the level. I implemented a lot of awkward jumps in the whole chapter on purpose because this games physics engine is truly versatile. There is still so much to be done / explored.
|
|
|
|
|
Logged
|
Hello
|
|
|
Two Hacks
Level 1

Posts: 138
Steam: Two Hacks
|
 |
« Reply #13 on: January 03, 2012, 11:06:36 PM » |
|
I actually really liked the design of yellow-jacket, I just thought there could be less saws. And yeah, the platforming is very flexible. One of the things I liked the most about this chapter are all the jumps that seem like they aren't possible, but are actually quite easy (for some.)
|
|
|
|
|
Logged
|
|
|
|
KKOrange
Level 0
Posts: 6
|
 |
« Reply #14 on: January 04, 2012, 02:17:35 AM » |
|
The levels felt way too hard for me, especially some of the jumps. The levels look nice though.
|
|
|
|
|
Logged
|
|
|
|
|