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Vex69
Level 1

Posts: 154
It's Coming...
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« Reply #1 on: February 07, 2012, 06:18:35 AM » |
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You're on PC right?
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Cheveu
Level 0
Posts: 10
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« Reply #2 on: February 07, 2012, 06:25:59 AM » |
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Yeah I am
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Vex69
Level 1

Posts: 154
It's Coming...
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« Reply #3 on: February 08, 2012, 06:29:10 AM » |
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Isn't it already on Super Meat World?
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TwitchFingerNightmare
Level 0
Posts: 66
Bandage girl graffiti.
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« Reply #4 on: February 08, 2012, 08:12:53 AM » |
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Uploading to SMW has been postponed indefinitely...
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I once worked on a chapter called: Soulless!Chapter has been cancelled. Just making levels when I feel like it and have the time to do it. I cancelled the chapter due to lack of inspiration/time. Homework finally caught up to me.
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Cheveu
Level 0
Posts: 10
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« Reply #5 on: February 08, 2012, 09:29:23 AM » |
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I just finished frapsing. That's too bad about the Upload feature, but you can still download the pack and play :)
I'm gonna edit it and post it on youtube.
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Vex69
Level 1

Posts: 154
It's Coming...
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« Reply #6 on: February 09, 2012, 06:40:07 AM » |
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Alrighty, I'll give it a go.
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Two Hacks
Level 1

Posts: 138
Steam: Two Hacks
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« Reply #7 on: February 09, 2012, 01:22:45 PM » |
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I just finished playing the levels. This is what I thought: I thought the design of how the levels looked was unique, but also a bit bland. As for the levels: some of them had a new layout and design that hasn't been seen before, but some of them also were very much alike the ones in the game. I know that was a really brief review, but it was my basic thoughts about the chapter. Overall, I would say it's a 7/10. It's good/alright, but it could use some improvements. I'm not saying you should actually improve the levels, I'd rather you make some different ones, and just leave this chapter as it is. I don't know, it's up to you. Lastly, I'd like to thank you for putting in the effort and time to even make a chapter, considering the portal is down. It was fun to play. 
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« Last Edit: February 09, 2012, 01:26:12 PM by Two Hacks »
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Cheveu
Level 0
Posts: 10
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« Reply #8 on: February 10, 2012, 04:52:54 AM » |
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First off thanks for your review :)
Though I'm afraid I don't understand the definition of "bland", I mean I found the word on the dictionnary alright but I don't get it, would you mind elaborating ?
That's a good grad for a "first draw" I imagine. I think you're right, I shouldn't modify the levels now, but more learn from what I did wrong. You said there were room for improvement, could you tell in which areas ?
Lastly, how would you rate the difficulty overall ? I have to admit I bought a joypad just for SMB so let's face it, I suck at this game, it took me like 4 hours just to finish my own levels... Was it too hard / too easy ? What do you think about the dificulty curve ?
I know that's a lot of questions, I don't mean to annoy you, just to improve :p
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« Last Edit: February 10, 2012, 04:57:22 AM by Cheveu »
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Two Hacks
Level 1

Posts: 138
Steam: Two Hacks
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« Reply #9 on: February 10, 2012, 01:00:08 PM » |
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First off thanks for your review :)
Though I'm afraid I don't understand the definition of "bland", I mean I found the word on the dictionnary alright but I don't get it, would you mind elaborating ?
That's a good grad for a "first draw" I imagine. I think you're right, I shouldn't modify the levels now, but more learn from what I did wrong. You said there were room for improvement, could you tell in which areas ?
Lastly, how would you rate the difficulty overall ? I have to admit I bought a joypad just for SMB so let's face it, I suck at this game, it took me like 4 hours just to finish my own levels... Was it too hard / too easy ? What do you think about the dificulty curve ?
I know that's a lot of questions, I don't mean to annoy you, just to improve :p
By "bland", I meant that the chapter wasn't that visually glamorous. As in, it seemed that the background layer for tiles (layer 6) was not used most of the time, and besides the front tiles, (which I think you did a good job on), there wasn't that much decoration. (with the props and such.) It certainly didn't look bad. I thought the look was actually really cool and unique. It's definitely good for a first attempt. It should never take you a long time to beat your own levels. It's okay to have them be hard, but it shouldn't take more than 5 minutes. Make sure you're not just taking an idea from the real game and making it into one of your own levels, or even worse, take the level itself and remix it. (If you do this, make sure you call the chapter "level remix" or something, and don't label it as your own.) Always attempt to make your levels fun to play, and if possible, original. The places you should improve on is everything I've already mentioned. I'd say the difficulty goes from light world Rapture to dark world Cotton Alley. I think the difficulty ramped pretty steadily throughout the chapter. In my opinion, I think this is a little too hard for the general public, but it's really up to you how hard you want to make them. Hope this helped, [;)]
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TunnelingEffect
Level 2
 
Posts: 287
Goodbye
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« Reply #10 on: February 10, 2012, 02:17:29 PM » |
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Just to note, the only people left playing super meat boy are some of the most hardcore people out there. So I say bring on the hard levels.
I will be trying these out later, will edit in my own thoughts.
Edit; Like two hacks said they really don't have much going on design wise, I couldn't be bothered to put a ton of effort into making my levels look pretty either but a quick way around this is solid colors and some decent tile 6 usage.
Most of them are way too long.
5-3 was a standout for me, very cool level.
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« Last Edit: February 10, 2012, 03:07:01 PM by TunnelingEffect »
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Hello
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Cheveu
Level 0
Posts: 10
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« Reply #11 on: February 13, 2012, 12:26:17 PM » |
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Just posting to thank you guys for the feedback. I'm working on a new chapter :)
Don't hesitate to post on this thread as I watch it every day.
Regards o/
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Vex69
Level 1

Posts: 154
It's Coming...
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« Reply #13 on: February 15, 2012, 04:39:46 PM » |
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Cool, I have to say that this is one of my favorite chapters so far. How did you make those appearing and disappearing blocks?
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PsychedelicEyeball
Level 1

Posts: 194
They will build you a new civilization.
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« Reply #14 on: February 16, 2012, 04:26:56 PM » |
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You really don't mix things up well enough in the Dark World versions of the levels; almost all of the levels are exactly the same as the Light World version of it, plus they only add about one additional challenge to deal with or makes you go through the level backwards while not changing anything about the actual level layout. In some instances, like Levels 8, 9 and 10, the Dark World version is actually far easier to beat.
In the next chapter that you make, you ought to make way smaller levels so that you can brush up your graphical abilities, since those levels are very bare and not visually interesting... and the good looking levels in the chapter were remixes of the official stages.
You have some interesting gameplay in this chapter. Level 3 in particular has some pretty neat jumps and the moving platform ride in Level 9X was an interesting twist to the level (although it was way too easy, the obstacles in the Light world version were far more dangerous). However, I didn't like some of these sections with the gravity wells, they seemed to require pretty precise jumps, which are tricky to pull off at times due to their erratic nature. Most of the levels were enjoyable enough to play, if not a bit too long.
The final stretch of Level 9 is a dick move. Not only you have to pull a tricky jump off a wall that breaks off, but there's a sawblade launcher at the top which can prevent you from even attempting said jump at all because there's no longer a wall to jump from by the time the hallway is clear. Since there's no way to see it shoot from anywhere but the breakable walls, this part is almost nothing but luck. The fact that it's placed at the very end of the stage makes it even more infuriating because you have to play the whole level again just to retry a luck-based trial. To put this in light, I spent almost 10 minutes trying to beat this level to no avail, yet I finished the Dark World counterpart of this level after only 4 tries.
Level 10X was incredibly easy due to the far zoomed out camera; was that even intentional? You could jump over the whole hallway with sawblade launchers section with no penalty and the larger screen allowed you to lose the Fly off into the screen so you could break the very long row of blocks away with no worry (which isn't fun, by the way). Also, I'm sure you can find a more imaginative gimmick for the Dark World version, putting a key at the end of the level in the intent to make you backtrack all the way to the start is not very fun or original.
In the end, you have some good ideas and most of your levels are enjoyable to some degree, but you really need to polish your levels on a graphical standpoint, as they all seem early first drafts that are done just to test out a level's concept. It also didn't help that most levels were almost identical on a graphical standpoint and didn't have anything to spice them up. Also, some parts of your level design just seem done in the intent to piss off the player. I know I have spent a lot of time talking about the negatives of your chapter and this post may feel a bit rude, but I'm pointing out your shortcomings so that you can avoid doing them later and in the process, you'll end up making much better chapters.
I wish you best of luck on your next chapter!
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The Incident - My Super Meat Boy chapter, finally up and ready to play on Super Meat World!
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