This isn't about hardcore gaming as much as representing our genre not being overtaken by shit, shit and more shit. The industry is in a slump of which will lead us back into the crash of 1983. Why? Because the industry does't cater to those who think. Free thinkers who are beyond fandom, beyond stupidity and want sheer immersion. We want games like Shadow of the Colossus to be released again and again and overrun the industry as opposed to this half ass Skyward Sword shit.
Do you know why the crash of 1983 was caused? You should know that it was a financial disaster due to the fact that people were losing interest in video games that caused it. Yeah, sure, it WAS because of horrible games that made people believe Video Games were becoming attrocities, but that was nearly EVERYBODY.
Just because a small fraction of people in the world, gamers, are being dissatisfied with the quality of today's products, doesn't mean that most people in the world will.
Nintendo making the smart decision of appealing to more people was a smart move, and it was to prevent something like the crash of 1983 happening to them, what with the GameCube's poor sales.
Also, Skyward Sword looks freaking awesome, I've always wanted to play a game where you control a sword with full control, imitating your exact movements. Since I was a small kid. Finally getting that is fantastic to me, much more fun than pushing some buttons over and over like an idiot.
If your game is good enough, it will sell. That, or you be a pussy and play easy mode and go and cater to a fandom, taking no risks and doing everything which already works. That doesn't expand the artistic integrity of gaming at all. At this rate, gaming is a dying art form thanks to people who think like you do.
Wether you believe it or not, and this might come out as shocking for someone like you, most people play games FOR FUN. As a simple little timewaster when you're bored. Most people don't care if the game is groundbreaking, or it has some kind of artistic value. If it does have some artistic value, then great! Much better, of course. But if it doesn't, why does it matter? The game's still fun, anyway.
Why is it so important for games to be accepted as an art form? Oh, lemme guess.
You could never fit in. So you went to play video games, and became a gamer. And in hopes that someday you would be accepted, your "social kind" had to be accepted by everyone too, isn't it?
Maybe it is not the cause... But it's the most reasonable explanation to me.
If not, then: Why is it so important for games to be accepted as an art form?
Once you answer me this question, I will understand your points, and carry on to stop bothering you. If the answer in question is something rationable and valid, that is, because if it's some stupid bullcrap that makes no sense, then sorry pedro, you're not beating me.
I won't let it go until sequels stop, quality is created and power is brought back to intellects who think about what they do.
Q-Quality? Power brought back to... What? Intellects?
What the hell are you talking about, man?
Sequels are made, if the originals sell well. There's the exception, like OkamiDen, despite the fact Okami sold like crap but was amazing, but they are "casualizing" the game a bit for it to sell more.
If you have an iPhone or something, get a game called "Game Dev Story". It's a game company sim, and it's actually very addictive (for me atleast). If you try it, you will first try to make some kind of amazing game, but it won't work like that. It won't sell very well. And it will get panned. My point with this? Making games is not easy. It's not like developers aren't trying their best. They are, but not everything works out like you want it.