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May 23, 2013, 01:54:58 PM
Team Meat ForumsGeneral StuffVideo Games!Top 10 Reasons Why Nintendo Suck (OR Oh How The Mighty Have Fallen)
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Author Topic: Top 10 Reasons Why Nintendo Suck (OR Oh How The Mighty Have Fallen)  (Read 6358 times)
Naity
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« Reply #30 on: January 26, 2011, 04:11:48 PM »

Snip


Well, goodbye industry.  Goodbye artistic integrity.  Goodbye everything I stand for in terms of gaming as an artform.



You shall be missed...

Well, I suppose peoples are gonna get bored of it in a while, when geek culture is gonna be out of fashion again. Until then, you can either lower your expactations or do some great old titles you missed 10-20 years ago ;)
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« Reply #31 on: January 26, 2011, 04:21:18 PM »

Snip


Well, goodbye industry.  Goodbye artistic integrity.  Goodbye everything I stand for in terms of gaming as an artform.



You shall be missed...

Well, I suppose peoples are gonna get bored of it in a while, when geek culture is gonna be out of fashion again. Until then, you can either lower your expactations or do some great old titles you missed 10-20 years ago ;)



Fuck that noise.
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SonicZeroKm
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« Reply #32 on: January 26, 2011, 06:14:52 PM »

Snip


Well, goodbye industry.  Goodbye artistic integrity.  Goodbye everything I stand for in terms of gaming as an artform.



You shall be missed...

Goodbye industry?
Do you even KNOW what industry stands for? Just because a huge company, can NOT make the perfect little game just the way YOU want it, does not mean the industry's dying. In fact, you could say Nintendo's industry is more alive now than ever. And that doesn't mean because they're making amazing games, it's because they ARE SELLING WELL. INDUSTRY DOES NOT MEAN DIRECTLY QUALITY. In fact, lemme show you the dictionary's definition for it!
Industry: Commercial production and sale of goods.
Hm, where does there say that industry has to do with quality?
All I see there is COMMERCIAL PRODUCTION AND SALES.
The people at Nintendo don't work to please fat bastards like you, who all they do is stay in front of the computer all day long, watching whatever stupid japanese cartoon or whatever, without having a social life.
Nintendo.
Does games.
For money.
Or lemme just put it from another perspective:
You're the CEO of a major video game company.
You have two options:

1) Make a video game that isn't exactly great per-se, but will sell amazingly and bring you a lot of money to you and your employees.
OR
2) Make an amazing video game that will get the game of the year award, incredible ratings in reviews, but will sell like shit, forcing you to perform layoffs to about 80% of your workers, and eventually ending in the destruction of your company, and leaving you, and everyone who worked under you, jobless, and possibly poor.

Which do you choose?

To sum it up: Why do you play games? I play games for fun. I find it rather strange that some people take video games seriously, like there's some kind of cult behind it, and just because a game isn't perfectly as you want it to be, it sucks. I play video games as a hobby, something to do in my spare time. Is it really that important for video games to be considered as art? Sure, I do admit some video games can be considered art, like Shadow of the Colossus for example. That's the Mona Lisa of video games in a way. But why is it so necessary for the medium of video games to be considered art? Why are those old pixely games you used to play so amazing? Yeah, I do find them fun, and don't consider them to be awful because they're old and look pixely, but why are they so amazing compared to what we have today?

Just let it go, man.
Let it.
FUCKING.
GO.
God, I hate these self-proclaimed "hardcore gamers"...

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Despite my username, I'm not really a Sonic fan. The name just stuck from when I was one. If I want fast action nowadays I just play Meat Boy. Or chase my cat. Sneaky little devil she is.
The Silent Protagonist
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« Reply #33 on: January 26, 2011, 06:21:50 PM »




Goodbye industry?
Do you even KNOW what industry stands for? Just because a huge company, can NOT make the perfect little game just the way YOU want it, does not mean the industry's dying. In fact, you could say Nintendo's industry is more alive now than ever. And that doesn't mean because they're making amazing games, it's because they ARE SELLING WELL. INDUSTRY DOES NOT MEAN DIRECTLY QUALITY. In fact, lemme show you the dictionary's definition for it!
Industry: Commercial production and sale of goods.
Hm, where does there say that industry has to do with quality?
All I see there is COMMERCIAL PRODUCTION AND SALES.
The people at Nintendo don't work to please fat bastards like you, who all they do is stay in front of the computer all day long, watching whatever stupid japanese cartoon or whatever, without having a social life.
Nintendo.
Does games.
For money.
Or lemme just put it from another perspective:
You're the CEO of a major video game company.
You have two options:

1) Make a video game that isn't exactly great per-se, but will sell amazingly and bring you a lot of money to you and your employees.
OR
2) Make an amazing video game that will get the game of the year award, incredible ratings in reviews, but will sell like shit, forcing you to perform layoffs to about 80% of your workers, and eventually ending in the destruction of your company, and leaving you, and everyone who worked under you, jobless, and possibly poor.

Which do you choose?

To sum it up: Why do you play games? I play games for fun. I find it rather strange that some people take video games seriously, like there's some kind of cult behind it, and just because a game isn't perfectly as you want it to be, it sucks. I play video games as a hobby, something to do in my spare time. Is it really that important for video games to be considered as art? Sure, I do admit some video games can be considered art, like Shadow of the Colossus for example. That's the Mona Lisa of video games in a way. But why is it so necessary for the medium of video games to be considered art? Why are those old pixely games you used to play so amazing? Yeah, I do find them fun, and don't consider them to be awful because they're old and look pixely, but why are they so amazing compared to what we have today?

Just let it go, man.
Let it.
FUCKING.
GO.
God, I hate these self-proclaimed "hardcore gamers"...




Fuck you.




This isn't about hardcore gaming as much as representing our genre not being overtaken by shit, shit and more shit.  The industry is in a slump of which will lead us back into the crash of 1983.  Why? Because the industry does't cater to those who think.  Free thinkers who are beyond fandom, beyond stupidity and want sheer immersion.  We want games like Shadow of the Colossus to be released again and again and overrun the industry as opposed to this half ass Skyward Sword shit.


If your game is good enough, it will sell.  That, or you be a pussy and play easy mode and go and cater to a fandom, taking no risks and doing everything which already works.  That doesn't expand the artistic integrity of gaming at all.  At this rate, gaming is a dying art form thanks to people who think like you do.



I won't let it go until sequels stop, quality is created and power is brought back to intellects who think about what they do.
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« Reply #34 on: January 26, 2011, 06:49:35 PM »

The gaming industry is really past the point of having a straight out collapse like 1984.
It is more in line with movies (cinema) now IMO.  Not everything is Citizen Kane and most of the summer blockbusters are crap and retreads.  This cycle has gone faster than cinema, but it still seems to be following a similar path.

I loathe shovelware and the Wii partakes of it in force.  I do feel it is a great disservice to Nintendo's place as a base of gaming as it is was and what their corporate numbers dictate now.  But, Nintendo is a business and numbers decide more than artistic or moralistic integrity.

As the aside to cinema, this has been going on FAR longer and not killed true artistic or groundbreaking films.  The "subject group" games and movies will come out far more often and sell way more, but games have enough of a leg to stand on now not to be killed off.  When Atari crashed games were a fad.  Now it would just be Nintendo being a fad (or insert company).
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SonicZeroKm
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« Reply #35 on: January 26, 2011, 06:52:55 PM »


Fuck you.


Thanks :)

This isn't about hardcore gaming as much as representing our genre not being overtaken by shit, shit and more shit.  The industry is in a slump of which will lead us back into the crash of 1983.  Why? Because the industry does't cater to those who think.  Free thinkers who are beyond fandom, beyond stupidity and want sheer immersion.  We want games like Shadow of the Colossus to be released again and again and overrun the industry as opposed to this half ass Skyward Sword shit.

Do you know why the crash of 1983 was caused? You should know that it was a financial disaster due to the fact that people were losing interest in video games that caused it. Yeah, sure, it WAS because of horrible games that made people believe Video Games were becoming attrocities, but that was nearly EVERYBODY.
Just because a small fraction of people in the world, gamers, are being dissatisfied with the quality of today's products, doesn't mean that most people in the world will.
Nintendo making the smart decision of appealing to more people was a smart move, and it was to prevent something like the crash of 1983 happening to them, what with the GameCube's poor sales.
Also, Skyward Sword looks freaking awesome, I've always wanted to play a game where you control a sword with full control, imitating your exact movements. Since I was a small kid. Finally getting that is fantastic to me, much more fun than pushing some buttons over and over like an idiot.

If your game is good enough, it will sell.  That, or you be a pussy and play easy mode and go and cater to a fandom, taking no risks and doing everything which already works.  That doesn't expand the artistic integrity of gaming at all.  At this rate, gaming is a dying art form thanks to people who think like you do.

Wether you believe it or not, and this might come out as shocking for someone like you, most people play games FOR FUN. As a simple little timewaster when you're bored. Most people don't care if the game is groundbreaking, or it has some kind of artistic value. If it does have some artistic value, then great! Much better, of course. But if it doesn't, why does it matter? The game's still fun, anyway.
Why is it so important for games to be accepted as an art form? Oh, lemme guess.
You could never fit in. So you went to play video games, and became a gamer. And in hopes that someday you would be accepted, your "social kind" had to be accepted by everyone too, isn't it?
Maybe it is not the cause... But it's the most reasonable explanation to me.
If not, then: Why is it so important for games to be accepted as an art form?
Once you answer me this question, I will understand your points, and carry on to stop bothering you. If the answer in question is something rationable and valid, that is, because if it's some stupid bullcrap that makes no sense, then sorry pedro, you're not beating me.

I won't let it go until sequels stop, quality is created and power is brought back to intellects who think about what they do.

Q-Quality? Power brought back to... What? Intellects?
What the hell are you talking about, man?
Sequels are made, if the originals sell well. There's the exception, like OkamiDen, despite the fact Okami sold like crap but was amazing, but they are "casualizing" the game a bit for it to sell more.

If you have an iPhone or something, get a game called "Game Dev Story". It's a game company sim, and it's actually very addictive (for me atleast). If you try it, you will first try to make some kind of amazing game, but it won't work like that. It won't sell very well. And it will get panned. My point with this? Making games is not easy. It's not like developers aren't trying their best. They are, but not everything works out like you want it.
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Despite my username, I'm not really a Sonic fan. The name just stuck from when I was one. If I want fast action nowadays I just play Meat Boy. Or chase my cat. Sneaky little devil she is.
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« Reply #36 on: January 26, 2011, 07:06:21 PM »

I love it when trolls don't even realize they're trolling.

I was going to make a long post about how wrong you are, but since you seem not to be swayed by reason, I'll simply make a few quick points:

--If you don't like a game, then DON'T PLAY IT.  It's not that hard.  If you don't give them (Nintendo, Microsoft, anyone) your money, then you're voicing your opinion that it's not worth it.  I think that Super Mario Galaxy is amazing, so I spent my money on it, and subsequently purchased the sequel.  You don't have to if you don't want to.  That's consumer freedom, brah.

--Not everyone plays games for the same reason that you do, as evidenced by SonicZeroKam's post.  I like artful games like Braid and Limbo and Shadow of the Colossus, but I also play games to have fun, like Super Meat Boy.  I wouldn't call SMB art, but I would call it fantastically designed and incredibly fun, and many people look for that in video games.  If people want to buy the shovelware that no-name developers make for Wii just because it's like Wii Sports and that's what they want then that's their choice.  

--The industry is quite clearly not in a slump.  The gaming industry is doing better than it could have possibly imagined ten, even five years ago.  Don't just spout lies like that to prove your nonsensical point.

--Saying Nintendo isn't innovative is among the stupidest things I've heard on the Internet.  If the DS's touch screen is a "gimmick" then why is the PSP2 and the entire line of iDevices boasting touch screen technology?  If motion controls are "jokes" then why did Sony and Microsoft come out with Move and Kinect?  Just because these innovations are "lame" in your opinion doesn't make them less innovative.  You just seem like you're a stick in the grass who doesn't want to adapt with the changes in the industry, and that's sad for you, because there are some pretty fantastic games that aren't "gimmicks" that utilize motion tech on the Wii.

--Points I will happily concede are the bad internet support and lack of third party support, but things are looking up on those fronts for Nintendo.  More and more games are working past the retarded "friend code" business and have working online components, and Nintendo's seen some decent support for Wii and DS (but DS especially) from third parties, such as Capcom and Sega.

That's enough for now.  Might post again later.
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« Reply #37 on: January 26, 2011, 07:11:19 PM »

I love it when trolls don't even realize they're trolling.

I was going to make a long post about how wrong you are, but since you seem not to be swayed by reason, I'll simply make a few quick points:

--If you don't like a game, then DON'T PLAY IT.  It's not that hard.  If you don't give them (Nintendo, Microsoft, anyone) your money, then you're voicing your opinion that it's not worth it.  I think that Super Mario Galaxy is amazing, so I spent my money on it, and subsequently purchased the sequel.  You don't have to if you don't want to.  That's consumer freedom, brah.

--Not everyone plays games for the same reason that you do, as evidenced by SonicZeroKam's post.  I like artful games like Braid and Limbo and Shadow of the Colossus, but I also play games to have fun, like Super Meat Boy.  I wouldn't call SMB art, but I would call it fantastically designed and incredibly fun, and many people look for that in video games.  If people want to buy the shovelware that no-name developers make for Wii just because it's like Wii Sports and that's what they want then that's their choice.  

--The industry is quite clearly not in a slump.  The gaming industry is doing better than it could have possibly imagined ten, even five years ago.  Don't just spout lies like that to prove your nonsensical point.

--Saying Nintendo isn't innovative is among the stupidest things I've heard on the Internet.  If the DS's touch screen is a "gimmick" then why is the PSP2 and the entire line of iDevices boasting touch screen technology?  If motion controls are "jokes" then why did Sony and Microsoft come out with Move and Kinect?  Just because these innovations are "lame" in your opinion doesn't make them less innovative.  You just seem like you're a stick in the grass who doesn't want to adapt with the changes in the industry, and that's sad for you, because there are some pretty fantastic games that aren't "gimmicks" that utilize motion tech on the Wii.

--Points I will happily concede are the bad internet support and lack of third party support, but things are looking up on those fronts for Nintendo.  More and more games are working past the retarded "friend code" business and have working online components, and Nintendo's seen some decent support for Wii and DS (but DS especially) from third parties, such as Capcom and Sega.

That's enough for now.  Might post again later.

+50105011051
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Blue Gas Mask Guy
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« Reply #38 on: January 26, 2011, 07:21:49 PM »

I love it when trolls don't even realize they're trolling.

I'm a horrible troll for having an opinion different than yours!


Seriously, stop being a faggot.


I was going to make a long post about how wrong you are, but since you seem not to be swayed by reason, I'll simply make a few quick points:

--If you don't like a game, then DON'T PLAY IT.  It's not that hard.  If you don't give them (Nintendo, Microsoft, anyone) your money, then you're voicing your opinion that it's not worth it.  I think that Super Mario Galaxy is amazing, so I spent my money on it, and subsequently purchased the sequel.  You don't have to if you don't want to.  That's consumer freedom, brah.

Haven't been giving them money in ages.



--Not everyone plays games for the same reason that you do, as evidenced by SonicZeroKam's post.  I like artful games like Braid and Limbo and Shadow of the Colossus, but I also play games to have fun, like Super Meat Boy.  I wouldn't call SMB art, but I would call it fantastically designed and incredibly fun, and many people look for that in video games.  If people want to buy the shovelware that no-name developers make for Wii just because it's like Wii Sports and that's what they want then that's their choice.  

Too bad people like that are ruining gaming for me and every other intelligent person.



--The industry is quite clearly not in a slump.  The gaming industry is doing better than it could have possibly imagined ten, even five years ago.  Don't just spout lies like that to prove your nonsensical point.

In a slump in terms of quality.


--Saying Nintendo isn't innovative is among the stupidest things I've heard on the Internet.  If the DS's touch screen is a "gimmick" then why is the PSP2 and the entire line of iDevices boasting touch screen technology?  If motion controls are "jokes" then why did Sony and Microsoft come out with Move and Kinect?  Just because these innovations are "lame" in your opinion doesn't make them less innovative.  You just seem like you're a stick in the grass who doesn't want to adapt with the changes in the industry, and that's sad for you, because there are some pretty fantastic games that aren't "gimmicks" that utilize motion tech on the Wii.


Games are meant to be communicated with the least amount of steps possible.  It's a gimmick.  A fad.  The same thing as grunge and disco were.  Once this fad dies out, the game industry might start recovering.

That, or motion controls are the pop music of the industry.


It's not innovation, it's being retarded.  Innovation is when you change games to meet the standards of art.


--Points I will happily concede are the bad internet support and lack of third party support, but things are looking up on those fronts for Nintendo.  More and more games are working past the retarded "friend code" business and have working online components, and Nintendo's seen some decent support for Wii and DS (but DS especially) from third parties, such as Capcom and Sega.

That's enough for now.  Might post again later.


Sure it is.



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