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27117 Posts in 1549 Topics- by 1989 Members - Latest Member: Axeman

May 19, 2013, 02:39:53 PM
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Author Topic: RockLeeSmile - Transcendence  (Read 1400 times)
RockLeeSmile
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« on: April 24, 2012, 10:30:46 AM »

View the preview trailer here:
http://www.youtube.com/watch?v=KWDhCvFIbcs

 
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Jintek
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« Reply #1 on: April 24, 2012, 11:48:07 AM »

These levels looks amazing!  Really novel utilization's of the different mechanics and view choices too.  Can't wait to play it.
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« Reply #2 on: April 25, 2012, 01:39:30 AM »

The full title is the kind that plays with epic music and makes you think of the most ultimate, intimidating final part of a video game. Fitting because it also seems extremely hard. lol 
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RockLeeSmile
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« Reply #3 on: April 25, 2012, 06:48:17 AM »

The full title is the kind that plays with epic music and makes you think of the most ultimate, intimidating final part of a video game. Fitting because it also seems extremely hard. lol 

Apparently my message got through loud and clear! Thank you for the confirmation and for watching.
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Vex69
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« Reply #4 on: April 28, 2012, 11:05:06 AM »

I like these levels, most have an excellent post-apocalyptic ambiance. Also in your video, is Transcendence a reference to the Binding of Isaac?
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RockLeeSmile
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« Reply #5 on: April 28, 2012, 01:01:42 PM »

I like these levels, most have an excellent post-apocalyptic ambiance. Also in your video, is Transcendence a reference to the Binding of Isaac?

Yes sir. BoI is a definite reference I'm using as a way to focus the creepiness in a certain direction. I thought just that little touch at the end really added a lot. Meat Boy
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PsychedelicEyeball
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« Reply #6 on: April 30, 2012, 03:15:58 PM »

Are you trying to blackmail Team Meat in reopening Super Meat World by making another great chapter? :p

This really looks good, it would be worthy of opening devmode again in order to play those.
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RockLeeSmile
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« Reply #7 on: April 30, 2012, 03:56:15 PM »

Are you trying to blackmail Team Meat in reopening Super Meat World by making another great chapter? :p

This really looks good, it would be worthy of opening devmode again in order to play those.

Thank you! ... and yes, that is most definitely my intention. I'd absolutely LOVE to help bring around another wave of excitement about Super Meat Boy.

I see we're both doing our parts on our respective YouTube channels and that makes me pretty excited. Keep up the good work on yours and I'll try my best on mine!
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RockLeeSmile
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« Reply #8 on: May 03, 2012, 08:47:59 AM »

Worked on the chapter some more last night... I'm actually back to designing levels again. I think a few of the ones I'd made a while ago aren't up to snuff compared to the level of quality I like to stand for, so I'm going to keep designing and decorating until I have a nice balance.

Just FYI, the theme for this chapter is a cross-pollination of metaphysical evil, hallucination, Armageddon, and sawblades. 
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Vex69
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« Reply #9 on: May 04, 2012, 08:22:40 PM »

I like these levels, most have an excellent post-apocalyptic ambiance. Also in your video, is Transcendence a reference to the Binding of Isaac?

Yes sir. BoI is a definite reference I'm using as a way to focus the creepiness in a certain direction. I thought just that little touch at the end really added a lot. Meat Boy

Cool! Because I'm also making a chapter called "Sheol".
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Jintek
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« Reply #10 on: May 04, 2012, 09:14:13 PM »

Worked on the chapter some more last night... I'm actually back to designing levels again. I think a few of the ones I'd made a while ago aren't up to snuff compared to the level of quality I like to stand for, so I'm going to keep designing and decorating until I have a nice balance.

Just FYI, the theme for this chapter is a cross-pollination of metaphysical evil, hallucination, Armageddon, and sawblades.  

You should totally make a "Eraserhead"-type chapter!  A chapter with almost no sounds, strange no-so-obvious solutions to solve rooms, lots of background ambient mechanical/industrial noises (hidden saw launchers/missiles/death maws/sounds of Zombie feet for noise but timed to create a sort of musical rhythm), using the Kid.  

Sorry for rambling, just stopped to think if a chapter was inspired by Eraserhead or Begotten what it might look, sound and play like.  You do brilliant work Rock, so something like that from you would be great.
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RockLeeSmile
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« Reply #11 on: May 05, 2012, 08:03:40 AM »

Worked on the chapter some more last night... I'm actually back to designing levels again. I think a few of the ones I'd made a while ago aren't up to snuff compared to the level of quality I like to stand for, so I'm going to keep designing and decorating until I have a nice balance.

Just FYI, the theme for this chapter is a cross-pollination of metaphysical evil, hallucination, Armageddon, and sawblades.  

You should totally make a "Eraserhead"-type chapter!  A chapter with almost no sounds, strange no-so-obvious solutions to solve rooms, lots of background ambient mechanical/industrial noises (hidden saw launchers/missiles/death maws/sounds of Zombie feet for noise but timed to create a sort of musical rhythm), using the Kid.  

Sorry for rambling, just stopped to think if a chapter was inspired by Eraserhead or Begotten what it might look, sound and play like.  You do brilliant work Rock, so something like that from you would be great.

Well, in my head that's not actually too far off from what I'm already kinda going for, and since I seem to be making even more levels, it's maybe not too late to work some of that in. Thanks for the suggestions and for the compliment!
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Two Hacks
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« Reply #12 on: May 05, 2012, 08:14:04 AM »


You should totally make a "Eraserhead"-type chapter!  [/quote]

Eh, that movie still gives me nightmares. 
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Try my chapter Unholy Mountain: http://supermeatboy.com/forum/index.php/topic,2203.0.html

Other chapters of mine:
Instantanious
The Collection
Dude What
Crust-Lee-Smile
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