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27117 Posts in 1549 Topics- by 1989 Members - Latest Member: Axeman

May 19, 2013, 12:59:13 PM
Team Meat ForumsSuper Meat BoyLevel EditingCharacter Specific Campaigns?
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Author Topic: Character Specific Campaigns?  (Read 3470 times)
Zarkith
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« Reply #30 on: January 23, 2011, 05:54:07 AM »

A Super Gravitron level would be awesome. But would we be able make it so it's possible to bounce back and forth indefinitely?

You could probably pull it off with two rows of fans.
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Blizzaga Lantean
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« Reply #31 on: January 23, 2011, 06:15:20 AM »

Ah yes. That could work.

Well, actually, if gravity can force you harder against a fan's push so it chops you up, wouldn't another fan force you into the opposite one?

The only way I see fans working is if you enter the gravitron by one block of space (being unable to jump into it) so that you'll be evenly between the two forces. But then you can't bounce back and forth that way.

I don't know. I guess we won't until we can give it a shot.
« Last Edit: January 23, 2011, 06:19:03 AM by Blizzaga Lantean » Logged

Zarkith
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« Reply #32 on: January 23, 2011, 06:24:38 AM »

It'll work if you get the force of the fans right and spawn in the middle.
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n9195v
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« Reply #33 on: January 23, 2011, 09:48:41 AM »

I kind of want to make levels for Josef too.


Me too! I'm definitely making a Josef world. I'm a sucker for Machinarium, and I bet Josef maps will be lacking in bulk so it will be easyer to make a josef map that sticks out. Like I bet there will be some amazing meat boy maps that never see the light of day because they get lost in the sea of other meat boy maps.

Also the VVV VVV guy is going to be really fun to make maps for because he really can't play most of the maps in the game.

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LeetFruitBoy
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« Reply #34 on: January 23, 2011, 10:05:12 AM »

Started Drawing Blueprints for my jill campaign.

I'll post them next time I have the change, but my scanner is being iffy.
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MegaMew
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« Reply #35 on: January 23, 2011, 11:04:10 AM »

I kind of want to make levels for Josef too.


Me too! I'm definitely making a Josef world. I'm a sucker for Machinarium, and I bet Josef maps will be lacking in bulk so it will be easyer to make a josef map that sticks out. Like I bet there will be some amazing meat boy maps that never see the light of day because they get lost in the sea of other meat boy maps.

Also the VVVVVV guy is going to be really fun to make maps for because he really can't play most of the maps in the game.

You literally stated exactly why I want to do a Josef map so bad.  Machinarium is literally the only point and click adventure I have ever played that didn't suck balls in my opinion.
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LeetFruitBoy
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« Reply #36 on: January 23, 2011, 11:53:02 AM »

Quote
You literally stated exactly why I want to do a Josef map so bad.  Machinarium is literally the only point and click adventure I have ever played that didn't suck balls in my opinion.

Ever Played the monkey island games?
 
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« Reply #37 on: January 23, 2011, 12:52:35 PM »

Maybe there will be kind of element editor, that would be cool.
I want to make blocks that Mr. Minecraft can't delete 
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« Reply #38 on: January 23, 2011, 05:40:51 PM »

Quote
You literally stated exactly why I want to do a Josef map so bad.  Machinarium is the only point and click adventure I have ever played that didn't suck balls in my opinion.

Ever Played the monkey island games?
 

Yeah, I wasn't a big fan.  What it really comes down to is that I really don't like the genre.  Machinarium is just oozing with so much indie charm that I can't help but love it.
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OluapPlayer
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« Reply #39 on: January 23, 2011, 05:48:10 PM »

Quote
Machinarium is literally the only point and click adventure I have ever played that didn't suck balls in my opinion.

Ever played Sam & Max?
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« Reply #40 on: January 23, 2011, 06:12:27 PM »

btw, I called dibs on Naija campaign months ago.  I have around 15 levels so far drawn up and detailed, just would rather finalize them in the actual editor than release them as is currently.  They have been made "glitch" proof for the most part; usually resulting in a moist explosion if you even try.  Each of the levels so far makes use of her in varied ways.  Everything from floating through an obstacle course to outrunning moving hazards to midair directional changes to floating and releasing to navigate underneath a thin dangerous space.  I'm still trying to perfect the rotating eye directional change into a level.  Some of the levels are concept maps similar to the stuff cousinoer5 has done, but with Naija in mind despite the fact that they can be designed for other characters.

Once again, dibs!
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MegaMew
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« Reply #41 on: January 23, 2011, 06:17:11 PM »

Quote
Machinarium is literally the only point and click adventure I have ever played that didn't suck balls in my opinion.

Ever played Sam & Max?

No I haven't, but the genre really just doesn't interest me all that much.  Josef's shenanigans were just far too cute to resist 

btw, I called dibs on Naija campaign months ago.  I have around 15 levels so far drawn up and detailed, just would rather finalize them in the actual editor than release them as is currently.  They have been made "glitch" proof for the most part; usually resulting in a moist explosion if you even try.  Each of the levels so far makes use of her in varied ways.  Everything from floating through an obstacle course to outrunning moving hazards to midair directional changes to floating and releasing to navigate underneath a thin dangerous space.  I'm still trying to perfect the rotating eye directional change into a level.  Some of the levels are concept maps similar to the stuff cousinoer5 has done, but with Naija in mind despite the fact that they can be designed for other characters.

Once again, dibs!

Wait, only one person is allowed to make maps for any given character?!  Man, the editor is gonna suck 
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« Reply #42 on: January 23, 2011, 06:22:06 PM »

Wait, only one person is allowed to make maps for any given character?!  Man, the editor is gonna suck 

I called dibs on a full campaign for her, not individual levels 

But truthfully, I'm eagerly awaiting the editor to finish the campaign just to see the community response, even if the response is in level creation itself.  I am a huge fan of creative healthy competition and have a feeling me and cousinoer5 will be one upping one another for quite some time Meat Boy  His style is so similar to mine that it's scary...  in a nice way
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« Reply #43 on: January 23, 2011, 06:23:17 PM »

If we're calling dibs.

Jill is mah love.
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roboticaust
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« Reply #44 on: January 23, 2011, 06:33:45 PM »

If we're calling dibs.

Jill is mah love.

Deal!
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