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27117 Posts in 1549 Topics- by 1492 Members - Latest Member: Freak

May 24, 2013, 01:46:46 AM
Team Meat ForumsSuper Meat BoyLevel EditingCharacter Specific Campaigns?
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Author Topic: Character Specific Campaigns?  (Read 3547 times)
OluapPlayer
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« Reply #60 on: January 24, 2011, 04:36:05 AM »

I wanted to make a level with Tofu Boy with one of those Meat Boy zombies. But Tofu Boy is incapable of dodging the zombies.

That's what I get for trusting tofu. 
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MegaMew
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« Reply #61 on: January 24, 2011, 07:45:45 AM »

Can't you adjust all of the enemies properties and stuff?  You can probably make slow zombies.
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OluapPlayer
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« Reply #62 on: January 24, 2011, 08:25:18 AM »

I hope we can when the editor comes out. I was planning for the zombie to be some kind of "evil Meat Boy" in the level. Then you proceed in the level doging the zombie until you get some a part where he gets killed.
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MegaMew
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« Reply #63 on: January 24, 2011, 08:42:50 AM »

I hope we can when the editor comes out. I was planning for the zombie to be some kind of "evil Meat Boy" in the level. Then you proceed in the level doging the zombie until you get some a part where he gets killed.

Make sure that after he gets killed there's a point where you are required to push a tiny switch that makes a zombie fall from the ceiling in front of you requiring you to double back.  It will be just like resident evil!  Cheap scares and clunky controls 
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atrocity3010
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« Reply #64 on: January 24, 2011, 02:29:14 PM »

I hope someone makes a Meat Ninja level pack. If not, I might have a go at it.
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OluapPlayer
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« Reply #65 on: January 25, 2011, 03:23:39 AM »

Make sure that after he gets killed there's a point where you are required to push a tiny switch that makes a zombie fall from the ceiling in front of you requiring you to double back.  It will be just like resident evil!  Cheap scares and clunky controls  

Oh you.

This actually gives me idea on how to kill the zombie. Maybe you have to jump between saws that are too small for him, or you could also kill him by pressing a button and letting him fall into a pit, Super Mario Bros style.
« Last Edit: January 25, 2011, 03:31:40 AM by OluapPlayer » Logged

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Blizzaga Lantean
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« Reply #66 on: February 06, 2011, 09:47:58 PM »

Wow! We can do chapters, eh? Then I'd loads of fun making an entire chapter for Captain Viridian! It would be cool to name each level in a witty way like the subtitles in each screen for VVVVVV.
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« Reply #67 on: February 08, 2011, 08:31:31 PM »

Make sure that after he gets killed there's a point where you are required to push a tiny switch that makes a zombie fall from the ceiling in front of you requiring you to double back.  It will be just like resident evil!  Cheap scares and clunky controls  

Oh you.

This actually gives me idea on how to kill the zombie. Maybe you have to jump between saws that are too small for him, or you could also kill him by pressing a button and letting him fall into a pit, Super Mario Bros style.
Yeah! There could be a key that unlocks a small hole with a saw in it, and once you get near the end, there will be a switch that causes like, 20 of them to follow you. 
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OluapPlayer
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« Reply #68 on: February 10, 2011, 05:15:06 AM »

Yeah! There could be a key that unlocks a small hole with a saw in it, and once you get near the end, there will be a switch that causes like, 20 of them to follow you.  

RU...I mean...WALK, TOFU BOY! WALK!

I actually have an idea for a level with moving saws. I'm gonna call it "Pain Train"  
« Last Edit: February 10, 2011, 05:19:35 AM by OluapPlayer » Logged

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Maruhai
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« Reply #69 on: February 10, 2011, 05:23:36 AM »

I actually have an idea for a level with moving saws. I'm gonna call it "Pain Train"  
Will it have bottle sounds ?
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OluapPlayer
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« Reply #70 on: February 10, 2011, 05:32:02 AM »

Will it have bottle sounds ?

I see what you did there.
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