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27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 22, 2013, 03:54:52 AM
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Author Topic: What the hell are they?  (Read 922 times)
Psychopath
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« on: January 28, 2011, 12:05:16 PM »

The things in the Rapture Light/Dark world that also show up in the Cotton Alley.

They push you away with a force inversely proportional to the square of the distance between the player and themselves.

But what exactly are they? Post what you think they are (reasoning would be good)...
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roboticaust
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« Reply #1 on: January 28, 2011, 12:09:13 PM »

gravity orbs since they can both suck and blow you away based on the engines gravity variable.  in devmode you can indeed set them to pull inwards instead of the default push outwards they have in the normal game
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LeetFruitBoy
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« Reply #2 on: January 28, 2011, 12:14:25 PM »

gravity orbs since they can both suck and blow you away

I chuckled here.
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Psychopath
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« Reply #3 on: January 28, 2011, 12:17:19 PM »

gravity orbs since they can both suck and blow you away based on the engines gravity variable.  in devmode you can indeed set them to pull inwards instead of the default push outwards they have in the normal game
Hate to break it to ya, but gravity does not entail repelling other objects. Nice try though. Realism

And they certainly aren't magnets, because how would that repel our non-metal friends...unless they've got metal in them
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Lamperi
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« Reply #4 on: January 28, 2011, 12:22:16 PM »

Maybe they are vacuum cleaners -- but you are in THE vacuum cleaner and they suck air from inside your monitor???
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The Silent Protagonist
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« Reply #5 on: January 28, 2011, 12:23:36 PM »

The worst gimmick in Super Meat Boy.
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sh00takai
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« Reply #6 on: January 28, 2011, 12:29:58 PM »

... in devmode you can indeed set them to pull inwards instead of the default push outwards they have in the normal game

I remember a tweet from SMB stating that initially those orbs were only meant to suck the player in, but it was (obviously) changed during the process. It's great that these discarded/unused things are still included in the editor, can't wait to see what people come up with it.

Too bad I pretty much hate those things.
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LordSturm
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« Reply #7 on: January 28, 2011, 01:22:27 PM »

The worst gimmick in Super Meat Boy.

Agreed.  The Cotton Alley levels with those sucked so bad.
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« Reply #8 on: January 28, 2011, 01:23:06 PM »

The worst gimmick in Super Meat Boy.

Agreed.  The Cotton Alley levels with those sucked so bad.


5-3x anyone?
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AerMateo
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« Reply #9 on: January 28, 2011, 01:59:51 PM »

They are orbs that shoot out pure energy that has enough force to push the character away. PURE ENERGY!

The ones in devmode take in and shoot out this PURE ENERGY!
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Nicco
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« Reply #10 on: January 28, 2011, 02:05:57 PM »

The worst gimmick in Super Meat Boy.

Agreed.  The Cotton Alley levels with those sucked so bad.


5-3x anyone?

Yes. YES. It took me so many tries to finish that level. I still have a pretty bad time on that level, however I managed to get pretty far once with Runman, so I'll probably use him to speedrun that level.
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LeetFruitBoy
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« Reply #11 on: January 28, 2011, 03:09:04 PM »

FUCKING HOPSCOTCH.
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Darknarc
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« Reply #12 on: January 28, 2011, 11:22:39 PM »

FUCKING HOPSCOTCH.

How does it work?
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Blue Gas Mask Guy
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« Reply #13 on: January 28, 2011, 11:29:17 PM »

I still have nightmares about Hopscotch and its dark world version.
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roboticaust
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« Reply #14 on: January 28, 2011, 11:53:58 PM »

hopscotch wasnt that bad actually.  the one i hated was in rapture.  i cringed trying to get a better time in that level.
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