cousinoer5
Level 0
Posts: 80
600 years of progress, lost because of you!
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« Reply #105 on: February 06, 2011, 04:23:56 PM » |
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I know it took awhile, but that's just because I didn't have any plans. But the level is finished, kind of, it's not final. If you want me to add some more sugar and spice, then just tell me. http://www.mediafire.com/?04qnnp49m1d1mp1--snip-- Thanks for the tips. Also, is there any way to change an already-placed object's layer, then? Unfortunately, I don't think there is. 
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Visiiri
Level 0
Posts: 38
Will work for more Super Meat Boy levels.
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« Reply #106 on: February 06, 2011, 04:32:31 PM » |
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Dear god, making hard levels makes me feel like a jerk. So anyways, I'm going to leave my levels in the in-development category. I did some cool ones that really aren't that cool, but they're in development. None of them are quite hard enough-more of a rough sketch. But look what some people can do with a rough sketch... http://www.culturageneral.net/arquitectura/jpg/cupula_de_santa_maria_del_fiore_duomo.jpg...they didn't have a level editor, either. Just sayin'. So anyways, if you want to look at five of my so-far-ideas that don't quite fit the theme yet, but are more of me puking out levels, http://dl.dropbox.com/u/7189679/The%20Nexus/nexus.htmlTell me where I fucked up so I can fix it, please!
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cousinoer5
Level 0
Posts: 80
600 years of progress, lost because of you!
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« Reply #107 on: February 06, 2011, 05:11:47 PM » |
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@Visiiri: Arena: Oh man, I like this idea! I love how the level gets more hectic as you go along, nice amount of difficulty too. Laser Tag: Nice, reminds me of one of the levels from the Sewers of Dross “Teh Internets” chapter. The lasers get really close together after a while, making the level easier. Towah: An excellent pure platforming level, it looks like something that would fit in with Chapter 6, but you can skip a MASSIVE portion of this level (like almost the whole level). I outlined it in this picture in red, perhaps a couple sawblades where the yellow circles are would help. http://i287.photobucket.com/albums/ll159/cousinoer5/ouch.pngReactor Core: Neat concept, I like survival type levels like this. Somehow though, I jumped at the 2 window blocks blocking the key wrongly, and warped through it, which led to death. Velocity series: Chase levels are neat, but this one gets repetitive, especially due to the sheer length. Try to do different things, like maybe make some areas where you have to weave your way through platforms, and for the harder versions, make some moving sawblades scale the walls instead of just rotating saws on each side. It’s got potential though, just change it up a bit. Nice levels overall, keep up the good work! ------------------------------------------------------- I also have some levels of my own to show off: First off, the dark world of the level I uploaded yesterday (The Tunnel of Love), it's just like that level, except vertical! I'm calling it "The Tower Above" http://www.mediafire.com/?s0t9bmr0nna0ualThe next one is a new level, you need to survive on conveyor walls until Bandage girl gets to a place where you can get her. I call this one "Hard to get". http://www.mediafire.com/?o3tr2z1qumb8fu4Finally, the dark world level of the one above, except this one has a sawblade that forces you to one half of the level (changing up every so often), I call it "Peekaboo!" http://www.mediafire.com/?4oqn9q3b4q018b4Feedback is appreciated.
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Visiiri
Level 0
Posts: 38
Will work for more Super Meat Boy levels.
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« Reply #108 on: February 06, 2011, 05:25:04 PM » |
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@Visiiri: Arena: Oh man, I like this idea! I love how the level gets more hectic as you go along, nice amount of difficulty too. Laser Tag: Nice, reminds me of one of the levels from the Sewers of Dross “Teh Internets” chapter. The lasers get really close together after a while, making the level easier. Towah: An excellent pure platforming level, it looks like something that would fit in with Chapter 6, but you can skip a MASSIVE portion of this level (like almost the whole level). I outlined it in this picture in red, perhaps a couple sawblades where the yellow circles are would help. http://i287.photobucket.com/albums/ll159/cousinoer5/ouch.pngReactor Core: Neat concept, I like survival type levels like this. Somehow though, I jumped at the 2 window blocks blocking the key wrongly, and warped through it, which led to death. Velocity series: Chase levels are neat, but this one gets repetitive, especially due to the sheer length. Try to do different things, like maybe make some areas where you have to weave your way through platforms, and for the harder versions, make some moving sawblades scale the walls instead of just rotating saws on each side. It’s got potential though, just change it up a bit. Nice levels overall, keep up the good work! Thank you for your feedback! I actually did think of that moment, where it was easily skipped, however my simple protection on that doesn't seem to quite be enough! I'll be sure to add those sawblades. Also, at the Reactor Core level, I have recently been playing with the way Meat Boy handles angles... and he doesn't. Maybe that's why none of them were included in the game. Really, thank you! I'll get right onto playing your levels as soon as I down some advil and urinate.
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HybridStars
Level 2
 
Posts: 248
DIAMOND SHOVELS
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« Reply #109 on: February 06, 2011, 09:04:00 PM » |
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I'm so lazy I cbb downloading all those levels. Can you just put all your SHHFFL levels in a pack when you hit 5 normal levels and 5 dark worlds?
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If at first you don't succeed: die die again.
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Visiiri
Level 0
Posts: 38
Will work for more Super Meat Boy levels.
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« Reply #110 on: February 07, 2011, 05:58:54 PM » |
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I'm so lazy I cbb downloading all those levels. Can you just put all your SHHFFL levels in a pack when you hit 5 normal levels and 5 dark worlds?
Well, yes, I will keep them up-to-date-as-I-make-them, so you can play them at any time you have time, and I will pack some up into zips soon. Beyond that, I've added a few levels and 'deprecated' Velocity because its design is beyond refuge, in terms of 'how fix'. So yeah, this is an exciting project and I will keep working. ---- I have been having some issues, however, with keeping a consistent theme with 'The Nexus' as my key. I would really like a custom pallet, but I'll just do my best to stick with red from this point on. :S
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HybridStars
Level 2
 
Posts: 248
DIAMOND SHOVELS
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« Reply #111 on: February 07, 2011, 08:54:03 PM » |
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I'm so lazy I cbb downloading all those levels. Can you just put all your SHHFFL levels in a pack when you hit 5 normal levels and 5 dark worlds?
Well, yes, I will keep them up-to-date-as-I-make-them, so you can play them at any time you have time, and I will pack some up into zips soon. Beyond that, I've added a few levels and 'deprecated' Velocity because its design is beyond refuge, in terms of 'how fix'. So yeah, this is an exciting project and I will keep working. ---- I have been having some issues, however, with keeping a consistent theme with 'The Nexus' as my key. I would really like a custom pallet, but I'll just do my best to stick with red from this point on. :S Hell tileset is the main tileset xP And I was talking to cousinoer about the files - SHHFFL is the abbreviation for world 7.
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If at first you don't succeed: die die again.
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The Pope
Level 1

Posts: 149
Unkslops
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« Reply #112 on: February 08, 2011, 09:21:46 AM » |
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I'll also make all my light world levels and put them up, then they can be assessed
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Visiiri
Level 0
Posts: 38
Will work for more Super Meat Boy levels.
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« Reply #113 on: February 08, 2011, 12:09:08 PM » |
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I'm so lazy I cbb downloading all those levels. Can you just put all your SHHFFL levels in a pack when you hit 5 normal levels and 5 dark worlds?
Well, yes, I will keep them up-to-date-as-I-make-them, so you can play them at any time you have time, and I will pack some up into zips soon. Beyond that, I've added a few levels and 'deprecated' Velocity because its design is beyond refuge, in terms of 'how fix'. So yeah, this is an exciting project and I will keep working. ---- I have been having some issues, however, with keeping a consistent theme with 'The Nexus' as my key. I would really like a custom pallet, but I'll just do my best to stick with red from this point on. :S Hell tileset is the main tileset xP And I was talking to cousinoer about the files - SHHFFL is the abbreviation for world 7. :(
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HybridStars
Level 2
 
Posts: 248
DIAMOND SHOVELS
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« Reply #114 on: February 08, 2011, 01:07:30 PM » |
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You still need to put the files all into one for convenience XP.
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If at first you don't succeed: die die again.
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HybridStars
Level 2
 
Posts: 248
DIAMOND SHOVELS
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« Reply #116 on: February 09, 2011, 01:00:23 PM » |
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Might try them after I get home from school xP
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If at first you don't succeed: die die again.
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Phleabt!
Level 0
Posts: 91
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« Reply #117 on: February 09, 2011, 01:26:51 PM » |
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the 2nd level should be before the 1st..I found the 1st to be much harder than the 2nd
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HybridStars
Level 2
 
Posts: 248
DIAMOND SHOVELS
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« Reply #118 on: February 09, 2011, 11:18:19 PM » |
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Y'know Phleabt!, why can't you be a level maker xP You can test our beta levels or are you just a shitty level maker XD?
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If at first you don't succeed: die die again.
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Phleabt!
Level 0
Posts: 91
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« Reply #119 on: February 10, 2011, 12:02:10 AM » |
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I am a shitty level maker..I like to test, hence I was a slave game tester at Ubisoft for 9 months
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