The Megameat video is up now! http://www.youtube.com/watch?v=Lquz2B9PHPc
As for the dragon level, I have a plan that involves getting rid of the fire balls, without making the level boring, I'll work on that. Thanks for the feedback.
EDIT: Okay, I think I can finally put this baby to bed, I changed the dragon level quite a lot, now it resembles a chase, and no more fireballs! Since I changed this, and the quickman level earlier, it'd be easier for all of us if I just put up a handy zip of the newest versions.
Here it is: http://www.mediafire.com/?j1876e151sil199
Despite all the difficulty tweaks, I'd still say this would probably be a warpzone for chapter 5.
I also have a neat idea for what I'm going to do for glitch levels, but that will be put on the backburner, I really should get cracking on some actual content for SHHFFL, April 10th is going to creep up on me if I keep getting side-tracked!
Cousin - How you got past Quickman in 3 tries is IMPOSSIBLE. You have to had edited deaths :L jk.
Adrenaline helped a lot, I knew I was going to have to go back to Airman's stage if I died again. (seriously, I spent 6 minutes on the stage I kept touting as the easiest, I was not going back to my shame!) Also, creating the level and having tested it quite a lot beforehand surely helped.