HybridStars
Level 2
 
Posts: 248
DIAMOND SHOVELS
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« Reply #90 on: February 04, 2011, 08:43:50 PM » |
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Sorry, cousinoer's doing the glitch levels :L You need someone to partner with you before you apply, thanks.
And I don't own an Xbox. They suck.
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If at first you don't succeed: die die again.
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Trigger_Proximity
Level 0
Posts: 11
Apparantly I can draw.
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« Reply #91 on: February 04, 2011, 09:20:41 PM » |
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I WILL DO IT. I WILL TAKE THE RING INTO MORDOR. I WILL MAKE YOUR CHAPTER 5. CHALLENGE. ACCEPTED.
obviously you're going to need some examples or something. I'll make level 5-1. How difficult should it be? Rapture difficult?
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« Last Edit: February 04, 2011, 09:31:31 PM by Trigger_Proximity »
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HybridStars
Level 2
 
Posts: 248
DIAMOND SHOVELS
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« Reply #92 on: February 04, 2011, 11:21:51 PM » |
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Check the first post for the Difficulty tab please.
I'm gonna make a Steam group for our team so we can communicate easier without the messed up Level Creators Club with no leader. Who agrees?
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« Last Edit: February 04, 2011, 11:43:30 PM by HybridStars »
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If at first you don't succeed: die die again.
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Trigger_Proximity
Level 0
Posts: 11
Apparantly I can draw.
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« Reply #93 on: February 05, 2011, 12:33:41 AM » |
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agreed. I'll try to make 5-1 now. Edit: Oh wait any particular tileset? Haven't done the art pass yet but http://dl.dropbox.com/u/3738760/5-1%20bullet%20time.smbl This the right level of difficulty?
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« Last Edit: February 05, 2011, 02:38:51 AM by Trigger_Proximity »
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The Pope
Level 1

Posts: 149
Unkslops
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« Reply #94 on: February 05, 2011, 03:09:25 AM » |
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Check the first post for the Difficulty tab please.
I'm gonna make a Steam group for our team so we can communicate easier without the messed up Level Creators Club with no leader. Who agrees?
Agree, also, tried ma level yet?
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The Pope
Level 1

Posts: 149
Unkslops
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« Reply #95 on: February 05, 2011, 05:11:45 AM » |
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Also, those lava ball launchers are in the end tile set. Mind if i use them? I've got a good idea for them. If not, thats ok.
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n9195v
Level 1

Posts: 184
FINISH HIM!
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« Reply #96 on: February 05, 2011, 08:15:59 AM » |
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are there any warp zone spots open?
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HybridStars
Level 2
 
Posts: 248
DIAMOND SHOVELS
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« Reply #97 on: February 05, 2011, 11:43:37 AM » |
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Trigger - Rapture Tileset pl0x.
Pope - I had a blackout yesterday when I was in devmode and about to try your level. Sorry! And I guess you can use the lava balls.
n9195v - No. cousinoer and mayyyybe somebody else is doing those.
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« Last Edit: February 05, 2011, 11:46:16 AM by HybridStars »
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If at first you don't succeed: die die again.
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Phleabt!
Level 0
Posts: 91
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« Reply #98 on: February 05, 2011, 01:13:02 PM » |
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why do you guys make "warp zones" , when , from what I remember, TEAM MEAT said that putting warp zones into chpater/levels will not be possible.
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HybridStars
Level 2
 
Posts: 248
DIAMOND SHOVELS
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« Reply #99 on: February 05, 2011, 01:57:33 PM » |
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1. Find warp zone. 2. Exit level. 3. Find warp zone person's profile. 4. Play warp zone levels. 5. ??? 6. Profit! More plays!
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If at first you don't succeed: die die again.
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cousinoer5
Level 0
Posts: 80
600 years of progress, lost because of you!
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« Reply #100 on: February 05, 2011, 07:49:27 PM » |
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I made a "new" level, and by new, I mean I took an idea from my works before I joined this, slapped a new tileset on it, made it a bit more compact, and added 2 moving sawblades to further complicate matters. I call it "The Tunnel of Love" (Yes, I'm totally going to be using this naming scheme, sometimes with puns, the chapter title is all bright and cheery, so I'm doing the same for the level names) You can get it here: http://www.mediafire.com/?td4h69mbn46c48nI'm also working on a dark world version of this, hehe.
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The Pope
Level 1

Posts: 149
Unkslops
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« Reply #101 on: February 06, 2011, 05:16:57 AM » |
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Pope - I had a blackout yesterday when I was in devmode and about to try your level. Sorry! And I guess you can use the lava balls.
Well then there's this http://www.mediafire.com/?874y474p4q1cgtbthere are a number of possible routes. It's all about trial and error. The cracked tiles also give clues to the routes.
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LilRobot
Level 0
Posts: 20
[bandage]
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« Reply #102 on: February 06, 2011, 01:28:05 PM » |
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I know it took awhile, but that's just because I didn't have any plans. But the level is finished, kind of, it's not final. If you want me to add some more sugar and spice, then just tell me. http://www.mediafire.com/?04qnnp49m1d1mp1
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cousinoer5
Level 0
Posts: 80
600 years of progress, lost because of you!
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« Reply #103 on: February 06, 2011, 02:39:03 PM » |
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I know it took awhile, but that's just because I didn't have any plans. But the level is finished, kind of, it's not final. If you want me to add some more sugar and spice, then just tell me. http://www.mediafire.com/?04qnnp49m1d1mp1Nice level! I did notice a few things though. 1. You can jump over the saw wall in places where there's no ceiling (the key area is the biggest example), either add a roof to those areas, or put in an extra saw to take up the remaining space between the top of the screen and the true "death zone". 2. The saw wall has a layer inconsistency, all but one of the saws go behind tiles, and the bars holding them are all in front. It would look better if it was all in the back, or all in the front. 3. The bandage is placed in an easy area, I would put that in the needle alcove near bandage girl, it gives you less time to work with, and it could be placed close to the needles for a tricky jump!
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LilRobot
Level 0
Posts: 20
[bandage]
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« Reply #104 on: February 06, 2011, 04:10:54 PM » |
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I know it took awhile, but that's just because I didn't have any plans. But the level is finished, kind of, it's not final. If you want me to add some more sugar and spice, then just tell me. http://www.mediafire.com/?04qnnp49m1d1mp1--snip-- Thanks for the tips. Also, is there any way to change an already-placed object's layer, then?
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