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Author Topic: WE WANT WII VERSION  (Read 4045 times)
Jintek
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« Reply #60 on: February 28, 2011, 07:41:14 PM »

You know, I don't get it...  They're releasing SMB a PC retail that nobody wants (already on Steam for cheap), instead of releasing it on Wii retail which everybody wants.  I find it hard to believe they couldn't find a publisher, considering the reception. 

Team Meat must hate making easy money, because a 3DS version which requires more work than releasing a already finished Wii version.  In any case, lame because they could have just confirmed no positive Wii news before GDC and I'd buy a 3DS version.
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MegaMew
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« Reply #61 on: February 28, 2011, 07:47:21 PM »

I can see the news report now: 8 year old child goes blind after playing a horrifically violent video game called Super Meat Boy on his 3DS. After realising he was blind he threw his 3DS, hitting his baby sister in the head and giving her permanent brain damage. Obviously this was all a result of violent video games, we've got a specialist here to tell you all about it, he has a PhD in Veganism and knows all about video games.
Coming up next: Terrorists are using clouds as WMDs

Its funny because that sounds pretty accurate.

You know, I don't get it...  They're releasing SMB a PC retail that nobody wants (already on Steam for cheap), instead of releasing it on Wii retail which everybody wants.  I find it hard to believe they couldn't find a publisher, considering the reception. 

Team Meat must hate making easy money, because a 3DS version which requires more work than releasing a already finished Wii version.  In any case, lame because they could have just confirmed no positive Wii news before GDC and I'd buy a 3DS version.

I agree that they could have just said that they couldn't find a publisher a long time ago, but you're making a lot of assumptions.  Everyone wants Super Meat Boy?  Really?  As successful as SMB is for an indie game, its still not going to be selling like hotcakes especially on the Wii, where nobody buys 3rd party games because 90% of them are shit.  Since Nintendo refuses to publish multiplatform games they would have needed to go 3rd party, but everyone knows that indie games don't sell, mature games don't sell (on the Wii), and 3rd party games don't sell (also on the Wii).  Knowing all of that would you honestly publish SMB?  I love it, but I know I sure as hell wouldn't.

Finally I plan on buying the retail version.  Its $5 more, but it comes with extras and is a physical object.  I absolutely hate digital distribution, so it will be nice for me to have a tangible disc of SMB
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« Reply #62 on: February 28, 2011, 07:59:12 PM »


I agree that they could have just said that they couldn't find a publisher a long time ago, but you're making a lot of assumptions.  Everyone wants Super Meat Boy?  Really?  As successful as SMB is for an indie game, its still not going to be selling like hotcakes especially on the Wii, where nobody buys 3rd party games because 90% of them are shit.  Since Nintendo refuses to publish multiplatform games they would have needed to go 3rd party, but everyone knows that indie games don't sell, mature games don't sell (on the Wii), and 3rd party games don't sell (also on the Wii).  Knowing all of that would you honestly publish SMB?  I love it, but I know I sure as hell wouldn't.

Finally I plan on buying the retail version.  Its $5 more, but it comes with extras and is a physical object.  I absolutely hate digital distribution, so it will be nice for me to have a tangible disc of SMB

Well, I would have published it...  And to be honest I have never heard "man I wish I could buy a retail PC version", but I've heard a lot of talk about a Wii version.  It also comes down to meeting the demand of fans to an extent...which is how games like this get sold as ports.  But I agree Nintendo should have stepped up to publish if for no other reason than their online policy is retarded, plus they have the cash to burn.  

For me it depends on what the "extras" are in the PC retail, if I like it I may buy it...but I definitely would have bought a Wii retail version.  I'm just saying from a pure business standpoint, was there really more clamoring for a PC retail vs. a Wii?  Where do you honestly think those dollars/energy/time was better spent on a retail version?  At this point they should just leak the damn wad to the net if they don't plan on releasing it to market anyway...  At least it'd be the coolest move made for the Wii homebrew by a dev...ever!    
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« Reply #63 on: February 28, 2011, 08:08:18 PM »

Who is 'we'?

I'm certainly not part of this 'we'.
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MegaMew
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« Reply #64 on: February 28, 2011, 08:29:43 PM »

Well, I would have published it...  And to be honest I have never heard "man I wish I could buy a retail PC version", but I've heard a lot of talk about a Wii version.  It also comes down to meeting the demand of fans to an extent...which is how games like this get sold as ports.  But I agree Nintendo should have stepped up to publish if for no other reason than their online policy is retarded, plus they have the cash to burn.  

For me it depends on what the "extras" are in the PC retail, if I like it I may buy it...but I definitely would have bought a Wii retail version.  I'm just saying from a pure business standpoint, was there really more clamoring for a PC retail vs. a Wii?  Where do you honestly think those dollars/energy/time was better spent on a retail version?  At this point they should just leak the damn wad to the net if they don't plan on releasing it to market anyway...  At least it'd be the coolest move made for the Wii homebrew by a dev...ever!    

Its a phenomenon called the vocal minority.  I you are content with the way things are you don't run to the internet to tell everybody, but if you aren't you're more likely to complain on forums and stuff.  I'm happy with my PC version of Super Meat Boy, but I think a retail version would be nice, as a result I'm not yelling at Team Meat asking for one.  Wii users who, for whatever reason, don't want the PC version are unhappy and as a result become very vocal.  This creates the illusion that the majority of the fan base is unhappy, when in reality tons of us are very happy with what we have.

You also have to keep in mind that Team Meat confirmed that the physical PC version was 100% going to happen, at least as a limited edition purchase from their site.  Since proponents of the PC retail version knew it was happening they didn't feel the need to ask for it, unlike the Wii fans.

Also Team
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« Reply #65 on: February 28, 2011, 08:47:56 PM »


Its a phenomenon called the vocal minority.  I you are content with the way things are you don't run to the internet to tell everybody, but if you aren't you're more likely to complain on forums and stuff.  I'm happy with my PC version of Super Meat Boy, but I think a retail version would be nice, as a result I'm not yelling at Team Meat asking for one.  Wii users who, for whatever reason, don't want the PC version are unhappy and as a result become very vocal.  This creates the illusion that the majority of the fan base is unhappy, when in reality tons of us are very happy with what we have.

You also have to keep in mind that Team Meat confirmed that the physical PC version was 100% going to happen, at least as a limited edition purchase from their site.  Since proponents of the PC retail version knew it was happening they didn't feel the need to ask for it, unlike the Wii fans.

Also Team

Like I said, they ought to just leak the .wad to the net to appease the "vocal minority".  I'd be interested to know though, what are the #'s of potential Wii purchases vs. PC purchases.  I'm talking from a business sense here bro, not any fanboy entitlement...I already own SMB on two platforms.  You seem to be going off on a riff about this and that, so I don't know where you seem to think I'm complaining.  But whatever...

From a biz standpoint, I think it makes sense for a Wii version...Team Meat obviously does not.  Hopefully this means the PC version will one day be polished and glitch free, especially seeing that a retail version is coming.  I'm still shocked an unofficial patch hasn't been made by the community for this yet though...
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« Reply #66 on: February 28, 2011, 08:53:35 PM »

You are aware that the PC retail version will still get updates like how the D2D version does?

The fact of the matter is that the target demographic that also owns a Wii is not large enough to generate sufficient profit. 3rd party games do not sell well on the Wii because a) 3rd party games are mostly shovelware b) most Wii owners are casual gamers or geared towards families. Super Meat Boy for Wii as a retail product is a risky move to take because of how much time and money must be invested into the product for a gamble. At least with WiiWare, the only limitation was the filesize limit, there is not as much money at stake to put something on WiiWare digitally than to invest in something physically.
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« Reply #67 on: February 28, 2011, 08:58:09 PM »

Like I said, they ought to just leak the .wad to the net to appease the "vocal minority".  I'd be interested to know though, what are the #'s of potential Wii purchases vs. PC purchases.  I'm talking from a business sense here bro, not any fanboy entitlement...I already own SMB on two platforms.  You seem to be going off on a riff about this and that, so I don't know where you seem to think I'm complaining.  But whatever...

From a biz standpoint, I think it makes sense for a Wii version...Team Meat obviously does not.  Hopefully this means the PC version will one day be polished and glitch free, especially seeing that a retail version is coming.  I'm still shocked an unofficial patch hasn't been made by the community for this yet though...

The trouble with the .wad is they haven't worked on the Wii version yet probably.  They may have a rough idea of who was going to be in the game as exclusive characters, but even on the last day before PC launch they were still working with Notch to get the right sound bytes and what not.

Also Team Meat truly wanted the game on Wii, and it is in no way their fault that it isn't coming.  They were unable to find a publisher, so they had to give up.  This isn't a battle of Wii Vs Retail PC.  As for the patch, they've been really busy with the level editor, and haven't had time to polish out the last 1 or 2 rare bugs that a small minority of people are having.  I'm sure Tommy will have a handful of bug fixes thrown onto the level portal update, but in the mean time I'd say SMB is pretty damn polished.
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« Reply #68 on: February 28, 2011, 09:09:24 PM »

You are aware that the PC retail version will still get updates like how the D2D version does?

The fact of the matter is that the target demographic that also owns a Wii is not large enough to generate sufficient profit. 3rd party games do not sell well on the Wii because a) 3rd party games are mostly shovelware b) most Wii owners are casual gamers or geared towards families. Super Meat Boy for Wii as a retail product is a risky move to take because of how much time and money must be invested into the product for a gamble. At least with WiiWare, the only limitation was the filesize limit, there is not as much money at stake to put something on WiiWare digitally than to invest in something physically.

Yeah, I understand the retail will be updateable.  And that is one of my main grips w/ Nintendo is the filesize limit, considering it could have been made to install to an SD card.  Meh, the entire Wii version escapade has turned into a clusterfuck of epic proportions.  I really don't care anymore but I did want to see all the best platformers in one place, the old school gamer in me and all.  If Nintendo should have published 1 game last year, this was it...



The trouble with the .wad is they haven't worked on the Wii version yet probably.  They may have a rough idea of who was going to be in the game as exclusive characters, but even on the last day before PC launch they were still working with Notch to get the right sound bytes and what not.

Also Team Meat truly wanted the game on Wii, and it is in no way their fault that it isn't coming.  They were unable to find a publisher, so they had to give up.  This isn't a battle of Wii Vs Retail PC.  As for the patch, they've been really busy with the level editor, and haven't had time to polish out the last 1 or 2 rare bugs that a small minority of people are having.  I'm sure Tommy will have a handful of bug fixes thrown onto the level portal update, but in the mean time I'd say SMB is pretty damn polished.

I respectfully disagree w/ it being anywhere near polished.  I'll put it this way I've played on about 4 different PC's (from a i7/480/8GBRAM to a Pen 4/HD2400/1GBRAM) and the lower the specs the more glitches there are, as well as uneven performance from one boot to the next.  That's bad optimization no matter how you cut it, if I can run SMB 100% perfect on one boot only to launch it an hour later w/ crap performance in-between restarts...bad optimization.  

If I play on a low spec rig on a bigger level 100 times or more there's a 100% chance I'll see a bug/glitch of some kind in that timeframe...that isn't polish.  And no, being a 2 man Team isn't an excuse.  I demand quality and as-advertised spec performance no matter the size of developer or price I payed.  But that's just me.

And an unofficial patch could at least offer some aid in the meantime, just too bad New Vegas got patched up great by the community and we're still waiting.
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« Reply #69 on: February 28, 2011, 09:21:13 PM »


Yeah, I understand the retail will be updateable.  And that is one of my main grips w/ Nintendo is the filesize limit, considering it could have been made to install to an SD card.  Meh, the entire Wii version escapade has turned into a clusterfuck of epic proportions.  I really don't care anymore but I did want to see all the best platformers in one place, the old school gamer in me and all.  If Nintendo should have publish 1 game last year, this was it...


The trouble with the Wii's SD "Loading" is it can't load from and SD card.  When you play from SD card, what is really happening is the game is temporarly being copied over to the system.  So if Super Meat Boy was 500 blocks, you would need 500 open blocks on you Wii's flash memory.  Honestly in my eyes the Wii was so badly fucked up by Nintendo that its almost unsalvageable.  Every thing about it is just such a wreck that I find myself opting to play PC, DS, Gamecube, or any older Nintendo console over it.  There is a very small handful of good games, but they're so few and far between.
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« Reply #70 on: February 28, 2011, 09:37:16 PM »


Yeah, I understand the retail will be updateable.  And that is one of my main grips w/ Nintendo is the filesize limit, considering it could have been made to install to an SD card.  Meh, the entire Wii version escapade has turned into a clusterfuck of epic proportions.  I really don't care anymore but I did want to see all the best platformers in one place, the old school gamer in me and all.  If Nintendo should have publish 1 game last year, this was it...


The trouble with the Wii's SD "Loading" is it can't load from and SD card.  When you play from SD card, what is really happening is the game is temporarly being copied over to the system.  So if Super Meat Boy was 500 blocks, you would need 500 open blocks on you Wii's flash memory.  Honestly in my eyes the Wii was so badly fucked up by Nintendo that its almost unsalvageable.  Every thing about it is just such a wreck that I find myself opting to play PC, DS, Gamecube, or any older Nintendo console over it.  There is a very small handful of good games, but they're so few and far between.

I'm def aware you'd need so many blocks open for SD loading, but the main reason for the policy is short term space issues.  There could have been ways around the "loading" issue.  Looking at how the game tends to perform on lower-end PC's, I've wondered how well the Wii version would have ran anyway...  There would have been obvious cuts to the replay system I imagine, as well as other cuts.  

I don't see where Nintendo fucked up so much, aside from weak hardware.  But Team Meat knew the limitations before they announced it on Wii, so it wasn't just Nintendo.  It may have well been Team Meat over-estimated their ability and or decided to use the full scope of the 360 for a feature set thereby nullifying any future Wii version...
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« Reply #71 on: February 28, 2011, 09:44:09 PM »

I'm def aware you'd need so many blocks open for SD loading, but the main reason for the policy is short term space issues.  There could have been ways around the "loading" issue.  Looking at how the game tends to perform on lower-end PC's, I've wondered how well the Wii version would have ran anyway...  There would have been obvious cuts to the replay system I imagine, as well as other cuts.  

I don't see where Nintendo fucked up so much, aside from weak hardware.  But Team Meat knew the limitations before they announced it on Wii, so it wasn't just Nintendo.  It may have well been Team Meat over-estimated their ability and or decided to use the full scope of the 360 for a feature set thereby nullifying any future Wii version...

My point about the SD loading is that it's not real loading, so that wouldn't help with the file size limit at all.  The one and only solution without gimping the game was retail, and they couldn't figure out a way to do it.

Sorry about the Wii stuff, I'm just not all that content with the Wii and started to get sidetracked.  Keep in mind though that the Wii is a console, which means every single one runs exactly the same.  Team Meat would be able to get it to run nicely.  I'm sure of it.  The trouble with PC is everyone's PC is a little bit different, so its tricky to develop for.  What PC's have in diversity consoles make up for in consistency.
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« Reply #72 on: February 28, 2011, 10:00:30 PM »


My point about the SD loading is that it's not real loading, so that wouldn't help with the file size limit at all.  The one and only solution without gimping the game was retail, and they couldn't figure out a way to do it.

Sorry about the Wii stuff, I'm just not all that content with the Wii and started to get sidetracked.  Keep in mind though that the Wii is a console, which means every single one runs exactly the same.  Team Meat would be able to get it to run nicely.  I'm sure of it.  The trouble with PC is everyone's PC is a little bit different, so its tricky to develop for.  What PC's have in diversity consoles make up for in consistency.

The Wii being a fixed platform aside, a game like SMB should run like a dream on super-weak PC's, even w/ process heavy background apps.  The things is, it doesn't.  I've got a PentiumD3.0GHz/HD3850/3GBRAM PC for all my retro/ROMS/old school stuff, and I have to run SMB in medium detail and still lags sometimes...are you fucking kidding me!!!  <-- Was my reaction...

Now imagine (even though the Wii is fixed function) a 729MHz CPU, and even less and more strict memory access.  I really think if we dig through the source code/programming the PC version was a re-tooled 360 version hence so many bugs from jump street...remember when the PC version launched and the entire Brownie bossfight was missing?  I could be wrong, but the Wii version surely couldn't have been a 480p perfect version of SMB without some noticeable maybe even drastic cuts.  Keep in mind we haven't even seen any footage of the Wii version side-by-side in how long?
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« Reply #73 on: February 28, 2011, 10:06:17 PM »

The Brownie mistake was lulzy.  Tommy just forgot send the proper files when uploading to Steam 

I still think they'd be able to get it to run on the Wii, but obviously we'll never know since the mass population of Wii owners suck (in case you haven't noticed I don't approve of the casual image of the Wii)
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« Reply #74 on: March 01, 2011, 11:30:16 AM »

I'm laughing so hard at the DS version.
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