Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 23, 2013, 09:08:07 PM
Team Meat ForumsSuper Meat BoyLevel EditingLevel ShowcaseSkyShip: A themed level pack. [WIP] [Medium Difficulty]
Pages: [1] 2 3 4
Print
Author Topic: SkyShip: A themed level pack. [WIP] [Medium Difficulty]  (Read 3671 times)
kyle273
Level 0

Posts: 73



View Profile
« on: February 04, 2011, 01:35:08 AM »



Download Here!


Now with video!
 
Levels 1-4 during early stages:Here!
Video of Boss: Here!
More screenshots: Here! (My steam community page)

Hello guys! First time posting on this fourm.
I've been inspired by the many cool maps I've seen to make my own.

My level pack takes place on an airship. The theme is each level is the next "area" of the ship. Here's the level overview, up to level 13

Click for Large Image!

Features
--- Moving Fans!
--- A Boss!
--- Short Levels!
--- Intermediate to Advanced Challenges!
--- Bandages!

This map pack will be 20 levels long. Currently, I have 13 done.
This is a fairly easy map pack at the start, but if you are looking for some quick levels, give it a shot.

If you want to give it a shot, grab it at This Google Docs Page


A+ Times                                           Dev times
Code:
Level 1:  6.00   Sec            4.30 Sec
Level 2:  7.00   Sec            4.68 Sec
Level 3:  11.00  Sec            8.61 Sec
Level 4:  8.50   Sec            8.04 Sec
Level 5:  16.00  Sec           15.19 Sec
Level 6:  14.00  Sec           10.89 Sec
Level 7:  13.00  Sec            8.84 Sec
Level 8:  10.00  Sec            7.74 Sec
Level 10: 22.00  Sec           19.44 Sec
Level 11: 8.50   Sec            6.75 Sec
Level 12: NONE                    NONE
Level 13: 14.00  Sec           10.53 Sec
Check back for updates!

Updates:
Code:
0.1 2/4/2011: Initial Upload.
0.2 2/6/2011: Level 5 is complete. Level 3 is redone. Art touchups on levels 1-4. File updated to 0.2
0.2.1 2/6/2011: Tweaks on level 5 and 4 to add challenge were added. File was updated to 0.2.1
0.2.2 2/6/2011: Fixed a spawning issue in level 4. Pack updated.
0.3 2/8/2011: Bumped levels 4 and 5 up one, added new level 4.
0.3.1 2/8/2011: Tweaked and graphically updated level 4. Pack updated
0.3.1.1 2/10/2011: Dev Times Added.
0.4 2/13/2011: Level 7 released. (Took me long enough!)
0.4.1 2/13/2011: Added breakable blocks at the end of 7 so you don't run off to your death.
0.4.2 2/14/2011: Fixed the camera on level 7.
0.5 2/14/2011: Added level 8, rebalanced Level 7. Pack Updated
0.6 2/17/2011: Added THE MACHINE (Boss!)
0.6.5 2/19/2011: Rebalanced 7 again to be harder, graphically updated 4 and 8. Rebalanced 9 to be less exploitable, and more enjoyable. Recorded Boss fight.
0.7 2/19/2011: Added level 10.
0.8 2/20/2011: Added level 11.
0.8.1 2/22/2011: Updated level 11, Rebalanced level 7 AGAIN to be easier.
0.8 2/24/2011: Added level 12
0.8.1 2/24/2011: Added screenshots and modified first post.
0.9.1 4/8/2011: Added level 13 and overview screen.

« Last Edit: April 11, 2011, 03:36:53 PM by kyle273 » Logged

F8 Guide to Devmode
Check out my map pack:
SkyShip!
n9195v
Level 1
*
Posts: 184


FINISH HIM!


View Profile WWW
« Reply #1 on: February 04, 2011, 02:12:16 PM »

I really like your level design its very fresh. i like where your going with your ideas
Logged

Patashu
Level 1
*
Posts: 192



View Profile
« Reply #2 on: February 04, 2011, 04:23:39 PM »

3's a bit mundane, 1 2 and 4 have interesting ideas.
Logged

Me and my brother's custom levels: http://supermeatboy.com/forum/index.php/topic,340.0.html
My youtube account for stepmania/ddr/super meat boy/other stuff: www.youtube.com/user/patashu
kyle273
Level 0

Posts: 73



View Profile
« Reply #3 on: February 04, 2011, 04:35:18 PM »

3's a bit mundane, 1 2 and 4 have interesting ideas.

Thanks for the critique! I'll think up a way to spice up 3. I agree, standard weaving saws can get a bit boring.
Logged

F8 Guide to Devmode
Check out my map pack:
SkyShip!
edmund
TEAM MEAT
Level 1
*
Posts: 103



View Profile
« Reply #4 on: February 04, 2011, 09:35:15 PM »

the moving fans/platforms are very well done.

i never got to fully explore moving fans much, keep going on this it would make an awesome full chapter.
Logged
bigsnake
Level 0

Posts: 8


View Profile
« Reply #5 on: February 06, 2011, 10:08:13 AM »

Nice going with the moving flatforms and fans, I still need to find out how to get them to move 
Logged
kyle273
Level 0

Posts: 73



View Profile
« Reply #6 on: February 06, 2011, 01:24:01 PM »

Nice going with the moving flatforms and fans, I still need to find out how to get them to move 

Regarding moving platforms and fans: You need to select them and press G to enter Obsticle waypoint mode. You can put a waypoint down, and shift-click it to select it's propertes. You use the scroll wheel to change the time it takes to move to that waypoint.
Logged

F8 Guide to Devmode
Check out my map pack:
SkyShip!
bigsnake
Level 0

Posts: 8


View Profile
« Reply #7 on: February 06, 2011, 02:11:29 PM »

Thanks :) This will come in handy
Logged
Maruhai
Level 5
*****
Posts: 1287


Super Bulldozer Adventure Supporter


View Profile
« Reply #8 on: February 06, 2011, 02:13:03 PM »

Those levels are purely awesome, turn them into a full chapter or even more please.
Logged


LeetFruitBoy
Level 5
*****
Posts: 895


Boot Fetish


View Profile WWW
« Reply #9 on: February 06, 2011, 03:23:41 PM »

Reminds me of the SMB3 airships.

Well done koopa king.
Logged

Place is dead it seems. I miss you early 2011 community. I miss you so much.

Feel Free to Call me Jarred or just LFB.
Proud member from day 1.
kyle273
Level 0

Posts: 73



View Profile
« Reply #10 on: February 06, 2011, 07:50:17 PM »

Level 5 is up! In addition, there's A+ times to challenge! Good luck, and thanks for the comments!
Logged

F8 Guide to Devmode
Check out my map pack:
SkyShip!
MesseD
Level 0

Posts: 7



View Profile
« Reply #11 on: February 07, 2011, 04:46:03 AM »

Pretty good man. The fans level was def my fav. Look forward to more 
Logged

A signature this is
kyle273
Level 0

Posts: 73



View Profile
« Reply #12 on: February 08, 2011, 10:52:45 PM »

Added a new level! This one takes place in between levels 3 and, what used to be level 4.
For those who have been supporting me all along (thanks!) and want to play the new content, it's Skyship-4.

It's quite "unfinished" in detail. I'm working on it. Until then, enjoy!


Updated. Fans now move better, it's a bit harder as well. (Not too much!)
Enjoy the bandage!
« Last Edit: February 09, 2011, 07:19:06 PM by kyle273 » Logged

F8 Guide to Devmode
Check out my map pack:
SkyShip!
The_End254
Level 1
*
Posts: 160



View Profile
« Reply #13 on: February 11, 2011, 04:35:30 AM »

Rather good  Meat Boy
Logged

Still to Get:

 
StealthAngel667
Level 4
****
Posts: 442


^More tea, sir?


View Profile
« Reply #14 on: February 11, 2011, 02:06:54 PM »

Loved all of them, very interesting concepts, but you could remove the evelating platforms in the one level with the long shaft. it's more challenging with just walljumps imo.
Oh, and in the 2nd or 3d level, it's very easy to walljump between the saws to bandage girl instead of using the moving fans.
Logged

Pages: [1] 2 3 4
Print
Jump to:  

Theme orange-lt created by padexx