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27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 21, 2013, 04:50:25 PM
Team Meat ForumsSuper Meat BoyLevel EditingLevel ShowcaseSkyShip: A themed level pack. [WIP] [Medium Difficulty]
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Author Topic: SkyShip: A themed level pack. [WIP] [Medium Difficulty]  (Read 3661 times)
LeetFruitBoy
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« Reply #30 on: February 17, 2011, 10:17:59 PM »

Absolutely just spectacular.

Definately gonna consider you a candidate for the level design team when the offical editor is released.
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Place is dead it seems. I miss you early 2011 community. I miss you so much.

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The_End254
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« Reply #31 on: February 18, 2011, 04:03:26 AM »

That boss battle was just awesome, easy to beat the last part in a cheap way though.

You made 7 easier! 
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Patashu
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« Reply #32 on: February 18, 2011, 05:05:10 AM »

Absolutely just spectacular.

Definately gonna consider you a candidate for the level design team when the offical editor is released.

This is an unofficial thing, I presume?
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Me and my brother's custom levels: http://supermeatboy.com/forum/index.php/topic,340.0.html
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kyle273
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« Reply #33 on: February 18, 2011, 07:12:16 AM »

That boss battle was just awesome, easy to beat the last part in a cheap way though.

You made 7 easier! 

Thanks, I can guess what the cheap way is. (Probably just wall jumping. I can fix that though.)

I made 7 easier since it felt too hard in the difficulty curve. I may make it harder again though!
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kyle273
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« Reply #34 on: February 19, 2011, 10:26:55 AM »

Level 10 is up!
I've decided to keep going with this, and make a full 20 level pack. Expect more challenges, and a second boss!

If anyone could film a blind/full run of levels 1-9, that would be awesome! Again, thanks for all your support!
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The_End254
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« Reply #35 on: February 19, 2011, 01:20:59 PM »

I like they way to get the bandage for 10, just the right difficulty too  Meat Boy
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Crunchles
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« Reply #36 on: February 20, 2011, 12:03:01 AM »

I LOVED that boss "battle".  For the giant rocketlauncher I could actually stay up in the area where the saw shooters/smaller rocketlaunchers came out although the corner saws often killed me since the walljumps needed to be just right.  Amazing levels, I loved all of them!
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LeetFruitBoy
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« Reply #37 on: February 20, 2011, 07:06:49 PM »

Absolutely just spectacular.

Definately gonna consider you a candidate for the level design team when the offical editor is released.

This is an unofficial thing, I presume?

Right now yeah.

Im trying to get edmund to make a forum group for it.
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Place is dead it seems. I miss you early 2011 community. I miss you so much.

Feel Free to Call me Jarred or just LFB.
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kyle273
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« Reply #38 on: February 20, 2011, 09:31:27 PM »

Level 11 is up. Enjoy! These levels will be a bit harder than the first 10.
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kyle273
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« Reply #39 on: February 24, 2011, 12:10:54 PM »

Level 12 has been uploaded. The spike in difficulty may or may not be related to me finishing dark rapture.  

This level was inspired by SA667's comment to "Remove the side panels" on the first elevator level. Thanks man!
« Last Edit: February 24, 2011, 06:25:07 PM by kyle273 » Logged

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OluapPlayer
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« Reply #40 on: February 24, 2011, 12:34:55 PM »

Woah, that boss looks awesome!
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Kick them right in the meat!



kyle273
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« Reply #41 on: April 08, 2011, 01:09:15 PM »

Level 13 has been uploaded. Sorry for the long break!
Enjoy that bandage.
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kyle273
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« Reply #42 on: April 27, 2011, 07:20:20 PM »

Spring break bump! Help me design a "Boss" level!

Let me know:
Your favorite Super Meat Boy boss.
Your favorite style of obstacle.
How long the boss battle should be.

I'm going to make a final push to get this level pack done. I'm shooting for May 7th.
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kyle273
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« Reply #43 on: May 05, 2011, 07:12:32 PM »

14 is up as "Material Line" in the portal.
Sorry for the double upload, one had an extra light in it. Full chapter will include the right version.
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GameRoom
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« Reply #44 on: May 07, 2011, 02:03:53 PM »

I'm going to make a final push to get this level pack done. I'm shooting for May 7th.


I like the levels, but they look a tiny bit ugly.
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