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27118 Posts in 1549 Topics- by 1996 Members - Latest Member: thegoodboy03

May 25, 2013, 09:40:04 AM
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Author Topic: Meat Bound BETA feedback plz  (Read 792 times)
MesseD
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« on: February 04, 2011, 08:41:33 AM »

 Meat Boy Sooooo, I was gonna hold off and make like a whole chapter before putting stuff up... But I figure I might as well get some feedback on some of the maps I have made so far(Curse you lack of patience!). I have only been messing around with devmode for a couple days now. So anyways, have at it! Let me know what you think!

Meat Bound! BETA
-4 levels

http://www.megaupload.com/?d=RXYOCIUL

  Constructive criticism please

Enjoy
« Last Edit: February 04, 2011, 11:50:30 AM by MesseD » Logged

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Phleabt!
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« Reply #1 on: February 04, 2011, 11:39:06 AM »

the levels look great, but you have a problem..the starting points are a bit off..you might wanna check those again...also..the last level is kinda long
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MesseD
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« Reply #2 on: February 04, 2011, 11:54:14 AM »

the levels look great, but you have a problem..the starting points are a bit off..you might wanna check those again...also..the last level is kinda long

Oh, fixed the spawn points new link is up , thanks for pointing that out.
Any thoughts on difficulty? I can make it alot harder if needed  .
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Leiche
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« Reply #3 on: February 04, 2011, 12:15:57 PM »

Meatbound 1 & 2 are cool like they are.
The third one is a shitcake, its like you have never even tested the level in one run without moving the spawnpoint to the next trap which just poops onto your head over and over again.
About the fourth one, am i intended to die from touching the _sawblade_launcher_ ?
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MesseD
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« Reply #4 on: February 04, 2011, 12:41:56 PM »

Meatbound 1 & 2 are cool like they are.
The third one is a shitcake, its like you have never even tested the level in one run without moving the spawnpoint to the next trap which just poops onto your head over and over again.
About the fourth one, am i intended to die from touching the _sawblade_launcher_ ?

I did beat the 3rd one in one run without moving the spawn(twice actually). Not gonna lie though, I sort of threw that map together just to see what kind of random crap I could come up with. Didn't even bother making it look nice. @sawblade launcher question, since that's how it is... yes.
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Leiche
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« Reply #5 on: February 04, 2011, 01:17:44 PM »

You know that you can put tiles UNDER it by using a lower tile layer than "Active tile" right ?
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MesseD
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« Reply #6 on: February 04, 2011, 01:38:41 PM »

You know that you can put tiles UNDER it by using a lower tile layer than "Active tile" right ?

yup.
Are you trying to hint at it being too hard or, that it's just not convenient to have a saw launcher in a spot where it can kick your ass even when its not shooting??
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NovaSilisko
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« Reply #7 on: February 06, 2011, 03:49:22 PM »

You can put sawblade launchers on top of active layer tiles and it will still work fine.
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kyle273
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« Reply #8 on: February 06, 2011, 06:55:59 PM »

Well, that was certainly an experience.

It's VERY hard if it's meant to be played in one life (without checkpoints). The amount of obstacles is staggering.

I would suggest either:
1) Long, less difficult levels
2) Shorter levels with more difficult obsticles.

Dying 40-50 seconds into a level is infuriating. (Which is why 7-20 is such a frustrating level)

the camera is quite easy to fix, I suggest you do that. (C is camera mode, shift click to drag a boundary box.)

Your decorations look great though!
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MesseD
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« Reply #9 on: February 07, 2011, 04:23:00 AM »

Well, that was certainly an experience.

It's VERY hard if it's meant to be played in one life (without checkpoints). The amount of obstacles is staggering.

I would suggest either:
1) Long, less difficult levels
2) Shorter levels with more difficult obsticles.

Dying 40-50 seconds into a level is infuriating. (Which is why 7-20 is such a frustrating level)

the camera is quite easy to fix, I suggest you do that. (C is camera mode, shift click to drag a boundary box.)

Your decorations look great though!


Thanks for checking it out Meat Boy. I have learned much in past couple days including camera mode stuff. And have taken the feedback I have received, and have been making shorter maps. They will still have decent amount of obstacles because I like a challenge  , but should be less brutal lengthwise. I have scrapped map 3 entirely and now have total of 7 maps completed.  STAY TUNED!
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