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27115 Posts in 1548 Topics- by 1486 Members - Latest Member: sunmig

May 18, 2013, 07:05:52 AM
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Author Topic: digital Meat  (Read 3844 times)
luc
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« Reply #15 on: February 05, 2011, 08:35:42 PM »

haha ! thanks, have a tea ! SMB106% is happy again, he gained some recognition. Night ya'll !



Arrh roboticaust, sorry I didn't saw your post.(Zarkith, I can make one with those specs if you want)
« Last Edit: February 05, 2011, 08:39:06 PM by luc » Logged
Zarkith
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Edmund is best pony


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« Reply #16 on: February 05, 2011, 08:50:30 PM »

As long as it's 512 pixels tall (including a small, empty border) it'll fit fine.

And if you make both the 100% and 106% ones that size, I can have the 100% fade into the 106% when players get close enough.
« Last Edit: February 05, 2011, 08:54:42 PM by Zarkith » Logged

roboticaust
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The game is about meat parkour, not standing still


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« Reply #17 on: February 05, 2011, 10:20:28 PM »

Arrh roboticaust, sorry I didn't saw your post.(Zarkith, I can make one with those specs if you want)

I truthfully loved it.  I found it disturbing to the point of suiting the game itself

Plus, by the time you get the magical 106%, you really feel like that drawing suits you
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Maruhai
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« Reply #18 on: February 06, 2011, 03:50:33 AM »

Hooray for tea time. Meat Boy
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jakobgaunt
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WA WA GU GU


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« Reply #19 on: February 06, 2011, 04:19:42 AM »

hahaha. LUV THIS THREAD! luc, you rock.
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person with some smb gameplay material wanted!
incredible internet fame awaits!
follow ze link!
http://supermeatboy.com/forum/index.php/topic,244.0.html
OluapPlayer
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Take control and press the Gaben


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« Reply #20 on: February 06, 2011, 05:59:52 AM »

thanks guys !
ImDexPeter do you mean something like that ?





Spidermeat! Spidermeat! Does whatever a meat spider can!
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Kick them right in the meat!



valzi
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« Reply #21 on: February 06, 2011, 03:53:39 PM »

It's me! Teatime with mutated   
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<-- That's it. I don't want any more Iron Man runs.

http://smbstats.muffinz.eu/valzi
clap2times
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MMMMM... MEAT


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« Reply #22 on: February 06, 2011, 10:27:08 PM »

LOVE IT!!! Now... Every think about doing a complete set of mutants? e.g commander video, the kid, Gish, headcrab etc. Mutant meat boy needs people like him!!!  Meat Boy
P.S found this by SMB Twitter feed :-)
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Dynameat
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« Reply #23 on: February 07, 2011, 02:09:41 AM »

Excellent work Luc, particularly impressed by the turnaround time for the weeping Hills Have Eyes Meat Boy! With such horrors on display in your rendering of the happy-go-lucky Super Meat Boy, I really fear for the results if you were to attempt Dr Fetus (please do!). 
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The Pope
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« Reply #24 on: February 07, 2011, 10:46:28 AM »

awesome
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HiT BiT
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« Reply #25 on: February 07, 2011, 01:34:29 PM »

This post is so great it deserves a golden TriSaw of awesomeness

« Last Edit: February 07, 2011, 01:40:54 PM by HiT BiT » Logged

valzi
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« Reply #26 on: February 07, 2011, 02:27:41 PM »

Using the spray in Team Fortress 2. 
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<-- That's it. I don't want any more Iron Man runs.

http://smbstats.muffinz.eu/valzi
ImDexPeter
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« Reply #27 on: February 07, 2011, 04:42:07 PM »

ImDexPeter do you mean something like that ?
Yeah, great interpretation of glitched meat boy!
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I’m not English native speaker.
luc
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« Reply #28 on: February 09, 2011, 06:43:09 PM »

Zarkith, made them in .png. Can you use transparency ?
roboticaust thanks, I love forums ,where else can you throw pictures at peoples face
clap2times, could be fun to do as a lunchbreak activity.
Dynameat, hehe thanks. A mutated fetus is perhaps a bit hardcore :)
HiT BiT, nice emoticon you have there !
valzi *blush*
ImDexPeter in fact that was what I intended to do before Mutant106% came by ! 
jakobgaunt ,Maruhai,The Pope thanks !

Onto the next characters.


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Zarkith
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« Reply #29 on: February 09, 2011, 09:58:03 PM »

Of course I can, you didn't notice the transparency in the screenshot?

What's with the sides being longer though? The only issue with the first images were that their height exceeded 512 pixels, the sides were fine and could have just been buffered with empty space. 


Ah well, here those two are as sprays:
http://www.filefront.com/17922067/supermeatboy_sprays.zip

They go in the same directory as before, but they don't overwrite the old ones. Also they don't fade into eachother yet, and will continue not to until I figure out a way to pull it off WITHOUT editing MIPmaps. Such methods may or may not result in the alpha 0 areas of the 100% MeatBoy becomming black, but I'll cross that bridge when I come to it. 
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