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June 20, 2013, 01:58:47 AM
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Author Topic: Super Meat Boy Sprite Sheets  (Read 2942 times)
Stevoisiak
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« on: February 09, 2011, 03:38:34 PM »

I was watching a video on YouTube of some guy playing Super Meat Boy as the kid, but with voice clips of the Scout from TF2. Seeing this, I decided I wanted to make a sprite edit of The Kid as the Scout. However, upon searching through Google, I am unable to find any sprite sheets for Super Meat Boy. Does anyone know where I can find them?

Also, for those curious, heres the video mentioned.
http://www.youtube.com/watch?v=6dNGZ3WIQEk
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Psychopath
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« Reply #1 on: February 09, 2011, 07:27:42 PM »

Why not use indie characters instead of TF2 characters?

Shameless self-promotions

There are no full spritesheets anywhere online, but Team Meat posted this on twitpic. It's as close to a full spritesheet that we've got.
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valzi
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« Reply #2 on: February 09, 2011, 07:35:18 PM »

Team Fortress 2 began as a project by people who weren't even getting paid or working with a game company. It is indie. It's just really successful.
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Maruhai
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« Reply #3 on: February 10, 2011, 04:31:32 AM »

Psychopath never misses a chance to make his game popular.
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Psychopath
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« Reply #4 on: February 10, 2011, 06:26:46 AM »

Team Fortress 2 began as a project by people who weren't even getting paid or working with a game company. It is indie. It's just really successful.
No...
Quake World Team Fortress was an indie mod and the success of said mod got the creators hired by Valve who then went to create a Half Life mod under the name Team Fortress Classic as a proof of concept. After that went well, Team Fortress 2: Brothers in Arms was slated for development. After going through almost a decade in development Hell, dropping the title subtext, several core mechanic tweaks (ie removal of grenades, addition of Medigun, giving Scout a modified shotgun, etc) and one drastic art-shift later, Team Fortress 2 was released alongside the Half Life 2 episodes and Portal in the Orange Box in 2007. Four years later, Team Fortress 2 is still one of Valve's most renowned creations and is still going strong (even if you don't like the direction the art theme is going, the game is still selling very well and has a very good reputation).

tl;dr QWTF was indie, TF2 is not
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Stevoisiak
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« Reply #5 on: February 10, 2011, 08:48:53 AM »

Why not use indie characters instead of TF2 characters?

Shameless self-promotions

There are no full spritesheets anywhere online, but Team Meat posted this on twitpic. It's as close to a full spritesheet that we've got.
Well thats nice and all, and I will likely use Gang Garrison as refrence material, I want to make custom sprites for each action meat boy can do. I need a frame of refrence.

The picture you posted will help, but I'd prefer to know every sprite I need to replace before I begin work on it.
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Psychopath
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« Reply #6 on: February 10, 2011, 09:06:49 AM »

Well thats nice and all, and I will likely use Gang Garrison as refrence material, I want to make custom sprites for each action meat boy can do. I need a frame of refrence.

The picture you posted will help, but I'd prefer to know every sprite I need to replace before I begin work on it.
Standing/Idle anmimation
Walk cycle
Run cycle
Change direction (on ground)
Change direction (in air)
Wall cling
Jump
Double Jump
Falling
Death animation
Level end (only is shown when standing on ground)

I think that's all of them.
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juxtapose519
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« Reply #7 on: February 10, 2011, 10:50:23 AM »

Valve may not be an indie company, but they still have that indie vibe. They're not publicly traded like most big developers, and they use small develpment teams. They hire independant developers with good ideas and fund and polish their games. Day of Defeat, Counter-Strike, TF, Left 4 Dead and Portal were all either mods or independant titles that Valve improved and made successful through their own incluence. DotA is next.

They may not be an indie company, but they're a catalyst through which indie companies thrive.

Sorry, I just realized none of that was on topic. My bad.
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valzi
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« Reply #8 on: February 10, 2011, 12:08:57 PM »

Team Fortress 2 began as a project by people who weren't even getting paid or working with a game company. It is indie. It's just really successful.
No...
Quake World Team Fortress was an indie mod and the success of said mod got the creators hired by Valve who then went to create a Half Life mod under the name Team Fortress Classic as a proof of concept. After that went well, Team Fortress 2: Brothers in Arms was slated for development. After going through almost a decade in development Hell, dropping the title subtext, several core mechanic tweaks (ie removal of grenades, addition of Medigun, giving Scout a modified shotgun, etc) and one drastic art-shift later, Team Fortress 2 was released alongside the Half Life 2 episodes and Portal in the Orange Box in 2007. Four years later, Team Fortress 2 is still one of Valve's most renowned creations and is still going strong (even if you don't like the direction the art theme is going, the game is still selling very well and has a very good reputation).

QWTF was indie, TF2 is not

Do you have a reason it's not indie or are you just describing it's history and claiming it's not indie? Unless of course you mean that developers selling through major commercial channels (Valve) are not indie. In that case, neither is Super Meat Boy. Or maybe you're saying it's not indie because it "is still selling very well and has a very good reputation." I don't see what any of that has to do with whether or not it's indie.
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Stevoisiak
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« Reply #9 on: February 10, 2011, 12:30:06 PM »

Ok, so just to clarify, nobody has sprite sheets from the game, or knows how to rip them?
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FlipTaco
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« Reply #10 on: February 10, 2011, 12:53:08 PM »

Ok, so just to clarify, nobody has sprite sheets from the game, or knows how to rip them?
I think you can rip the sprites and graphics using the tool from this thread, and also edit them and save custom sprites into the game. However, I'm not sure if that's entirely true or how technical it might be to go about doing that, but it's worth a shot :)
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Maruhai
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« Reply #11 on: February 10, 2011, 02:04:02 PM »

Do you have a reason it's not indie or are you just describing it's history and claiming it's not indie? Unless of course you mean that developers selling through major commercial channels (Valve) are not indie. In that case, neither is Super Meat Boy. Or maybe you're saying it's not indie because it "is still selling very well and has a very good reputation." I don't see what any of that has to do with whether or not it's indie.

TF2 was developped by Valve.
Valve is not indie.
TF2 is not indie.

Quake World Team Fortress was developped by a bunch of random guys.
A bunch of random guys is indie.
QWTF is indie.
Super Meat Boy is indie.

Now maybe we can focus on the real purpose of this thread, shall we ?
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valzi
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« Reply #12 on: February 10, 2011, 02:34:10 PM »


Quake World Team Fortress was developped by a bunch of random guys.
A bunch of random guys is indie.
QWTF is indie.
TF2 was developed by the same group of guys, actually. Valve just decided to pay them. http://en.wikipedia.org/wiki/Team_Fortress_2#Origins

Now maybe we can focus on the real purpose of this thread, shall we ?

Good point.
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Stevolutionary
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« Reply #13 on: February 10, 2011, 02:49:34 PM »

Talking about sprite sheets and the like, isn't that missing one thing?

I was under the impression Meat Boy wasn't a sprite, but a basic 3D model on a 2D plane. Is that not that case? Maybe he's 3D rendered into 2D sprites, or maybe it's just his cubic nature confusing me.

The other guest characters are sprites, but Meat Boy seems 3d-ish to me.
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Stevoisiak
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« Reply #14 on: February 11, 2011, 08:48:00 AM »

I think you can rip the sprites and graphics using the tool from this thread, and also edit them and save custom sprites into the game. However, I'm not sure if that's entirely true or how technical it might be to go about doing that, but it's worth a shot :)
I asked them in their forum. No good. It cant rip sprites yet.
Talking about sprite sheets and the like, isn't that missing one thing?
I was under the impression Meat Boy wasn't a sprite, but a basic 3D model on a 2D plane. Is that not that case? Maybe he's 3D rendered into 2D sprites, or maybe it's just his cubic nature confusing me.

The other guest characters are sprites, but Meat Boy seems 3d-ish to me.
Na. They use a "pre-rendered" 3D, or a 3D image rendered as a 2D sprite. Kind of like Super Mario RPG.


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