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27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 22, 2013, 12:02:03 PM
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Author Topic: Chozonian's Levels  (Read 1111 times)
Chozonian
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« on: February 09, 2011, 04:15:04 PM »

     Hey guys, aspiring Super Meat Boy level creator here. I've made four levels so far and I'm looking for any criticism you here on the forums might have to offer... fire at will.

Basic Mechanics: Download
Image

Bandage Over Trouble Saw: Download
Image

Matter of Factory: Download
Image

The Death Theorem: Download
Image

EDIT: 5th Level!
Cliff Divison: Download
Image

6th Level!
In Shadows: Download
Image

7th Level!
Brave New World: Download
Image

The 6th and 7th levels are part of a chapter I'm working on.


Chozonian 1 (9 Maps): Download  

1. Park
2. In Shadows
3. Brave New World
4. Wreckage
5. Retrowes
6. Ventilation
7. Facility
8. Pseudostyx
9. Whispering Gorge

« Last Edit: February 13, 2011, 03:59:39 PM by Chozonian » Logged
kyle273
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« Reply #1 on: February 09, 2011, 04:51:15 PM »

I'd suggest using a zip file to allow users to download easier.

Anyway feedback!

Your difficulty curve is alright. 1-3 is good, but 4 was a big jump the last few jumps on the death theorem were really tough!

I really like your decorations. Good job!

Level design overall was interesting. I enjoyed playing through your short levels! Some of the jumps on Matter of Factory were fun, and the first part of The Death Theorem was good. I had to cheat a bit to practice the last part of The death theorem, since the diagonal blades were a bit tricky to get through.

Bandages were good overall. They added a little bit extra challenge, but not to the point of me wanting to kill myself. I'd make them a little bit harder though.

To spice up your level design a bit, I suggest using obstacle waypoint mode. Check out Team Meat's blog post containing the tutorials. It's taught there.

Fix the camera once you know how. It's not too hard, but it makes a huge difference.

Good first levels man!
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F8 Guide to Devmode
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SkyShip!
Chozonian
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« Reply #2 on: February 09, 2011, 05:09:46 PM »

What do you mean by "fix the camera"? Do you mean making boundaries for them in the maps that there aren't any boundaries?

And thanks for the advice on looking to the blog post for some more advanced stuff, I'm sure everything on there'll be quite helpful.

Thanks!
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kyle273
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« Reply #3 on: February 09, 2011, 05:55:09 PM »

You can limit where the camera goes by pressing C and dragging a boundary box. It lets you hide parts of the levels.
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F8 Guide to Devmode
Check out my map pack:
SkyShip!
edmund
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« Reply #4 on: February 10, 2011, 03:36:27 AM »

Add pics! Meat Boy
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Chozonian
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« Reply #5 on: February 10, 2011, 01:38:13 PM »

Thanks for the advice Edmund, I've added links to the images. 

kyle, there are camera bounds in Bandage and Cliff Division (the 4th and 5th maps I made). I left anything regarding the camera alone for my first couple of maps. Quite frankly, I was too lazy to go back and bound the other 3. 
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kyle273
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« Reply #6 on: February 10, 2011, 07:00:52 PM »

Cliff Division is great!  Meat Boy Really short and fun level. Much easier than The Death Theorem.
It was fast paced, and enjoyable. If I were a new player, it would be a challenge.

There seemed to be a useless platform off to the side on the bottom left. What was that for?

There's a way to get the bandaid from below, but with the amount of time it takes, it isn't worth it.

Good level! If you have the time, check out mine as well. Good job man!

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Chozonian
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« Reply #7 on: February 11, 2011, 03:12:21 PM »

Thanks for the input, guys!
2 New maps up!
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StealthAngel667
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« Reply #8 on: February 11, 2011, 03:29:45 PM »

I like them all, but cut back on the 45 degree slopes. The jumping mechanics on them are highly annoying, especially if you need to hit a walljump off a wall right next to the slope.
Also the last level seems way easier than some previous ones. Even with the bandage.
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PsychedelicEyeball
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« Reply #9 on: February 11, 2011, 03:45:40 PM »

Cliff Division: I personally thought it was much easier to get that bandage from beneath. Instead of replaying the entire level again, all you have to do is pull off a wall jump from that small block below and time it right so that the rotating saw doesn't get you.

Watch out for the small detail touches with the level too, the way pipes are being placed (ie. not being centered with the grinders or not being the same size) do hurt the presentation aspect a bit due to the clumsiness.

Gameplay-wise, the level's okay, although a little bit bland. Most of the sawblades in the level aren't in your way and don't cause any threat. I found the level a bit too easy, even compared to your previous stages which I enjoyed (although the last jump in Death Theorem was way too precise, plus putting the harder parts at the end is generally not a good idea).

In Shadows: Short and sweet. It'd fit well for a first map in an episode. The shadow effect is good, although I didn't like the rocks that are part of the background near the top of the level, the way they're colored made me think at first they were solid objects. Other than that, good job.

Brave New World: I didn't like this one as much mainly because of all of the inclined floors you're using. As SA667 mentionned, the engine doesn't fare well when it comes to walking/jumping from those. I often messed up jumps because I was walking on these slopes, so my character would fall down on a blade instead of jumping.

Also, concerning all these levels, make sure you put Bandage Girl on the floor, as she was hovering in midair in all of the new maps you've made. It's not a huge problem or anything, but it's one of those little things that make your map look cleaner. :)
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Chozonian
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« Reply #10 on: February 12, 2011, 07:06:02 PM »

Thanks for the input you two!
I use sloped surfaces out of habit (from N+ levelmaking) and in attempts to spruce up the place. I've tried to cut back on them in the newer levels (see first post).

And sorry about the bandage girl thing, the whole time I thought that she actually WAS touching the floor... thanks for pointing that out.

The first post contains a download for 7 levels (two of them are already separately in the first post). Let me know what you guys think of 'em, you're really helping me out! Apologies if you didn't like the Black/White/Grey scheme...
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n9195v
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« Reply #11 on: March 05, 2011, 03:56:58 PM »

these are some really good levels. Keep up the exceptional work budy .
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Code92
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« Reply #12 on: March 05, 2011, 04:27:53 PM »

They look cool Meat Boy

I would try them but i cant right now, im working on my own chapter as often as i can ^^

check it out its called Remnants!

Anyways, as for the visual design, i really like the two last levels!
something i havent seen before :P
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http://supermeatboy.com/forum/index.php/topic,687.0.html
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« Reply #13 on: March 08, 2011, 04:47:08 PM »

Post these on the Sticky Thread of mine and I'll put it on the OP
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