As the title suggests, these are just additions to the game that will never get implemented because Team Meat is done with Meat Boy.
Honestly, I know that not everyone would understand the point of multiplayer on paper, as my opinions are just live-action ghosts, but check out this game.
I think that plenty of people would be fans of marathon levels with designated checkpoints. That way, death would be likely on most levels, and not make it a battle for the most effective speed run. Also, players should be able to upload ghosts at will. Players in online matches will be color-coded.
Also, one game mode could be called Screen Scramble. The player in the lead dictates where the screen is focused, and once off the screen, you are out. Last man standing wins. It could be randomly generated levels, based on templates. I'd imagine this would be a pretty good party mode, along with hotseat games for players with only one controller.
Everybody knows that the leaderboard is broken, and I mean straight up screwed. I propose a replay system for the top 100 times on the leaderboard, unless the player changes that in his options. This isn't the only thing, and the next thing may be a large factor to some people. The leaderboards would be run by Team Meat. Meaning that everyone on every console could be countered into the leaderboards. Here are the leaderboards run: Super Global Filtered (only shared characters are listed, and console exclusive reskins) Super Global Unfiltered, and Global (same console only.) This means the best would be the very best, and the second best could call himself the best in a different way. It would bring unification to the community, and a greater need for speed-runs.
- From the Start Map-Making
Just to be a buying point for impulse buyers, whom look at the back of the case and see from there. I'd also love a warp zone tileset or two, none of the special ones, just castle sets, and half-tones.
Personally, I'd like to more original characters enter the realm of playable characters, and not just be reskins.An idea of mine from another thread.
The runner from exit path. (See: My Idea of Multiplayer)
A character whose generally better than meat boy, but in sprinting everything is treated as a fast-forward version of his regular run, such as traps, dissolving tiles, and gravity, but not the recording time.
A character whose ability allows free movement in the air (360 degrees) for about .3 seconds per contact with a traversable terrain, but moves slowly during that time.
An extremely lightweight character, just to have.
After beating a character's warp zone, players unlock a mini-world or even full world specifically for that character. Personally, I think it would attract customers for the crossing over developers, without spoiling their game, and also, I really enjoyed playing Jill's and Ogmo's warps, and want more double-jumping and air-braking fun.
Also, in the game options, there should be a snap-to-wall slider, which dictates how quickly Meat Boy slides off a wall, ranging from no-stick, to killing-you-every-time-you-try-to-slide-off.
Post your ideas for Meat Boy for Meat-Lovers