unintelligentgenius
Level 0
Posts: 17
|
 |
« Reply #15 on: February 23, 2011, 04:33:42 PM » |
|
F**K! YES! Finally! ... No, I'm not done... sorry- but I have good news! ...Kinda. I've finished the model as well as the UV map and pretty much all texturing. But I've been trying for the past two days to compile the model for Garry's Mod. It goes through, but I had no idea I had to use vertex groups to define materials. For something so simple, it was a bitch, a REAL bitch. Here's a quick snap in Model Viewer. ...Oh, don't worry, the Fetus is there this time! I really started to cut corners here, but I like this one. Here's a snap in Blender. Yeah, as you may have noticed, I didn't really add texture to him. I may later though. What do you think? I'm gonna rig him soon (that's gonna hurt) and I'm planning to start Meat Boy soon.
|
|
|
|
|
Logged
|
|
|
|
|
LeetFruitBoy
|
 |
« Reply #16 on: February 24, 2011, 10:18:58 PM » |
|
I definately prefer the normal mapped one... I dunno it just has a more professional look to it.
|
|
|
|
|
Logged
|
Place is dead it seems. I miss you early 2011 community. I miss you so much.  Feel Free to Call me Jarred or just LFB. Proud member from day 1.
|
|
|
unintelligentgenius
Level 0
Posts: 17
|
 |
« Reply #17 on: February 27, 2011, 07:04:10 PM » |
|
A small preview...Yeah, I made this pretty hastily. A LOT of things aren't final (the missing tooth/black eye/band-aid on his forehead. Also, he has a body, I just didn't feel like showing off the rest of the body. Got to texture him though. Fun fact: the teeth and his hands are "stolen". The hands are modified Dr. Fetus body suit hands, and the teeth I didn't even model! They are from a program (MakeHuman) which auto generates human meshes. I made a "fat" model, and ripped the teeth. The gums I modeled though. Had to make a lot of modifications, though.  Also... As this is a "fan stuff" forum, I've decided I'm probably gonna stop showing updates here until my stuff is complete or close to. I'll make a new thread or something. 
|
|
|
|
|
Logged
|
|
|
|
Psycho_Fox
Level 0
Posts: 57
|
 |
« Reply #18 on: February 27, 2011, 11:12:49 PM » |
|
A small preview...Yeah, I made this pretty hastily. A LOT of things aren't final (the missing tooth/black eye/band-aid on his forehead. Also, he has a body, I just didn't feel like showing off the rest of the body. Got to texture him though. Fun fact: the teeth and his hands are "stolen". The hands are modified Dr. Fetus body suit hands, and the teeth I didn't even model! They are from a program (MakeHuman) which auto generates human meshes. I made a "fat" model, and ripped the teeth. The gums I modeled though. Had to make a lot of modifications, though.  Also... As this is a "fan stuff" forum, I've decided I'm probably gonna stop showing updates here until my stuff is complete or close to. I'll make a new thread or something.  cant you just release a beta dr fetus model? so i can use it on gmod? o yea, i suck at spawnlists and stuff, can u do that too?
|
|
|
|
|
Logged
|
|
|
|
unintelligentgenius
Level 0
Posts: 17
|
 |
« Reply #19 on: February 28, 2011, 02:52:18 PM » |
|
cant you just release a beta dr fetus model? so i can use it on gmod?
o yea, i suck at spawnlists and stuff, can u do that too?
Eh, I'll try... Once I get Meat Boy done to an extent, I'll release Gmod models (Hope to have them rigged, though.) Also, I forgot to mention. I was testing out the new screenshot beta update with Garry's Mod. All shots show my current Dr. Fetus model (Again, not rigged- a t-pose statue) If you want to see them click here.Honestly, I was messing around- so the pictures kinda suck. I'm trying to get a rimlight on the Glass, But I cannot get it to work as of now (to make the glass more pronounced/visible)
|
|
|
|
|
Logged
|
|
|
|
soad667
Level 0
Posts: 81
|
 |
« Reply #20 on: February 28, 2011, 03:31:20 PM » |
|
I love those shots, sucky or not. Can't wait to see more from Meat Boy!
|
|
|
|
|
Logged
|
|
|
|
|
Insani99999
Guest
|
 |
« Reply #21 on: March 04, 2011, 07:44:34 PM » |
|
What program do you use? Just wondering.
|
|
|
|
|
Logged
|
|
|
|
unintelligentgenius
Level 0
Posts: 17
|
 |
« Reply #22 on: March 05, 2011, 01:53:50 PM » |
|
What program do you use? Just wondering.
As every poor man, Blender of course! I use Blender 2.56 for modeling purposes, Gimp 2.6 for image/texture editing, and anything else lying around when I need it. Primarily I focus on Open Source programs (for both that they are free to use and not requiring a license, and the active development and openness.) For Source, I use the SMD import tools (now an add-on for Blender) and standard development tools Source games come with (Source SDK). I haven't had a chance to really use my small knowledge to create something fully, but SMB looked like a neat project to tackle. Here's a small pic of Meat Boy. You may notice the hands are a little weird looking, that's because I'm having such problems UV mapping him properly. The texture is also a work in progress. He's taking longer than I thought.
|
|
|
|
|
Logged
|
|
|
|
|
Insani99999
Guest
|
 |
« Reply #23 on: March 11, 2011, 07:18:43 PM » |
|
What program do you use? Just wondering.
As every poor man, Blender of course! I use Blender 2.56 for modeling purposes, Gimp 2.6 for image/texture editing, and anything else lying around when I need it. Primarily I focus on Open Source programs (for both that they are free to use and not requiring a license, and the active development and openness.) For Source, I use the SMD import tools (now an add-on for Blender) and standard development tools Source games come with (Source SDK). I haven't had a chance to really use my small knowledge to create something fully, but SMB looked like a neat project to tackle. Here's a small pic of Meat Boy. You may notice the hands are a little weird looking, that's because I'm having such problems UV mapping him properly. The texture is also a work in progress. He's taking longer than I thought. Where are you? Did team meat hire someone to kill you?
|
|
|
|
|
Logged
|
|
|
|
unintelligentgenius
Level 0
Posts: 17
|
 |
« Reply #24 on: March 13, 2011, 04:18:26 PM » |
|
What program do you use? Just wondering.
As every poor man, Blender of course! I use Blender 2.56 for modeling purposes, Gimp 2.6 for image/texture editing, and anything else lying around when I need it. Primarily I focus on Open Source programs (for both that they are free to use and not requiring a license, and the active development and openness.) For Source, I use the SMD import tools (now an add-on for Blender) and standard development tools Source games come with (Source SDK). I haven't had a chance to really use my small knowledge to create something fully, but SMB looked like a neat project to tackle. Here's a small pic of Meat Boy. You may notice the hands are a little weird looking, that's because I'm having such problems UV mapping him properly. The texture is also a work in progress. He's taking longer than I thought. Where are you? Did team meat hire someone to kill you? ...55...56...57..5- Oh, a beat! Heh, I'm still ticking! All's well here. But these people wearing black and red suits keep shooting up the place. Saying something along the lines "Your dead... Ja..gen... Whada' tink Meat's paying us for this job, ya lazy bum! Kill him!" Luckily, they are very bad hitmen. But to the point, Still working on it. Messing with Source materials, rigging, restructuring areas I didn't do well. Here's Meat Boy rigged (Not finished) I'm finishing up the left side to create an equal rig on both sides. Then Dr. Fetus, then, well, starting Bandage Girl, and Brownie, and then finally Tofu Boy. I'm still wondering how to go about facial animations (considering the material, I don't want to use Faceposer, but rather, I want to use alternate models (think shape keys in Blender, or sub models in source) to animate different features of the face (eye's blinking, mouth movements) Also, for Garry's Mod, I want to go about a way for Meat Boy to splash blood textures and stuff on walls and floors like in the game. It'll obviously be temporary compared to SMB way of doing things, but it'd be a neat touch. I also have two new pictures of Meat Boy on my Steam account.
|
|
|
|
|
Logged
|
|
|
|
|
Insani99999
Guest
|
 |
« Reply #25 on: March 13, 2011, 05:46:21 PM » |
|
What program do you use? Just wondering.
As every poor man, Blender of course! I use Blender 2.56 for modeling purposes, Gimp 2.6 for image/texture editing, and anything else lying around when I need it. Primarily I focus on Open Source programs (for both that they are free to use and not requiring a license, and the active development and openness.) For Source, I use the SMD import tools (now an add-on for Blender) and standard development tools Source games come with (Source SDK). I haven't had a chance to really use my small knowledge to create something fully, but SMB looked like a neat project to tackle. Here's a small pic of Meat Boy. You may notice the hands are a little weird looking, that's because I'm having such problems UV mapping him properly. The texture is also a work in progress. He's taking longer than I thought. Where are you? Did team meat hire someone to kill you? ...55...56...57..5- Oh, a beat! Heh, I'm still ticking! All's well here. But these people wearing black and red suits keep shooting up the place. Saying something along the lines "Your dead... Ja..gen... Whada' tink Meat's paying us for this job, ya lazy bum! Kill him!" Luckily, they are very bad hitmen. But to the point, Still working on it. Messing with Source materials, rigging, restructuring areas I didn't do well. Here's Meat Boy rigged (Not finished) I'm finishing up the left side to create an equal rig on both sides. Then Dr. Fetus, then, well, starting Bandage Girl, and Brownie, and then finally Tofu Boy. I'm still wondering how to go about facial animations (considering the material, I don't want to use Faceposer, but rather, I want to use alternate models (think shape keys in Blender, or sub models in source) to animate different features of the face (eye's blinking, mouth movements) Also, for Garry's Mod, I want to go about a way for Meat Boy to splash blood textures and stuff on walls and floors like in the game. It'll obviously be temporary compared to SMB way of doing things, but it'd be a neat touch. I also have two new pictures of Meat Boy on my Steam account. Wait, no Commander Video? Or Jill? Or... or... 
|
|
|
|
|
Logged
|
|
|
|
unintelligentgenius
Level 0
Posts: 17
|
 |
« Reply #26 on: March 13, 2011, 06:26:26 PM » |
|
Wait, no Commander Video? Or Jill? Or... or... Well, I was mainly focusing on SMB original characters... BUT... But, I was thinking about Commander Video  , considering I like the Bit.Trip games (Don't like the PC port BEAT, I want to get the others on Wii, but it's modded and I don't have the money currently for WiiWare.) It's still possible for other characters, but don't hold your breath. If it happens it happens, if not, then not.
|
|
|
|
« Last Edit: March 13, 2011, 07:04:55 PM by unintelligentgenius »
|
Logged
|
|
|
|
|
Insani99999
Guest
|
 |
« Reply #27 on: March 15, 2011, 02:11:52 AM » |
|
Wait, no Commander Video? Or Jill? Or... or... Well, I was mainly focusing on SMB original characters... BUT... But, I was thinking about Commander Video  , considering I like the Bit.Trip games (Don't like the PC port BEAT, I want to get the others on Wii, but it's modded and I don't have the money currently for WiiWare.) It's still possible for other characters, but don't hold your breath. If it happens it happens, if not, then not. http://www.garrysmod.org/downloads/?a=view&id=119153Well, looks like someone beat you to it. D:
|
|
|
|
|
Logged
|
|
|
|
Psycho_Fox
Level 0
Posts: 57
|
 |
« Reply #28 on: March 15, 2011, 11:09:58 AM » |
|
Wait, no Commander Video? Or Jill? Or... or... Well, I was mainly focusing on SMB original characters... BUT... But, I was thinking about Commander Video  , considering I like the Bit.Trip games (Don't like the PC port BEAT, I want to get the others on Wii, but it's modded and I don't have the money currently for WiiWare.) It's still possible for other characters, but don't hold your breath. If it happens it happens, if not, then not. http://www.garrysmod.org/downloads/?a=view&id=119153Well, looks like someone beat you to it. D: OH MY FUCKING GAWD I HAVE BEEN WAITING SO LONG FOR THAT
|
|
|
|
|
Logged
|
|
|
|
unintelligentgenius
Level 0
Posts: 17
|
 |
« Reply #29 on: March 15, 2011, 01:05:07 PM » |
|
Wait, no Commander Video? Or Jill? Or... or... Well, I was mainly focusing on SMB original characters... BUT... But, I was thinking about Commander Video  , considering I like the Bit.Trip games (Don't like the PC port BEAT, I want to get the others on Wii, but it's modded and I don't have the money currently for WiiWare.) It's still possible for other characters, but don't hold your breath. If it happens it happens, if not, then not. http://www.garrysmod.org/downloads/?a=view&id=119153Well, looks like someone beat you to it. D: OH MY FUCKING GAWD I HAVE BEEN WAITING SO LONG FOR THAT NooooooOOO! My one shot at semi-something, maybe just a little but still amounts to something in the end fame! Well, I'm not too bummed. I've been lazy about the project (But have still been working on it), but regardless... I'm still going to finish mine. Plus mine still has Dr. Fetus!  I have yet to use his, but they don't seem as complex as mine, at least from the screenshots. Still, I could learn something from these.... *Evil laugh*
|
|
|
|
|
Logged
|
|
|
|
|