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May 19, 2013, 05:59:16 PM
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MeatySkele10
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« on: February 16, 2011, 07:31:45 PM »

I am not asking when the level editor will be released, but will it be released for console (XBLA)? I would really like one but I'm not sure, because usually in cases that games have a PC and Console crossover, the PC would get all of the perks (such as a level editor).
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Psychopath
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« Reply #1 on: February 16, 2011, 07:33:42 PM »

It's PC only.
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MegaMew
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« Reply #2 on: February 16, 2011, 08:24:54 PM »

As for why, its because they can't legally do it on the xbox without either:
A) Gimping it heavily by totally removing the level sharing feature.
or
B) Modding the portal which would take a lot of time, effort, and resources that Team Meat simply doesn't have.

Also Microsoft would probably force a price tag onto it and Team Meat is strongly against selling out.
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MeatySkele10
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I have a very indifferent opinion on this topic.


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« Reply #3 on: February 17, 2011, 01:25:39 PM »

As for why, its because they can't legally do it on the xbox without either:
A) Gimping it heavily by totally removing the level sharing feature.
or
B) Modding the portal which would take a lot of time, effort, and resources that Team Meat simply doesn't have.

Also Microsoft would probably force a price tag onto it and Team Meat is strongly against selling out.

Why does my PC have to be so terrible. 
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MegaMew
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« Reply #4 on: February 17, 2011, 02:11:26 PM »

As for why, its because they can't legally do it on the xbox without either:
A) Gimping it heavily by totally removing the level sharing feature.
or
B) Modding the portal which would take a lot of time, effort, and resources that Team Meat simply doesn't have.

Also Microsoft would probably force a price tag onto it and Team Meat is strongly against selling out.

Why does my PC have to be so terrible. 

Also why is Meat Boy so intensive with its requirements?  My computer can run Portal and stuff fine but I need to drop down to low/med detail for Meat Boy as well as windowed mode.  Its annoying, but at least I can run it at all I guess 
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roboticaust
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« Reply #5 on: February 17, 2011, 07:42:51 PM »

As for why, its because they can't legally do it on the xbox without either:
A) Gimping it heavily by totally removing the level sharing feature.
or
B) Modding the portal which would take a lot of time, effort, and resources that Team Meat simply doesn't have.

Also Microsoft would probably force a price tag onto it and Team Meat is strongly against selling out.

Why does my PC have to be so terrible. 

Also why is Meat Boy so intensive with its requirements?  My computer can run Portal and stuff fine but I need to drop down to low/med detail for Meat Boy as well as windowed mode.  Its annoying, but at least I can run it at all I guess 

It has a lot to do with the quantity of objects and how they are handled by the programming language.  Which translates into how much stuff is cramped into the memory and how much gets processed from the memory 60 times a second.
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MegaMew
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« Reply #6 on: February 17, 2011, 07:45:43 PM »

As for why, its because they can't legally do it on the xbox without either:
A) Gimping it heavily by totally removing the level sharing feature.
or
B) Modding the portal which would take a lot of time, effort, and resources that Team Meat simply doesn't have.

Also Microsoft would probably force a price tag onto it and Team Meat is strongly against selling out.

Why does my PC have to be so terrible. 

Also why is Meat Boy so intensive with its requirements?  My computer can run Portal and stuff fine but I need to drop down to low/med detail for Meat Boy as well as windowed mode.  Its annoying, but at least I can run it at all I guess 

It has a lot to do with the quantity of objects and how they are handled by the programming language.  Which translates into how much stuff is cramped into the memory and how much gets processed from the memory 60 times a second.

Oh, I wasn't actually being serious.  I understand that its really a big game and I know a thing or two about coding and shit (literally a thing or two.  I'm not very good), but its still really frustrating.
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roboticaust
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The game is about meat parkour, not standing still


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« Reply #7 on: February 17, 2011, 07:53:54 PM »

As for why, its because they can't legally do it on the xbox without either:
A) Gimping it heavily by totally removing the level sharing feature.
or
B) Modding the portal which would take a lot of time, effort, and resources that Team Meat simply doesn't have.

Also Microsoft would probably force a price tag onto it and Team Meat is strongly against selling out.

Why does my PC have to be so terrible. 

Also why is Meat Boy so intensive with its requirements?  My computer can run Portal and stuff fine but I need to drop down to low/med detail for Meat Boy as well as windowed mode.  Its annoying, but at least I can run it at all I guess 

It has a lot to do with the quantity of objects and how they are handled by the programming language.  Which translates into how much stuff is cramped into the memory and how much gets processed from the memory 60 times a second.

Oh, I wasn't actually being serious.  I understand that its really a big game and I know a thing or two about coding and shit (literally a thing or two.  I'm not very good), but its still really frustrating.

Most of the games size comes from resources such as audio and graphics.  The actual code takes up only a few kb.  But it all seriousness, it has to do with the game loop (which handles syncing for updating the screen) processing all that data 60 times in a second.  Some games that process a high amount of objects will find creative ways around this to make their game more accessible.  Still doesn't change the fact that if you're using a 5 year old computer that was a piece of junk back when you bought it, you will likely run into issues trying to play this game.  Just because SMB isn't graphically intense doesn't mean it's not processing a lot of data.  Sure, your gpu isn't imploding while running it, but odds are your cpu is.
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MegaMew
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« Reply #8 on: February 17, 2011, 08:13:03 PM »

As for why, its because they can't legally do it on the xbox without either:
A) Gimping it heavily by totally removing the level sharing feature.
or
B) Modding the portal which would take a lot of time, effort, and resources that Team Meat simply doesn't have.

Also Microsoft would probably force a price tag onto it and Team Meat is strongly against selling out.

Why does my PC have to be so terrible. 

Also why is Meat Boy so intensive with its requirements?  My computer can run Portal and stuff fine but I need to drop down to low/med detail for Meat Boy as well as windowed mode.  Its annoying, but at least I can run it at all I guess 

It has a lot to do with the quantity of objects and how they are handled by the programming language.  Which translates into how much stuff is cramped into the memory and how much gets processed from the memory 60 times a second.

Oh, I wasn't actually being serious.  I understand that its really a big game and I know a thing or two about coding and shit (literally a thing or two.  I'm not very good), but its still really frustrating.

Most of the games size comes from resources such as audio and graphics.  The actual code takes up only a few kb.  But it all seriousness, it has to do with the game loop (which handles syncing for updating the screen) processing all that data 60 times in a second.  Some games that process a high amount of objects will find creative ways around this to make their game more accessible.  Still doesn't change the fact that if you're using a 5 year old computer that was a piece of junk back when you bought it, you will likely run into issues trying to play this game.  Just because SMB isn't graphically intense doesn't mean it's not processing a lot of data.  Sure, your gpu isn't imploding while running it, but odds are your cpu is.

Yeah, that's why I've always been turned off by PC gaming.  I like how console games are guaranteed to play well because there aren't any variables.  The only thing I really use my computer for is work and indie games.
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roboticaust
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The game is about meat parkour, not standing still


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« Reply #9 on: February 17, 2011, 08:20:31 PM »

Just did a dry test on the game using a level with the absolute cap of objects and decorations.  It uses only one cpu core (no multi-threading).  It's using about 5% of the cpu in question with about 20 threads (noting I'm running on 6 cores clocked at 4ghz each).  310k of memory, or 340 physical memory if you include temporary space (roughly a third of 1gb since all modern pcs use gbs of memory.  Noting that windows has not been taken into account for its memory usage for those of you trying to run this with 1gb).  Let's put this into perspective... Resident Evil 5 is running at around 10% of my cpu with only 215k (260k physical) memory in use on directx 10 and maxed graphic settings.  I tested both in windowed mode and under as much strain as the games could toss at me.  RE5 I tested during a massive angry mob rush of infected and during a movie scene (which was way lower on both cpu and memory).  I'm sure if I cranked the graphics down some, I could match cpu %, but the memory use would still be drastically lower.  Simply put, this game was not designed to run on whatever ancient piece of tech some of you use as a personal computer.
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MegaMew
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« Reply #10 on: February 17, 2011, 08:27:12 PM »

My computer is pretty mediocre, but its not old so its slightly surprising that Super Meat Boy can't run on high quality.  Aquaria just looks so much prettier (and also has a shit ton of sprites) and it runs in fullscreen.  Again, I totally understand the logic behind it and all the programming shit and yadda yadda yadda, but whatever.
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