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27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 21, 2013, 03:55:21 PM
Team Meat ForumsSuper Meat BoyLevel EditingLevels for Guest Characters inspired by he games they came from
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Author Topic: Levels for Guest Characters inspired by he games they came from  (Read 875 times)
clap2times
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« on: February 17, 2011, 01:19:55 AM »

One thing I hope is done with the level editor:

Remake levels for guest characters from their original games  Meat Boy
Thats one of the first things I want to do with the level editor:
Remake some of the harder levels of VVVVVV  (Remembering the fact that He can jump... might need to be changed a little)
What game (and levels from the game) would you make?

...Veni Vidi Vici anyone?
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Mercury
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« Reply #1 on: February 17, 2011, 01:26:46 AM »

...Veni Vidi Vici anyone?
aw hell no,That level gave me nightmares 
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clap2times
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« Reply #2 on: February 17, 2011, 02:10:53 AM »

...Veni Vidi Vici anyone?
aw hell no,That level gave me nightmares 
Thats the idea 

The only problem is you need to complete the level to post it 
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bwisey
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« Reply #3 on: February 17, 2011, 04:01:56 AM »

I liked to make flywrench inspired levels but it isn't very easy because of the way he controls in SMB. 
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MegaMew
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« Reply #4 on: February 17, 2011, 03:31:34 PM »

I may make a couple puzzle levels in my Josef chapter, but we will see.
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« Reply #5 on: February 17, 2011, 05:26:07 PM »

I tried making Veni Vidi Vici aka Doing Things the Hard Way, but the terminal velocity is SMB is much higher than it is in VVVVVV, ie you fall too fast.
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clap2times
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« Reply #6 on: February 19, 2011, 03:15:55 AM »

I tried making Veni Vidi Vici aka Doing Things the Hard Way, but the terminal velocity is SMB is much higher than it is in VVVVVV, ie you fall too fast.

Hmmm... Might make one based on the concept though
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« Reply #7 on: February 19, 2011, 11:16:37 AM »

Runman. Great game, easy to recreate.

Off Topic: I vote for a runman smiley
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« Reply #8 on: February 19, 2011, 01:34:10 PM »

Runman. Great game, easy to recreate.
No autoscroll in Super Meat Boy, ruins everything.
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« Reply #9 on: February 19, 2011, 01:45:07 PM »

Runman. Great game, easy to recreate.
No autoscroll in Super Meat Boy, ruins everything.

Lava/saws/rapture ooze is pretty close to auto screen scrolling.
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« Reply #10 on: February 19, 2011, 03:01:09 PM »

I definitely enjoyed The Tower level from VVVVVV. I wouldn't mind seeing a whole chapter of levels like that. You might have to use climbing lava/pepto instead of a scrolling screen though.

Edit: Didn't even see that you said the same thing MegaMew. A set of moving saws at the bottom and top would probably work best. That way you can't get too far ahead either.
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