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27138 Posts in 1555 Topics- by 2036 Members - Latest Member: tyleryarnelli

June 17, 2013, 10:32:51 PM
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Author Topic: RockLeeSmile - The Lime Key  (Read 8450 times)
MegaMew
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« Reply #60 on: February 22, 2011, 06:35:04 PM »

Ha ha.  No big deal.  Its your thread, I say do whatever you want with it.
As long as I'm watching the video, I'm going to give some more in depth feedback.

1 and 2 were challenging, but only a couple seconds long so that made them a lot of fun
3 was just fun, and when the fast platforms caught you it was pretty funny
4 was good since it put corner jumping into a very safe scenario
5 I can't judge since I couldn't make the first jump 
6 was awesome.  The level wasn't perfect, but who cares its a throwback level anyways.
7 same as 6.
8 was fun and good, but the path to the key pissed me off.  Maybe make the jump spots wider?
9 like I said before couldn't make the jump  After watching you do it though, the level is absolute genius.
10 I hate orbs.  I can't judge 
11 I loved this one.  So much fun.  Had a great rhythm to it.
12 Awesome visual effects if nothing else.  Pretty standard level though. 
13 Hated this one.  Seemed like total luck for me. though now I see its not.
14 I sucked at this one.  Can't judge 
15 Looked awesome, and it was pretty fun too.
16 Not too hard, but it forced you to go so slowly at parts so not my favorite
17 Couldn't get past the first pod.  Can't judge 
18 I didn't finish this level, but the part I played was fun, and it looks like that trend continues
19 Too many trick jumps for me.  Didn't get far enough.  Love the Meat Boy art though
20 

In retrospect, my initial review may have been a bit too hard on you.  Great chapter, but I could only do about 50% of it 
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roboticaust
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« Reply #61 on: February 22, 2011, 06:39:06 PM »

lol, go play my version of level 20 ;p
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RockLeeSmile
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« Reply #62 on: February 22, 2011, 06:57:42 PM »

Hey thanks MegaMew, I was really happy to see some level-by-level critique. I'm almost astounded that people seem to appreciate the concept behind 9 (invisible block level)... given the way people react to odd levels, I figured it'd be hated, but took the chance anyway.

What you said about each one was actually very helpful even if it was just a short nugget of info.

Thank you so much!
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RockLeeSmile
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« Reply #63 on: June 06, 2011, 06:34:13 AM »

Hey guys, I wanted to post here to let everyone know that these levels (which have been refined where needed) are uploaded to Super Meat World now. I'm still trying to get the chapter uploader to work though so for now they're just individual levels.

My question to you all is... now that we've had some time to let them settle, are these levels still "too fuckin' hard"? At least by contrast (I think Starlight and Jumper Returns are way harder personally).
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GameRoom
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« Reply #64 on: June 06, 2011, 09:31:36 AM »

Yes, they are too fuckin' hard. I don't think I beat a single one.
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PsychedelicEyeball
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« Reply #65 on: June 06, 2011, 02:13:00 PM »

Your chapter would be harder than Starlight. I've finished the latter with relative ease compared to your chapter, which I have yet to fully finish (I have never beaten the level with invisible blocks and this other level littered with saw shooters everywhere, wasn't it Level 17?).

However, it's easier than Jumper Returns. I've finished close to the entirety of the first 3 chapters, but I've only beaten one level in Max Jumper in total (I've even did that in one of my Super Meat World videos!). This entire chapter is only suitable for robots, not human beings. They involve way too much precision and the difficulty is not compelling at all.
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RockLeeSmile
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« Reply #66 on: June 06, 2011, 09:59:22 PM »

Well, thanks for the replies. I was just honestly curious.
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GameRoom
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« Reply #67 on: June 07, 2011, 10:07:01 AM »

Light world?
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RockLeeSmile
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« Reply #68 on: June 07, 2011, 12:58:41 PM »

Light world?

It's not a bad idea, and it's one I've thought of before... but I just don't think enough people would really care. They'd probably rather I just started something new, wouldn't you think? I mean, I don't really know that, it's just a guess. I also would have a hard time judging how easy is proper with these... they'd probably still end up too hard.
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GameRoom
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« Reply #69 on: June 07, 2011, 01:38:50 PM »

Good point. In that case, you need to start making that something new.
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RockLeeSmile
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« Reply #70 on: July 29, 2011, 03:21:31 PM »

Added Anza's full run videos to the OP.
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GooeyPwnage
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« Reply #71 on: July 30, 2011, 07:45:29 AM »

When I tried to play this it added about 500 deaths to my total death count.

Then I played the next level.
And the next.
And the next.

And then that extra 500 deaths skyrocketed to around 5,000. 
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RockLeeSmile
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« Reply #72 on: July 30, 2011, 09:34:38 AM »

Well, thanks for trying it... hopefully there was some fun in there for you amongst the deaths?
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GooeyPwnage
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« Reply #73 on: July 30, 2011, 09:40:40 AM »

Well, thanks for trying it... hopefully there was some fun in there for you amongst the deaths?
Yes. I enjoy watching meat starting to get mad and boil its head off and then get roasted. Because then I can eat it.
(I could complete many of the levels, it just took a long time)

And by the way, I just want to say that Windmills was WAY too easy compared to all the other levels in the chapter. Though it still was difficult.


And yes, a light world version of the chapter would be nice, but I don't expect it any time soon. Or ever.
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Jarr3tt88
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« Reply #74 on: October 03, 2011, 05:22:32 AM »

....I'm pretty sure I posted in this thread, and put a video of The Dig for you.........I don't know where the post went????
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