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27115 Posts in 1548 Topics- by 1486 Members - Latest Member: sunmig

May 18, 2013, 06:33:09 AM
Team Meat ForumsSuper Meat BoyLevel EditingLevel ShowcaseMy Custom Chapter: Life's A Glitch (Light world versions started! Give Feedback)
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Author Topic: My Custom Chapter: Life's A Glitch (Light world versions started! Give Feedback)  (Read 4057 times)
kyle273
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« Reply #15 on: February 16, 2011, 10:07:42 PM »

Good god these are insane! 

You have a lot of really creative level ideas. Unfortunately, I don't think I could handle them. They make the Kid warpzone look easy.
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« Reply #16 on: February 18, 2011, 08:51:34 AM »

Woah dude! These are awesome!

Too bad I'll never complete them 
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Karoo
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« Reply #17 on: February 18, 2011, 02:29:49 PM »

using the main concept of pusate, I made consumer. its called that because I couldnt figure out how to spell devourer when I named it. yes, there are two bandages, get them both or deal with it.
http://www.mediafire.com/?sk6jqhaf59zr22e

and misile mayhem 2, this is like the light world version of the first one I made, I trashed that one because it was rediculously hard.
http://www.mediafire.com/?o488f1v52vioh8e

see edit below.
« Last Edit: February 18, 2011, 04:15:24 PM by Karoo » Logged

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cousinoer5
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« Reply #18 on: February 18, 2011, 03:49:21 PM »

using the main concept of pusate, I made consumer. its called that because I couldnt figure out how to spell devourer when I named it. yes, there are two bandages, get them both or deal with it.
http://www.mediafire.com/?sk6jqhaf59zr22e

and misile mayhem 2, this is like the light world version of the first one I made, I trashed that one because it was rediculously hard.
http://www.mediafire.com/?o488f1v52vioh8e

Cool levels, I like how you took the concepts a step further! Missile Mayhem was unplayable though due to the spawn time, the missile was right in my face before I could move, you might want to fix that. You should make a thread for your levels, I'm sure you'll get more feedback that way. Meat Boy

In other news, a new level is up, it's called "13 Unlucky Jumps". Unlike most of my levels, there's no special hazards, no gimmicks, just plain old you vs buzzsaws. Good luck with that!

Link: http://www.mediafire.com/?sm86x5amr0jqrcz

(The jump from the starting platform does not count by the way.)
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« Reply #19 on: February 18, 2011, 03:52:55 PM »

oh, mabe I was having too much lag and the first missile was avoidable when I made the level.

-edit-

I feel stupid, I uploaded an older version of the level.
http://www.mediafire.com/?l8cmq5omp99nx2a
that should work.

-edit 2-

you need to use 8-bit meat boy for the shorter spawning animation.
« Last Edit: February 18, 2011, 05:45:08 PM by Karoo » Logged

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cousinoer5
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« Reply #20 on: February 19, 2011, 03:26:09 PM »

I just uploaded a new evil level, it's actually a boss level! I don't want to spoil too much, just play it and see. It's called "Barricade".

http://www.mediafire.com/?o46y47h29x7uu6m

The video will take a while, I want to do it all in one run (I know it's possible, it just gets REALLY hectic at the end), and better yet if it's for uploading it to the official portal, so I may hold off for a bit.
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http://supermeatboy.com/forum/index.php/topic,59.0.html

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http://supermeatboy.com/forum/index.php/topic,660.0.html
cousinoer5
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« Reply #21 on: March 08, 2011, 09:41:35 AM »

Oh hey, it's been a while! I've been doing some other things, but I finally finished up this chapter! Get it here: http://www.mediafire.com/?fb2ct888ddf19b9

Also, give feedback! These aren't the final designs of the level, nothing's perfect, there's always something that could use fixing. I need you guys to help me out on this, whether you love it or hate it, post here explaining what you love or hate. Please?
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Do you scoff at even the cotton alley? If so, this is for you!

http://supermeatboy.com/forum/index.php/topic,59.0.html

If that's not your cup of tea, try this one!

http://supermeatboy.com/forum/index.php/topic,660.0.html
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« Reply #22 on: March 08, 2011, 09:57:19 AM »

I'm liking all of them, desgin and art-wise, but they're not my cup of tea difficulty-wise to be honest. I've 310'd and A+'d the game no problem, but super difficulty, though manageable for me, isn't what i'm personally looking for in the portal.

No chance of a companion even lighter-world version that would showcase your designs to a wider audience? I'd be surprised if many actually finished even half your chapter as is due to the crushing difficulty.
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cousinoer5
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« Reply #23 on: March 08, 2011, 10:04:51 AM »

I'm liking all of them, desgin and art-wise, but they're not my cup of tea difficulty-wise to be honest. I've 310'd and A+'d the game no problem, but super difficulty, though manageable for me, isn't what i'm personally looking for in the portal.

No chance of a companion even lighter-world version that would showcase your designs to a wider audience? I'd be surprised if many actually finished even half your chapter as is due to the crushing difficulty.

Thanks for the feedback. Meat Boy

Yeah, I realize it's not for everyone, I just wanted to get some levels out there for the hardcore players who scoff at the cotton alley.

That said, there is a reason I put the dark world version of the Age of Shadows level in the pack.

(Also, I'm working on another chapter that's easier, it's the second link in my sig, check it out! That reminds me, I haven't done much on that in a while!)
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http://supermeatboy.com/forum/index.php/topic,59.0.html

If that's not your cup of tea, try this one!

http://supermeatboy.com/forum/index.php/topic,660.0.html
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« Reply #24 on: March 08, 2011, 11:54:32 AM »

Hey, grats on getting your chapter done. Weird random coincidence that I had a level called Trinity and a level called Plinko, and that I decided against keeping both of those names before I saw yours.


So I watched all the videos you put up... I've yet to actually try them, but my initial impressions are that you have some amazingly original ideas (I loved the locks over spike blocks, and the multi-level lasers to name a couple), and your decoration skills are great, but the overall package I think may be very off-putting for 99% of the SMB community. I'd consider myself an expert at SMB ( I've Golden God'd twice), and you have every right to call me a hypocrite for the crazy hard stuff I've done in dev mode, but these levels look so hard that I think I would find myself more frustrated than having fun.

"Let it Rain" was a kind of one-off for me (even though it seems people thought all of my first chapter was that hard... idk why), but it looks like your whole chapter is about on par with that and above... I've still never finished the original "Let it Rain" and that's why I made "Gentle Rain", I think my skills have capped. I love a really tough, sometimes even masochistic challenge, but not when I have to be perfect for that long. I think many aspects of your levels are already where the need to be, you just need to chop down the length a little.

I know this isn't what you want to hear, and I'm sorry, I know you worked really, really hard on these and have been doing so for months. I think there are some pretty easy steps you could take to distill down each level to a shorter more bite-sized experience (some don't need this of course), if that's something you feel you'd want to do. I'd be happy to help in any way I can if you did want to go that route.

I will still definitely download and try your chapter and hopefully I will be better than I expect at them, plus there are a few that didn't have videos that I still need to see. Still, I thought as a respected fellow designer, you deserved to hear my honest first impression.

I'll let you know soon.

RockLeeSmile
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cousinoer5
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« Reply #25 on: March 08, 2011, 12:07:13 PM »

Thanks a lot RockLeeSmile, that's why I asked for feedback in 7 different ways in this thread.

Chopping the levels down is something I would really love to do, I'm sure a bunch of my levels go on too long, combined with my breakneck difficulty = ughhhhh. I want something that's possible, but still really tough to get right. I've already chopped one level down dramatically (It's Freaking Brittle), and I'm sure other levels will get that treatment as well (though a couple will still be long, Trinity is long, but I'm thinking it'll be my "4 letter word" level). I appreciate your offer to help, any suggestions you have, I'm open to them. Meat Boy
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http://supermeatboy.com/forum/index.php/topic,59.0.html

If that's not your cup of tea, try this one!

http://supermeatboy.com/forum/index.php/topic,660.0.html
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« Reply #26 on: March 08, 2011, 12:50:27 PM »

I honestly don't know why people want to make super hard levels.

First of all you're shrinking your playerbase massively, and secondly, it's not even that much of a challenge to design abusrdly hard levels - just spam hazards, or speed them up, or make the safe zones miniscule. The design difficutly in my mind comes in making levels that are challenging for other reasons, yet still fair, original and enjoyable.

So I think by doing super hardcore levels people limit themselves as designers, yet also slash their potential audience, so I don't personally see the attraction.

Again, i'm not a bad SMB player by any account as I 100% A+'d it a few days after release, but i'm over hardcore levels now, and would be happy if The Kid Expert Remix was the last one I played. I want something fresh now.
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« Reply #27 on: March 08, 2011, 01:41:04 PM »

I can Golden God the game, I even beat RockLeeSmile's "Gentle Rain" and yet I couldn't finish any of these levels (Keycatastrophe and Crumbling Cavern were the only ones I've been close to beat).

You have some great ideas, like the elevator level, the "caught between two lasers" obstacle course level and the "Quick Man" level. The levels look pretty good and are appealing to the eyes. However, they're all ruined by the extreme difficulty that you have going here. The jumps required are way too precise (the biggest offender being "Unlucky Jumps") and there is no room for any kind of mistake anywhere. Making a hard level is pretty easy, but making a hard level that is challenging AND fun is a different story. Some of the elements are there, but they have to be tweaked quite a bit to make the levels reasonable in difficulty. The Quick Man level would be greatly enhanced by making the locks fade away slower, for instance.

Additionally, the Plinko level really lags a lot once that there's a lot of fireballs on the screen. Might want to watch out for that.

I didn't enjoy playing those levels and I hardly believe that anyone will. Sorry if I'm being harsh, but I'm calling this the way I perceive it.
« Last Edit: March 08, 2011, 01:48:08 PM by PsychedelicEyeball » Logged

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cousinoer5
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« Reply #28 on: March 08, 2011, 03:41:22 PM »

Thanks for the quick feedback, everyone. Since I don't like just deleting stuff, I'm keeping Life's a Glitch up so I can look back and shudder at how evil I was.

About the light world, that's starting RIGHT NOW!

This is a test right now, since Psychedelic pointed out unlucky jumps, that was the first choice.

For this level, I made subtle changes (the changes will be more dramatic for others, this one has a good length though, I just needed to make it more forgiving). Every place you wall jump off of is now 2 blocks high, giving you much more room for error, I was able to legitimately complete the level in a few tries after making the change. Test it out and give feedback please:

http://www.mediafire.com/?b678ie8szekaqdq

(NSAG stands for Not Such a Glitch)

Once this gets off the ground, I'll start a new thread for it.

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Do you scoff at even the cotton alley? If so, this is for you!

http://supermeatboy.com/forum/index.php/topic,59.0.html

If that's not your cup of tea, try this one!

http://supermeatboy.com/forum/index.php/topic,660.0.html
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« Reply #29 on: March 08, 2011, 04:52:45 PM »

Post this on the Sticky Thread! I'll put it on the OP!
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