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27138 Posts in 1555 Topics- by 2037 Members - Latest Member: Porkley

June 19, 2013, 03:33:40 AM
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Author Topic: Super Meat Boy Stats 1.8  (Read 26877 times)
Juzz
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« Reply #30 on: February 22, 2011, 09:29:54 AM »


I wish he posted this topic url instead google code url because i see 92 people downloaded it and nobody posted something in here for feature request etc. Because they don't know this topic url. Actually i will write this topic url to google code page :)
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Juzz
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« Reply #31 on: February 22, 2011, 02:04:32 PM »

SMBStats 1.3.0.0 Beta changes:

-Added bandage exist information. (Showing grayscale bandage icon if you don't got bandage already)
-Added auto load last save game file setting. (When you open application it will open last opened save game file automatically) These settings stored in Settings.ini file.
-Added right click menu to chapters and levels section for be able to copy only one chapter/level info.
-If level is completed and not received grade a then showing empty red rectangle icon in Grade A column.

and some fixes.

I don't added warp exist icon because 10x10 grayscale icon looking very similar to dark purple warp icon.
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Karoo
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lol, "Girl Boy" achivement


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« Reply #32 on: February 22, 2011, 02:19:53 PM »

just realised, could use a check for updates thing, and for greyscale warp you could make it the outline or use red portals. for which character you beat it with it could log on to the steam leaderboards and check there, not sure how that would work.
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my random super meat boy level colection:
http://www.mediafire.com/?njqdjcj194t59
BIZaGoten
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Meaty Donuts!


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« Reply #33 on: February 22, 2011, 02:21:27 PM »

OMG Amazing thing you got there Meat Boy Any chance that there can be one for the Xbox players?  

Is it possible to copy save game files to usb disk etc. from xbox? So you can copy save game file to pc and load it with this application. But i'm not sure is save game files similar or not.

Edit:
I'm thinking to add signature image creator but my photoshop skills (or i can say "I'm lazy to install photoshop :P") not good for make background image of this signature.

I can't copy stuff from my xbox to a USB D: darn...any chance you can make a "manual player"? Like make a player with no stats and edit his stats? I could tell mine then :P
« Last Edit: February 22, 2011, 02:35:52 PM by BIZaGoten » Logged

Golden God on XBLA and PC
Juzz
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« Reply #34 on: February 22, 2011, 02:32:06 PM »

just realised, could use a check for updates thing, and for greyscale warp you could make it the outline or use red portals. for which character you beat it with it could log on to the steam leaderboards and check there, not sure how that would work.

For auto update feature web hosting is required, checking google code download page is not good idea. Also for like this little application i don't think auto updater is required.

I don't think steam leaderboard check can work without use steamworks api and it won't be legal for us to use also doing 310 different request for get all levels will be bad. Example this is 1-7 highscore url: http://steamcommunity.com/id/ww/stats/SuperMeatBoy?tab=leaderboards&lb=28838
If you change id of this leaderboard to one up to 28839 it wont work. (You can't test it because profile is friend only i'm just giving example)

I'm not sure is steam have api for see leaderboards etc.
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Im not a SUPERHERO
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« Reply #35 on: February 22, 2011, 04:08:57 PM »

awesome app!
I like it
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EmmaWatsonsBF
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« Reply #36 on: February 22, 2011, 05:33:45 PM »

This is really neat!

What exactly does it mean if I have no time next to a warp zone? I have all 5.000s except for The Kid warp zone. Will running that warp zone add 15 seconds to my time?
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Juzz
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« Reply #37 on: February 22, 2011, 05:43:01 PM »

This is really neat!

What exactly does it mean if I have no time next to a warp zone? I have all 5.000s except for The Kid warp zone. Will running that warp zone add 15 seconds to my time?

Something wrong with kid memory address in savegame file. Probably it is saved in another place unlike other warp zones. So don't worry about it. It is looking not completed for everybody in application.
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valzi
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I am an orange.


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« Reply #38 on: February 22, 2011, 05:59:19 PM »

I just thought of a feature I'd love to see. For each level, the stats reader displays the player's time and the par time. It would be nice to see how many seconds better than par time the player did.

For example, I have 1.016 seconds on 1-1 and the par time is 3.000 seconds. The difference is 1.984 seconds, so the new column would display 1.984.

A second feature request: Display the sum of all par times to create a game par time. Then display the player's total time. Maybe this should only display if the player has completed all levels. Or perhaps only the beaten levels' par time would be added, rather than displaying the entire game's par time.
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<-- That's it. I don't want any more Iron Man runs.

http://smbstats.muffinz.eu/valzi
EmmaWatsonsBF
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« Reply #39 on: February 22, 2011, 08:59:32 PM »

That first feature is a waste of time.
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kyle273
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« Reply #40 on: February 23, 2011, 12:06:54 AM »

Nice program.

Please change the %'s from an int to a float. It would be nice to have a bigger range (2 decimal places would be awesome)

Any way to lock the box where the stats are complied? You can type in it atm.

I'll be watching this!
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F8 Guide to Devmode
Check out my map pack:
SkyShip!
valzi
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I am an orange.


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« Reply #41 on: February 23, 2011, 12:15:26 AM »

That first feature is a waste of time.

You know what else is a waste of time? Doing the math without the program - unless of course you're just not interested in knowing.

The first feature is the same as the second feature, except it's for levels instead of the whole game. I'm not sure why the first would be a waste of time but the second wouldn't be... however I do prefer the second feature as well.
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<-- That's it. I don't want any more Iron Man runs.

http://smbstats.muffinz.eu/valzi
Patashu
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« Reply #42 on: February 23, 2011, 12:23:17 AM »

Par times aren't particularly interesting times to speedrunners though
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Me and my brother's custom levels: http://supermeatboy.com/forum/index.php/topic,340.0.html
My youtube account for stepmania/ddr/super meat boy/other stuff: www.youtube.com/user/patashu
Kaede
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« Reply #43 on: February 23, 2011, 06:10:56 AM »

A better time reference would be the players' median, average, best times and other global stats, but we don't have them and even if we did, cheated times would ruin them, so par times are the only reference times at hand...
« Last Edit: February 23, 2011, 06:19:07 AM by Kaede » Logged
Juzz
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« Reply #44 on: February 23, 2011, 11:57:03 AM »

I just thought of a feature I'd love to see. For each level, the stats reader displays the player's time and the par time. It would be nice to see how many seconds better than par time the player did.

For example, I have 1.016 seconds on 1-1 and the par time is 3.000 seconds. The difference is 1.984 seconds, so the new column would display 1.984.

A second feature request: Display the sum of all par times to create a game par time. Then display the player's total time. Maybe this should only display if the player has completed all levels. Or perhaps only the beaten levels' par time would be added, rather than displaying the entire game's par time.

Adding first feature require another column in list and i don't want to make window more wide.

For second feature, I added total par times near total time but am i supposed to add only completed levels par times?

Nice program.

Please change the %'s from an int to a float. It would be nice to have a bigger range (2 decimal places would be awesome)

Any way to lock the box where the stats are complied? You can type in it atm.

I'll be watching this!


Okey i did it.

Code:
Total deaths: 10326
Total time / Total par time (Light & Dark): 3167,184 / 5441,500  58,20%
Total progress: 368 / 410  89,76%
Total completed: 278 / 310  89,68%
Total light completed: 125 / 125  100,00%
Total dark completed: 102 / 125  81,60%
Total warp completed: 51 / 60  85,00%
Total bandages: 90 / 100  90,00%
Total light grade a: 124 / 125  99,20%
Total dark grade a: 92 / 125  73,60%

Is this formatting good?
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