kyle273
Level 0
Posts: 73
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« Reply #45 on: February 23, 2011, 03:31:06 PM » |
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Looks pretty good. A few questions. Does the game par time calculate only on levels that have been passed, or is it just a standard value? Is there any way to color the text green or red depending if you are under or over par? That would be pretty cool.
Thanks for the %'s!
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valzi
Level 2
 
Posts: 221
I am an orange.
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« Reply #46 on: February 23, 2011, 03:35:34 PM » |
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For second feature, I added total par times near total time but am i supposed to add only completed levels par times?
Only par time for completed levels, I would think. Thanks for adding this! Total deaths: 10326 Total time / Total par time (Light & Dark): 3167,184 / 5441,500 58,20% Total progress: 368 / 410 89,76% Total completed: 278 / 310 89,68% Total light completed: 125 / 125 100,00% Total dark completed: 102 / 125 81,60% Total warp completed: 51 / 60 85,00% Total bandages: 90 / 100 90,00% Total light grade a: 124 / 125 99,20% Total dark grade a: 92 / 125 73,60% Is this formatting good? It's good except for the commas. They should be periods. 73.60%, for example.
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Juzz
Level 0
Posts: 79
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« Reply #47 on: February 23, 2011, 03:52:08 PM » |
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For second feature, I added total par times near total time but am i supposed to add only completed levels par times?
Only par time for completed levels, I would think. Thanks for adding this! Total deaths: 10326 Total time / Total par time (Light & Dark): 3167,184 / 5441,500 58,20% Total progress: 368 / 410 89,76% Total completed: 278 / 310 89,68% Total light completed: 125 / 125 100,00% Total dark completed: 102 / 125 81,60% Total warp completed: 51 / 60 85,00% Total bandages: 90 / 100 90,00% Total light grade a: 124 / 125 99,20% Total dark grade a: 92 / 125 73,60% Is this formatting good? It's good except for the commas. They should be periods. 73.60%, for example. Commas and periods automatically added, i mean it is country based (Using your computer language format). In my computer it is looking commas and will be look periods in your computer. Valzi you talking about total par time? It is for all levels. But i will make it for only completed levels if you want. I'm not sure about what to choice. Is there any way to color the text green or red depending if you are under or over par? That would be pretty cool. I think red and green texts will be look bad in list.
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valzi
Level 2
 
Posts: 221
I am an orange.
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« Reply #48 on: February 23, 2011, 04:50:49 PM » |
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Valzi you talking about total par time? It is for all levels. But i will make it for only completed levels if you want. I'm not sure about what to choice.
Yes. It would make sense for it to be for only completed levels so you actually have something to compare against.
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Akbalder
Level 0
Posts: 14
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« Reply #49 on: February 24, 2011, 01:54:19 AM » |
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Would you consider adding an option to export a HTML page with all our stats ?
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valzi
Level 2
 
Posts: 221
I am an orange.
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« Reply #50 on: February 24, 2011, 07:56:41 AM » |
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I personally would never use that, but it does seem to be a popular stats program option.
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Juzz
Level 0
Posts: 79
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« Reply #51 on: February 24, 2011, 11:13:29 AM » |
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Would you consider adding an option to export a HTML page with all our stats ?
You can use text version of stats (Copy all) for html page. But if you have example template, i can try.
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jaime_lex
Level 0
Posts: 14
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« Reply #52 on: February 24, 2011, 02:15:43 PM » |
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Excellent work ... congratulations  Recommendation: Showing grayscale warpzone icon if you don't got warpzone already
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Mythical Meat
Level 0
Posts: 17
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« Reply #53 on: February 24, 2011, 02:19:14 PM » |
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Can anybody give me a quick overview of what this is actually used for, im a little slow with all of this atm 
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[:)]
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Juzz
Level 0
Posts: 79
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« Reply #54 on: February 24, 2011, 04:13:17 PM » |
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Excellent work ... congratulations  Recommendation: Showing grayscale warpzone icon if you don't got warpzone already  I added it but grayscale warpzone icon not looking very good. Can anybody give me a quick overview of what this is actually used for, im a little slow with all of this atm  For be able to see your progress/stats/times without open smb. Also you can copy these infos easily for share with your friends. Edit: SMBStats 1.4 released.
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« Last Edit: February 26, 2011, 05:15:10 PM by Juzz »
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justdmg
Fresh Meat
Posts: 3
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« Reply #55 on: February 27, 2011, 11:13:54 PM » |
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Is there any way to represent the glitch levels (like maybe through Steam achievement data) or is that outside the scope of the gamedata file?
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PyRo
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« Reply #56 on: February 27, 2011, 11:25:08 PM » |
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What did you do/change in this new version? Was it Total time / Total par time ?
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Akbalder
Level 0
Posts: 14
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« Reply #57 on: February 28, 2011, 03:00:20 AM » |
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Would you consider adding an option to export a HTML page with all our stats ?
You can use text version of stats (Copy all) for html page. But if you have example template, i can try. I wrote a basic template which matches your interface. I think that it is easier to read than plain text.
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juxtapose519
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« Reply #58 on: February 28, 2011, 08:23:45 AM » |
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I added it but grayscale warpzone icon not looking very good.
It does look a little weird, but I think it's important to have. Maybe make it slightly transparent so it's not as dark? Also, congrats on 1.4. It's really looking great.
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Juzz
Level 0
Posts: 79
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« Reply #59 on: February 28, 2011, 10:15:24 AM » |
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Would you consider adding an option to export a HTML page with all our stats ?
You can use text version of stats (Copy all) for html page. But if you have example template, i can try. I wrote a basic template which matches your interface. I think that it is easier to read than plain text. It is looking very good. Maybe we must make web based SMBStats :) So peoples can upload their savegame files and it will be generated automaticly. By the way i'm not sure how to use this template. It will require too much manual html tag editing. http://www.antlr.org/wiki/display/ST/ExamplesMaybe i must use this but i'm not sure how to use it. What did you do/change in this new version? Was it Total time / Total par time ?
I don't wrote change log because i don't remember whats changed from last version and haven't much new features. Warp exist icon (grayscale), Total par time, Multi copy for levels (You can hold ctrl or shift for be able to select multi levels and right click -> Copy), showing loaded savegame path in title, next button near level type. These i can remember. Is there any way to represent the glitch levels (like maybe through Steam achievement data) or is that outside the scope of the gamedata file?
I know what changing when you complete glitch levels. Invalid time (1.0E+8) changing to 0. But i don't know where glitch unlock info is stored so i can't add it.
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« Last Edit: February 28, 2011, 04:32:22 PM by Juzz »
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