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May 23, 2013, 08:34:13 AM
Team Meat ForumsSuper Meat BoyLevel EditingAn open letter to Edmund and/or Tommy
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Psychopath
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« on: February 21, 2011, 08:51:33 PM »

Team Meat,

I was browsing through old videos I had favorited on youtube and decided to take a look at this once again, back when SMB was planned for Q1 of 2010 for Wiiware. One thing I had noticed in that teaser trailer was that there were forced autoscroll stages like those that existed in the flash game. For nostalgia's sake, I went back and played the flash game through from front to back and noticed that there were also stages that had single-direction scrolling like the original Super Mario Bros, but vertical (you can go up, but go down and you die).

My questions are as follows:
  • Was there any technical reason for axing the forced autoscrolling mechanic and the single-direction scrolling or was their removal based upon preference?
  • Were the twin-rows of sawblades (see: 3-12x Hellevator) and/or the rising floor/advancing wall (see: 7-13x Bleach and 1-19x Queener) spiritual successors to the forced autoscrolling and/or single-direction scrolling, respectively?
  • And, last question, is there any possibility of those making a reappearance in the future or were the mechanics scrapped to never be revisited?

Thank you, in advance, for your time,
Austin "Psychopath" B.

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Chilblain
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« Reply #1 on: February 21, 2011, 10:15:17 PM »

HAHA I KNOW YOUR FIRST NAME AND LAST INITIAL I WILL BLACKMAIL YOU NOW OK

But on a serious note, I'm also kind of interested in this. What happened to the scrolling levels?
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edmund
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« Reply #2 on: February 22, 2011, 04:09:42 AM »

Was there any technical reason for axing the forced autoscrolling mechanic and the single-direction scrolling or was their removal based upon preference?


Its actualy still in devmode, we took it out because the issues it caused with open levels where th level scrolled but there was nothing to kill you behind the camera, so if youd jump outside it it felt weird that it would kill you instantly and the camera would shutter when youd go faster then the camera was scrolling.


Were the twin-rows of sawblades (see: 3-12x Hellevator) and/or the rising floor/advancing wall (see: 7-13x Bleach and 1-19x Queener) spiritual successors to the forced autoscrolling and/or single-direction scrolling, respectively?

Yes, moving wall hazards were just better then camera scrolling, due to issues mentioned above.

And, last question, is there any possibility of those making a reappearance in the future or were the mechanics scrapped to never be revisited?

I believe you can still place camera way points when in camera mode in devmode, place nodes and set their timers just like way points for objects.
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Patashu
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« Reply #3 on: February 22, 2011, 04:34:35 AM »

it's possible to make an autoscroller using devmode by setting camera waypoints. you can even make it zoom in and out
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« Reply #4 on: February 22, 2011, 02:00:45 PM »

yes, you can still do that. I want to make a level where you run straight and every few seconds the camera jults up so you need to jump.
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« Reply #5 on: February 22, 2011, 02:27:01 PM »

Jesus, Meat Boy used to move fucking fast (either that or Bandage Girl cried for help really slowly  )
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« Reply #6 on: February 22, 2011, 02:30:41 PM »

I always just thought levels like hellevator and choke were the replacements.
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Patashu
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« Reply #7 on: February 22, 2011, 04:15:13 PM »

yes, you can still do that. I want to make a level where you run straight and every few seconds the camera jults up so you need to jump.

That would be cool
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edmund
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« Reply #8 on: February 23, 2011, 02:34:53 AM »

man that video is so shitty.

we had to put it together in a few hours and my recording software fucked up the speed... thats why its so damn fast.

that was about 2 months of development at that point.. god i dont know how the hell we finished this game..
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The Pope
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« Reply #9 on: February 23, 2011, 04:49:05 AM »

thats a lot for 2 months
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