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MegaMew
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« Reply #15 on: February 24, 2011, 04:12:52 PM » |
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I didn't get a sneak peek. I just asked him "Hey where's brownie" when he showed that image. "I knew I forgot someone!" and then he added him.
Gotcha. The thing that threw me off was the lack of tweet explaining the lack of Brownie.
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NovaSilisko
Level 2
 
Posts: 269
That guy who finally beat the game
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« Reply #16 on: February 24, 2011, 04:56:25 PM » |
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Here, this will clear it up: 
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roboticaust
Level 3
  
Posts: 319
The game is about meat parkour, not standing still
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« Reply #17 on: February 24, 2011, 04:59:49 PM » |
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Here, this will clear it up:  Thank you. So three 20 level chapters for all? Or can people who are good at it like yourself get unlocked from the limitation? 
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NovaSilisko
Level 2
 
Posts: 269
That guy who finally beat the game
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« Reply #18 on: February 24, 2011, 05:03:35 PM » |
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 He means THREE to TWENTY levels. Anywhere in between THREE and TWENTY. Hence the -.
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RockLeeSmile
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« Reply #19 on: February 24, 2011, 05:05:48 PM » |
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So the only one you can't do is a 2 level set? lol...
Also since this has become the official level editor feature posting area, there will be no fill tool or undo button in the initial release, and no universal tileset maybe ever.
Me: "Will there be an undo button in the level editor? What about a fill tool? Last thing, universal tile set? TY!"
Edmund: "not in the initial update, and no"
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roboticaust
Level 3
  
Posts: 319
The game is about meat parkour, not standing still
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« Reply #20 on: February 24, 2011, 05:09:43 PM » |
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Thank the heavens that shine upon our meaty glory. This is great news.
And yes, 3 level minimum sounds about right since mini-chapters to showcase ideas are totally encouraged.
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MegaMew
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« Reply #21 on: February 24, 2011, 05:33:07 PM » |
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Also music will be determined by the tileset "at launch". Bandages have no purpose "at launch" Levels can only be played by the 1 intended character "at launch" I think this is going to be quite the editor "some time after launch" 
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RockLeeSmile
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« Reply #22 on: February 24, 2011, 05:40:12 PM » |
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Yeah... good thing it didn't "launch" in mid January or it would have had... less features than dev mode? 
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edmund
TEAM MEAT
Level 1

Posts: 103
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« Reply #23 on: February 24, 2011, 05:49:09 PM » |
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btw there is a fill tool. just shift select an area and hit F i believe. it should fill that area with your selected tile -Edmund
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RockLeeSmile
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« Reply #24 on: February 24, 2011, 06:00:48 PM » |
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btw there is a fill tool. just shift select an area and hit F i believe. it should fill that area with your selected tile -Edmund
Ouch, I just got burned.  The good kind though.
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roboticaust
Level 3
  
Posts: 319
The game is about meat parkour, not standing still
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« Reply #25 on: February 24, 2011, 06:10:36 PM » |
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Lol, even I knew about the fill button.
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RockLeeSmile
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« Reply #26 on: February 24, 2011, 06:18:24 PM » |
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Lol, even I knew about the fill button.
Thanks for helping rockstar  
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roboticaust
Level 3
  
Posts: 319
The game is about meat parkour, not standing still
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« Reply #27 on: February 24, 2011, 06:21:26 PM » |
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Lol, even I knew about the fill button.
Thanks for helping rockstar   I assumed you knew since you've got more experience with the editor. Plus the newer video guides briefly touch on it at one point. Kinda assumed knowledge was shared in the early days of devmode since that's where I picked up most of it.
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MegaMew
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« Reply #28 on: February 24, 2011, 06:22:55 PM » |
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Yeah, I knew there was a fill option. When I was trying to learn that was one of the first things the videos taught 
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RockLeeSmile
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« Reply #29 on: February 24, 2011, 07:29:47 PM » |
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Problem was I had started before the videos and didn't really watch them closely. I usually spent hours chatting with people over Steam exchanging ideas and findings... I guess I missed that one. On the upside, I made a new map... 
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