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27118 Posts in 1549 Topics- by 1996 Members - Latest Member: thegoodboy03

May 25, 2013, 02:15:14 PM
Team Meat ForumsSuper Meat BoyLevel EditingLevel ShowcaseCustom Chapter - Remnants (20 Normal levels with 20 Darkworld Versions!)
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Author Topic: Custom Chapter - Remnants (20 Normal levels with 20 Darkworld Versions!)  (Read 9725 times)
LeFlow
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« Reply #45 on: March 06, 2011, 10:32:49 AM »

Hey guys! i havent named the levels yet so if you check them out,
see if you can help me out a little! Il give you a bandage!

For lvl 6 I'd go with "Anemoi" (Wikipedia: "In Greek mythology, the Anemoi (in Greek, Ἄνεμοι — "winds") were wind gods who were each ascribed a cardinal direction, from which their respective winds came")  

[Edit]
Don't know where you added the new lvls, I was talking about that one:
http://i54.tinypic.com/anc2o3.png 
« Last Edit: March 06, 2011, 10:42:29 AM by LeFlow » Logged

Cara bella, cara mia bella! Mia bambina, o Chell! Ché la stimo, ché la stimo. O cara mia, addio! La mia bambina cara, perché non passi lontana? Sì, lontana da Scïenza, cara, cara mia bambina? Ah, mia bella! Ah, mia cara! Ah, mia cara! Ah, mia bambina! O cara, cara mia...
Code92
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« Reply #46 on: March 06, 2011, 10:33:44 AM »

Thanks for the feedback! (replay to PsychedelicEyeball)

So yeah i knew about that shortcut on level 12 and i made the saw bigger. I couldnt get through so i tought the gap was too small, but if you made it, it will be fixed in the next update

On the other hand i didnt see the obvious shortcut on level 11 so thank you for that one ^^

And level 13. Alot of backtracking i know and its a long level but, its not too hard, witch is why its long. Maby its not what ppl like most? il see if i do something about it or drop it from the chapter.

But thanks for the positive stuff Meat Boy Ive never made a full chapter before so im trying my best to make diffrent but fun and challenging levels. Yeah i havent seen any custom levels witht the "button blocks" as i call them so want more of those? il possibly have more
« Last Edit: March 06, 2011, 10:36:36 AM by Code92 » Logged

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Code92
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« Reply #47 on: March 06, 2011, 10:42:21 AM »

Quote
For lvl 6 I'd go with "Anemoi" (Wikipedia: "In Greek mythology, the Anemoi (in Greek, Ἄνεμοι — "winds") were wind gods who were each ascribed a cardinal direction, from which their respective winds came")  

Thanks! "Anemoi" for lvl 6? wich means winds? hm, it says on wikipedia:
"Wind is the flow of gases on a large scale."

I dont see the connection, but its a cool name so maby il have it ^^

HERE YOU GO!

Edit: yeah thats still level 6, i think x)

Second edit: yeah i like it so il have it!
« Last Edit: March 06, 2011, 10:52:41 AM by Code92 » Logged

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LeFlow
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« Reply #48 on: March 06, 2011, 10:47:19 AM »

Just added the picture in my previous post, so you know which one I'm talking about.
I felt like I had to go in every cardinal direction on that lvl, thats how I came up with that.
Also I think it fits the theme  

"In Greek mythology, the Anemoi (in Greek, Ἄνεμοι — "winds") were wind gods who were each ascribed a cardinal direction, from which their respective winds came"
« Last Edit: March 06, 2011, 10:49:27 AM by LeFlow » Logged

Cara bella, cara mia bella! Mia bambina, o Chell! Ché la stimo, ché la stimo. O cara mia, addio! La mia bambina cara, perché non passi lontana? Sì, lontana da Scïenza, cara, cara mia bambina? Ah, mia bella! Ah, mia cara! Ah, mia cara! Ah, mia bambina! O cara, cara mia...
Code92
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« Reply #49 on: March 12, 2011, 06:43:34 AM »

Update number 4.5!
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carnivore-x
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« Reply #50 on: March 12, 2011, 07:41:13 AM »

These look awesome!

Pit stop is already a level name in game, so I wouldn't recommend using that.

Also, the pic for Inspector isn't working.

I'll see if I can come up with a name for the final level.
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Code92
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« Reply #51 on: March 12, 2011, 07:52:38 AM »

These look awesome!

Pit stop is already a level name in game, so I wouldn't recommend using that.

Also, the pic for Inspector isn't working.

I'll see if I can come up with a name for the final level.

Thanks Meat Boy
Oh thanks for the tip, then itll be "Transition"!

Allso the shot for "investigator"  is fixed.
im not sure on the level name for that one
"Keycode" maby? i feel like "Investigator" dosnt have a point to it
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taviow
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« Reply #52 on: March 12, 2011, 09:46:35 AM »

The last level could be named "Relief" as it would be fairly long, start harder than most and get easier over time. How it works is you feel better and better as you get through it until you are *relieved* you lasted so long and the last 15-30 seconds are a breeze.

You could also name it "Release" or "Freedom", the idea being that you've gone through the entire chapter and you're "finally" done with it (in a good way). Meat Boy

It could even look like a fortress-type level in which you're stuck inside in the beginning, and it ends outside, if you have not done that already.
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Code92
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« Reply #53 on: March 12, 2011, 10:41:49 AM »

The last level could be named "Relief" as it would be fairly long, start harder than most and get easier over time. How it works is you feel better and better as you get through it until you are *relieved* you lasted so long and the last 15-30 seconds are a breeze.

You could also name it "Release" or "Freedom", the idea being that you've gone through the entire chapter and you're "finally" done with it (in a good way). Meat Boy

It could even look like a fortress-type level in which you're stuck inside in the beginning, and it ends outside, if you have not done that already.

Awesome! yeah you got the right idea man Meat Boy
Even what other ppl may come up with, im pretty sure im gonna go for this :)
Well, i got ideas going on, not sure if itll go exactly like hard then easy but rather hard then hard xD jk, stay tuned ^^
Thank you, here is a bandage!
« Last Edit: March 14, 2011, 03:39:06 AM by Code92 » Logged

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Stokes
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« Reply #54 on: March 12, 2011, 02:16:29 PM »

I have played through the first 9 levels.  These levels are very good, though I do have a slight problem with two of them.

Route 1 was fun despite my aversion to 1 block jumps.  I didn't write down my time but it was somewhere around 10 seconds.

Watch Out was fun. I finished it at around 12.75.  Probably less.  These times I wrote down are what I saw when I touched Bandage Girl. I have no problems with this level and you might be happy to know that I had quite a few nasty words for the second saw from the right.

Clockwork was fun. I finished it at around 6.6 seconds. I don't think I finished the level the way you wanted me to. That doesn't mean I'd like you to change anything about it. 

Fortress was a very fun level.  I finished it at around 13.6 seconds. My suggestion would be to hang a vertical two block wall from a chain between the far right saws to give more of an indication to where you need to go.

Investigator stinks, and I don't like it. I finished it at around 32 seconds.  Maybe this should be one that you throw at the end of the chapter.  Long levels like these remind me of a Mitch Hedberg joke.  Do you know why commercials for above ground pools are only 30 seconds long? Because that is the maximum amount of time that you can have fun in an above ground pool. My suggestion would be to wipe the entire third key path off the map.

Anemoi is an okay level.  I didn't know where to go after getting the first key. Also I'm not a fan of the crumbling blocks.  I finished at around 31 seconds and for some reason I didn't mind the length of it.

By the Pool was another fun level. Well designed. My time was about 17.6 seconds. I have no problems with this one.

Anemometer was a fun level.  It looks like it might be a fun, competitive speed run level. I finished in about 11.8 seconds. I would actually encourage making the top path blocks crumbling blocks.

Stress was an okay level.  The last button is awkward and might need to last a bit longer, but I suppose that's part of the challenge.  Either way I finished it in 25.8 seconds. I would suggest either putting saws or crumbling blocks in the wide space above the first room.  In it's current state, falling through that gap = Switch character restart for me.

I'll finish the rest later.
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Code92
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« Reply #55 on: March 12, 2011, 04:24:10 PM »

Thanks for the feedback Meat Boy
Clockwork was fun. I finished it at around 6.6 seconds. I don't think I finished the level the way you wanted me to. That doesn't mean I'd like you to change anything about it. 
How you are supposed to get back to bandage girl is to stay on the top button block platform then when it gos away you fall down to the bottom one. If you found another way please tell :)

Anemoi is an okay level.  I didn't know where to go after getting the first key. Also I'm not a fan of the crumbling blocks.  I finished at around 31 seconds and for some reason I didn't mind the length of it.
Yeah i dont know exactly how to make it more clear on where to go, change it if i think of something. The crumbling blocks? part of the challange. ;)

Stress was an okay level.  The last button is awkward and might need to last a bit longer, but I suppose that's part of the challenge.  Either way I finished it in 25.8 seconds. I would suggest either putting saws or crumbling blocks in the wide space above the first room.  In it's current state, falling through that gap = Switch character restart for me.
Why do you need to switch character or even die if you fall down? push the button and off you go! ^^ if you werent gonna A+ it

Otherwise, thanks for the positive feedback
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Stokes
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« Reply #56 on: March 12, 2011, 05:39:13 PM »



You can skip the key altogether.
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Stokes
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« Reply #57 on: March 12, 2011, 07:19:55 PM »

I finished the rest of your levels and they are awesome (with one exception)!

Pool Party is the exception. I really, really don't like this level. I got sick of dying trying to keep up with the locks so I skipped it.  Sorry.

Links is great. The small saw blade at the end of the second level is evil! I finished in about 12.4 seconds. Great level for speed running, since that is pretty much what you have to do to make it to Bandage Girl.

Get Down, I didn't like very much. The top left section by the locks ruins the flow and the drop down through the saws to get the second key is where I died 75% of the time. The other 25% was missing the moving platform, which I feel is too short.  I finished the level in about 27 seconds.

Transition OWNS. A perfect blend of difficult and fun. This is my favorite level in the pack so far. I finished in just under 40 seconds.  I overshot Bandage girl by a pixel three straight times before finally getting in a run where I completed the level.

Unidirectional is another great level. I finished it right at 20 seconds. My only suggestion would be to shorten the timer on the switch a bit.  Right now it really isn't of any consequence to get past the wall before it appears again.

Bits to Share: At first glance I was like "oh brother" but it ended up being a really fun, panicky level. I finished it in 19.4 seconds.

Overall so far I'd say the last third of the levels (with the exception of Pool Party) is the strongest of the bunch.  Looking forward to the rest!
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pfh12998
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« Reply #58 on: March 12, 2011, 10:32:41 PM »

 I just tried them... These levels are on-par with The End and Coton Alley difficulty. I dont think I can finish them without raging myself to death.
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I have all 8 stars in Braid, 83 (meh) bandadges in Super Meat Boy, all weapons (excluding a few, cuse thy updates!) in TF2,
finished Mass Effect 2 TWICE, OCD'd World of Goo (aside from 5 or so levels)...

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roboticaust
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« Reply #59 on: March 13, 2011, 02:20:31 AM »

I must say, these levels have an amazing amount of detail to them.  Most people (aside from a few I will keep from naming) don't really attempt to dive deep into the detail oriented realm.  On top of that, your levels feel fairly tight.  Sure there may be a shortcut here or there that you don't notice, but then again Edmund left a few intentionally and unintentionally in the standard game as well.  I vote this, Paradise Lost, Cramps 2 when it's finished, and Ryoko's ogmo chapters should be next on xbox live.
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