Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 22, 2013, 03:32:21 PM
Team Meat ForumsSuper Meat BoyLevel EditingLevel ShowcaseCustom Chapter - Remnants (20 Normal levels with 20 Darkworld Versions!)
Pages: 1 ... 3 4 [5] 6 7 8
Print
Author Topic: Custom Chapter - Remnants (20 Normal levels with 20 Darkworld Versions!)  (Read 9622 times)
HybridStars
Level 2
**
Posts: 248


DIAMOND SHOVELS


View Profile
« Reply #60 on: March 13, 2011, 12:10:15 PM »

I vote this, Paradise Lost, Cramps 2 when it's finished, and Ryoko's ogmo chapters should be next on xbox live.

No love for the Passenger or The Lime Key D:?
Logged

Quote from: Psychopath
If at first you don't succeed: die die again.
roboticaust
Level 3
***
Posts: 319


The game is about meat parkour, not standing still


View Profile
« Reply #61 on: March 13, 2011, 01:44:39 PM »

I vote this, Paradise Lost, Cramps 2 when it's finished, and Ryoko's ogmo chapters should be next on xbox live.

No love for the Passenger or The Lime Key D:?

Don't get me wrong, I like both you and RockLeeSmile.  But A) I hate remixes of current game content something fierce and B) The Lime Key was all over the place as far as difficulty, content and flow go (really wish he would've let me seen all 20 levels when testing rather than 3).  Also, I pointed out his keen sense of detail.  You both need a bit of work in that area   Once again, I'm not trying to be mean here since you both have potential to make amazing content (and on occasion have done so).  However, you both need to polish you work beyond just making sure "the jumps feel right".
Logged

Code92
Level 1
*
Posts: 111



View Profile
« Reply #62 on: March 14, 2011, 12:26:01 PM »

UPDATE NUMBER 5!!!
Logged

Golden god achieved. Custom Chapter - Remnants << On Super Meat World and Teh Internets!
http://supermeatboy.com/forum/index.php/topic,687.0.html
carnivore-x
Level 1
*
Posts: 109

Am I supposed to put something important here?


View Profile
« Reply #63 on: March 14, 2011, 01:02:18 PM »

I love the skeletons in Swap, they look like they're just relaxing.
Logged

Alright, I figured out how to make a signature! Aren't you all proud of me?
You aren't? That's not very nice!
Hmmph. You're all just jealous, because my signature is so cool! Yeah. Jealous.

Check out my fanfic, the Revenge of Dr. Fetus, here: http://supermeatboy.com/forum/index.php/topic,356.0
Code92
Level 1
*
Posts: 111



View Profile
« Reply #64 on: March 14, 2011, 01:13:04 PM »

I love the skeletons in Swap, they look like they're just relaxing.
Haha, thats the comment i needed right now ^^
I bet in a few minutes there are gameplay feedback all over the place,
and i have to get back to the drawing board x) ..or back to the levels and fix em ^^

Funny signature by the way xD
Logged

Golden god achieved. Custom Chapter - Remnants << On Super Meat World and Teh Internets!
http://supermeatboy.com/forum/index.php/topic,687.0.html
StealthAngel667
Level 4
****
Posts: 442


^More tea, sir?


View Profile
« Reply #65 on: March 14, 2011, 04:35:56 PM »

Last level looks really epic, even The End-ish. I like your design a lot. No unnecessary launchers or spamming of a single mechanic, like most other creators do. I'll play them later this week and give you full feedback.
Logged

Karoo
Level 1
*
Posts: 167


lol, "Girl Boy" achivement


View Profile
« Reply #66 on: March 14, 2011, 04:44:53 PM »

nice levels, but the levels are a bit long even for the end, and the difficulty curve fluctuates allot. the last level also looks like the easiest in the whole pack, so there is either hidden stuff or moving stuff or its just a disappointment.
Logged

my random super meat boy level colection:
http://www.mediafire.com/?njqdjcj194t59
PsychedelicEyeball
Level 1
*
Posts: 194


They will build you a new civilization.


View Profile
« Reply #67 on: March 14, 2011, 04:47:10 PM »

I'd probably change the beginning of Level 16 in order to change the moving platform, Meat Boy doesn't move along correctly with the platforms when they move at certain angles, so it makes for a weird opening to the level.

Great new designs all around, although I personally thought that Level 18 was the hardest level in the chapter for me. That corner jump you have to pull off after collecting the key is pretty brutal. The last two levels were pretty simple in comparison, as I beat them both on my first try (although I'll admit I took my sweet time so that I wouldn't die).

Level 17 went a bit too far when it came to backtracking... any possible way to shorten it a little bit to make it more enjoyable?

It's still possible to skip Level 11 (the level I first posted a screenshot of) with a well-placed jump but since it's pretty damn hard to pull off, it's not as big an issue. Just wanted to point that out, though.

Anyway, congratulations on finally completing your chapter, it was worth it. :)
Logged

The Incident - My Super Meat Boy chapter, finally up and ready to play on Super Meat World!
Splee
Level 0

Posts: 42



View Profile
« Reply #68 on: March 14, 2011, 05:02:05 PM »

Really awesome levels here, just did a blind run through all of them.  I really don't think I have any criticisms. :D If I think of any I'll let you know. Great work on these, definitely The Internets worthy.
Logged

_____________________________________________________________________________________________________________
LeFlow
Level 0

Posts: 35


So much space, need to see it all.


View Profile
« Reply #69 on: March 15, 2011, 03:23:48 AM »

Awesome levels, will play the new ones when I'm back from vacation ;)
Still think Hemoglobin is the hardest though
Maybe switch position with Bits to Share, that one was really easy for me. Anyway, you really deserved your place in the holy halls of Teh Internets 
Logged

Cara bella, cara mia bella! Mia bambina, o Chell! Ché la stimo, ché la stimo. O cara mia, addio! La mia bambina cara, perché non passi lontana? Sì, lontana da Scïenza, cara, cara mia bambina? Ah, mia bella! Ah, mia cara! Ah, mia cara! Ah, mia bambina! O cara, cara mia...
Code92
Level 1
*
Posts: 111



View Profile
« Reply #70 on: March 15, 2011, 06:08:01 AM »

Thanks everybodey for the support Meat Boy

To PsychedelicEyeball
Yeah on lvl 16 you slide of that platform but i kinda said
"ok, its a part of the challange then!"
And the 18 is kinda hard i guess, but is it harder then 19 and 20?
Should it be the last level maby? or should i make the other levels harder, idk!

To Karoo
looks like the easyest level you say? try it, then you can talk x)
Logged

Golden god achieved. Custom Chapter - Remnants << On Super Meat World and Teh Internets!
http://supermeatboy.com/forum/index.php/topic,687.0.html
RyokoTK
Guest
« Reply #71 on: March 15, 2011, 06:38:03 AM »

Okay, commentary:
1: Those little blocks bothered me. :(
2: Nicely designed, no comment.
3. I didn't even see the key at first, I thought I was just supposed to jump around to the back. So I feel like I cheated this map. When I did it normally it felt alright but the timing of the bricks seemed just slightly off on my way back. It's not something I can really qualify though.
4. This one was well-designed but it bothered me. Racing from switch to switch is not really a fun level concept for me.
5. Hated this level. I took too long to get the second key twice, missed the door, and that was quite enough for me.
6. Quite nice, but rather long, don't you think? Sometimes it wasn't really obvious where to jump to.
7. Fantastic. At the end of 6 I was getting tired of all the gray-on-gray, so it was perfect timing in that regard. Well done with this level.
8. Tiny blocks again. :( Easier level than the last few.
9. Switch-racing is really starting to bother me by this point. The timers on this level were at least generous, so I didn't have to backtrack much.
10. Didn't like it. Looked fine, I just didn't care for it.
11. This level reminds me of XOXO. I hated XOXO.
12. This one was good. A lot better than the last few, and with a good difficulty. I like this use of the gates a lot better.
13. I died on the classic mini-saw-in-hallway trick on the third pass through the top hallway and promptly quit. This level is really quite long and the use of mini-saws bothered me greatly, mostly due to bad Cotton Alley memories. Visually, this one seems to be lacking in comparison to other levels, especially with that huge gray slab at the beginning.
14. This one was good.
15. The mini-blocks blend into the saws a little too much for me, so at the end I was freely jumping into saws because they looked to me like they had bricks attached to them. Once I got Meat Boy blood on them, it wasn't such a big deal, but I was still annoyed.
16. I slid sideways off the platform at the start every time, so I really couldn't finish this one. It looked nice though but a total visual shift from the rest of the levels :P
17. This level's a bit long, don't you think?
18. This level seems to me like a better version of 15 with all the little wall jumps. Nice job.
19. Also nice, but shit it's hard.
20. This level is a bit too long for my tastes, given that it's also fairly difficult.

Overall: Nice job, the levels in general look pretty nice and there aren't that many frustrating tricks and traps.
Logged
Code92
Level 1
*
Posts: 111



View Profile
« Reply #72 on: March 15, 2011, 06:58:34 AM »

To RyokoTK

Thanks for taking a whole run through Remnants Meat Boy
Now about what you said..
I feel like most of the negative comments where personal opinion so i dont mind it ^^
But! What you said about the blocks blending inn with the sawblades on "Bits to share" (lvl15) is interesting, i might look into it, though i believe i placed the sawblades to make a shape you would recognize. Sins all of the walljumps are kinda the same thing just placed diffrently
I hated XOXO too XD My very last level to A+, even before Brag Rights. (Not counting glitch lvls)
But i feel like "Links" (lvl11) are diffrent, you know, i have solid ground at least x) Allso about long levels, i dont mind really ^^ if the obsticles are easy to speedrun. One exeption from "Eerie" (lvl20) i wanted it to be a shitstorm ^^ tough you can speedrun it kinda but its not easy!

Thanks again and sorry my english i didnt care to check it now

Edit!! You still managed to cheat on level 3? i just fixed that level!
« Last Edit: March 15, 2011, 07:04:12 AM by Code92 » Logged

Golden god achieved. Custom Chapter - Remnants << On Super Meat World and Teh Internets!
http://supermeatboy.com/forum/index.php/topic,687.0.html
RyokoTK
Guest
« Reply #73 on: March 15, 2011, 07:27:41 AM »

Yeah most of my commentary was personal opinion.

The thing about Bits to Share is that some of the saws don't have bricks next to them, and when you're jumping around and the camera is shifting it's hard to tell what has a brick and what doesn't. I feel like if the level was a little smaller, and you zoomed the camera out so you can see the whole level at once, it might be better. Give it a try.

Edit: Now you have to play and comment on Hellostone National Park for me :P
« Last Edit: March 15, 2011, 07:29:57 AM by RyokoTK » Logged
taviow
Level 0

Posts: 59


Pizza and margarita shooters.


View Profile
« Reply #74 on: March 15, 2011, 03:15:48 PM »

Edit!! You still managed to cheat on level 3? i just fixed that level!


Just one thing, I don't think you should fix alternate shortcuts. These were present in the original SMB levels, some of them intended and some unintended. It's a good thing someone was smart enough to find a shortcut, and I think you shouldn't stop people from doing that.
Logged
Pages: 1 ... 3 4 [5] 6 7 8
Print
Jump to:  

Theme orange-lt created by padexx