soad667
Level 0
Posts: 81
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« Reply #30 on: February 25, 2011, 04:44:07 AM » |
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Wow nice, especially that neon pic. You definitely have to make something out of this! 
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RockLeeSmile
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« Reply #31 on: February 25, 2011, 08:30:32 AM » |
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He wont have to. They sell shoes in pairs after all  I actually don't understand what this means... seriously.  Thankfully I do have that picture, so I could probably recreate it like was mentioned. I had to get the starfield just right though and that took a long time...
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MegaMew
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« Reply #32 on: February 25, 2011, 08:55:07 AM » |
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He's saying the level looks like a shoe, I think. And it kinda does.
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roboticaust
Level 3
  
Posts: 319
The game is about meat parkour, not standing still
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« Reply #33 on: February 25, 2011, 09:51:37 AM » |
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He's saying the level looks like a shoe, I think. And it kinda does.
A giant intergalactic space shoe!
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RockLeeSmile
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« Reply #34 on: February 25, 2011, 11:09:39 AM » |
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He's saying the level looks like a shoe, I think. And it kinda does.
Yeah, now that you've cleared that up for me, yeah it does. I guess if I rebuild it, I will try to make it less shoe-like... so maybe something positive can come from losing it after all? 
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Chilblain
Level 1

Posts: 131
Surface-to-Air Meat Missile. Target: Sawblade.
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« Reply #35 on: February 25, 2011, 11:47:45 AM » |
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He's saying the level looks like a shoe, I think. And it kinda does.
Yeah, now that you've cleared that up for me, yeah it does. I guess if I rebuild it, I will try to make it less shoe-like... so maybe something positive can come from losing it after all?  Positive for you, maybe. For us it'll mean evil sawblade-y death. 
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RockLeeSmile
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« Reply #36 on: February 28, 2011, 09:50:09 PM » |
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Anyone of rather average skill (specifically not an expert) want to test some new levels I've been working on? I need someone who can reaffirm what type of difficulty these may contain.
Thanks in advance.
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MegaMew
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« Reply #37 on: February 28, 2011, 09:51:44 PM » |
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I'm willing, but not able until tomorrow at around 4:00 
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RockLeeSmile
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« Reply #38 on: February 28, 2011, 09:54:29 PM » |
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Thanks and good because I could still use another day or so to get a few more done. So far it's only a few levels, but I'm giving them the close attention they deserve.
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MegaMew
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« Reply #39 on: February 28, 2011, 09:59:51 PM » |
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Okay cool. Hopefully I'm not too good for what you're looking for. I'm pretty damn good at the main game (but not fantastic, see sig), but your levels are too hard for me. Is that around what you're looking for?
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RockLeeSmile
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« Reply #40 on: February 28, 2011, 10:04:08 PM » |
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I believe I'm shooting for a difficulty arc approximate to chapters 3-5. So far the ones I have done are toward the latter end of that scale. No rockets, hell-maws, or homing saws either.
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MegaMew
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« Reply #41 on: February 28, 2011, 10:07:26 PM » |
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So basically end game difficulty without the annoying hazards? Sounds fun!
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RockLeeSmile
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« Reply #42 on: February 28, 2011, 10:14:35 PM » |
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Yeah, that's what I was thinking too. The overall grouping of the levels will be less A.D.D. than my last chapter, and I think they will also be a little less unique (glitch/corner-jump exploitative), but more enjoyable. At least that's my goal...
Let's face it, last time I was trying to find as many ways to push boundaries as possible, but the overall quality probably suffered as a result. Hopefully I can still find some ways to innovate while still keeping gameplay prioritized first and foremost.
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MegaMew
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« Reply #43 on: February 28, 2011, 10:19:14 PM » |
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Yeah, that's what I was thinking too. The overall grouping of the levels will be less A.D.D. than my last chapter, and I think they will also be a little less unique (glitch/corner-jump exploitative), but more enjoyable. At least that's my goal...
Let's face it, last time I was trying to find as many ways to push boundaries as possible, but the overall quality probably suffered as a result. Hopefully I can still find some ways to innovate while still keeping gameplay prioritized first and foremost.
It would be interesting if you revisited a few of your ideas but in more manageable manners. For example, Sandy Mountain was awesome and while I was able to complete it I'm sure many people weren't so lucky. If it was too easy it would lose its impact so it would be a fine line to be treading no doubt, but its something to think about. Another one that stuck out was the invisible blocks level. Make it much easier and it becomes a really interesting tech demo type level. I'm sure there are plenty of good fun ways to innovate. Messing with gravity orbs stats was interesting for example. There is still a lot to be done, I'm sure.
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