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27117 Posts in 1549 Topics- by 1995 Members - Latest Member: margarette1980

May 25, 2013, 04:49:00 AM
Team Meat ForumsSuper Meat BoyLevel EditingLevel ShowcaseMurdoc Loch - Potty Mouth - Play Test For Me Please
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Author Topic: Murdoc Loch - Potty Mouth - Play Test For Me Please  (Read 868 times)
Murdoc Loch
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« on: February 24, 2011, 09:26:50 PM »

Alright, I've made some serious progress in devmode but I'm still dealing with a lot of lag. I've got three levels below for you guys to test. The first one is the one I shared earlier with some changes made from the feedback I got. The other two are new. Thanks for trying and if you have any feedback it would be really helpful - especially regarding timing because my lag makes that impossible to test. here's the link:


http://www.mediafire.com/?pla3kma2l6eu6d4


Thanks,
Murdoc Loch
« Last Edit: February 28, 2011, 04:03:17 PM by Murdoc Loch » Logged

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MegaMew
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« Reply #1 on: February 24, 2011, 09:46:34 PM »

Cons first:
1) Bandage Girl doesn't finish the level.  I'm not a devmode user so I can't help you there
2) You can skip the 1st of the 3 switches needed to get to Bandage Girl by slipping through a hole to the right.

Pros:
1) I very much enjoyed the level.
2) Its design seems pretty unique.
3) Its supposed to feature Brownie
4) It looks pretty good visually.  It could use maybe a tad of lighting flair, but good use of pipes, color palette, broken bricks in the background, etc.

Overall I'd say its a solid level considering its your first try.

Edit: I also like the little enemy dude chillin' on the outside of the level.
« Last Edit: February 24, 2011, 09:49:48 PM by MegaMew » Logged

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Murdoc Loch
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« Reply #2 on: February 24, 2011, 09:55:44 PM »

Cons first:
1) Bandage Girl doesn't finish the level.  I'm not a devmode user so I can't help you there
2) You can skip the 1st of the 3 switches needed to get to Bandage Girl by slipping through a hole to the right.

Pros:
1) I very much enjoyed the level.
2) Its design seems pretty unique.
3) Its supposed to feature Brownie
4) It looks pretty good visually.  It could use maybe a tad of lighting flair, but good use of pipes, color palette, broken bricks in the background, etc.

Overall I'd say its a solid level considering its your first try.

Edit: I also like the little enemy dude chillin' on the outside of the level.


cool man thanks - that hole route is way slower - par time will be around 11 seconds - i agree about the lighting but that's the thing i know the least about - i can't seem to figure out how to change the lighting at all - also i don't know how to make bandage girl finish the level 

-ML
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« Reply #3 on: February 24, 2011, 11:21:55 PM »

There's multiple Bandage girl objects. You want the largest one that animates.
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Murdoc Loch
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« Reply #4 on: February 25, 2011, 12:06:28 AM »

alright cool thanks - what about the timing? a good run should be under 11 seconds and you shouldn't have to wait for anything 
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Murdoc Loch
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« Reply #5 on: February 27, 2011, 12:19:21 AM »

anyone else care to comment? 
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« Reply #6 on: February 27, 2011, 01:44:37 AM »

Yeah, I tried this earlier but didn't reply anything. Sorry about that.

I played the level again and I like it pretty much. It looks very clear and the mix of orange/red/grey colors works very well in my opinion. I like the route too and the fact that the trap are nowhere near impossible.

It's a very solid level if it's your first one, but there's one thing that probably should be edited. The speed in the last three opening block sets should be made faster. I jumped too fast up from the first button a few times and hit the ceiling before it opened. Also, I wonder why the bandage girl doesn't work in your level.

Anyway, this level made me want to use the "real" tilesets even more. I'm currently using only the glitch/retro tilesets in the chapter I'm working on and I feel like there's so much I'm missing since those tilesets are pretty limited.
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Murdoc Loch
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« Reply #7 on: February 27, 2011, 02:10:57 AM »

thanks for the feedback shootakai-

I agree about the opening block sets needing to open faster but the faster they open the faster they close - i wish i could figure out how to make them stay open for a second or two before closing - then i would make them open really fast - so if anyone knows how to do that, that would be a huge help

It's not "done" done but it is my first level- i've got two others i've started on as well - I've been making minor adjustments to them here and there and will continue to do so as i learn more about the editor - this lag certainly isn't helping anything though 

-ML
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sh00takai
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« Reply #8 on: February 27, 2011, 02:27:44 AM »

Cool. I'm looking forward to seeing new levels at some point.

Wish I knew how to edit the opening blocks. They are not available in the tilesets I've been using, so I have no clue.
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Murdoc Loch
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« Reply #9 on: February 28, 2011, 04:06:37 PM »

Cool. I'm looking forward to seeing new levels at some point.

Wish I knew how to edit the opening blocks. They are not available in the tilesets I've been using, so I have no clue.

okay well I got the opening block sets issue sorted out and put the newest version of that level as well as two new levels up in the OP.

Check them out & let me know what you think  Meat Boy

-ML
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« Reply #10 on: February 28, 2011, 04:39:54 PM »

I played all 3 

you have really great design and i love the way the levels look

pm01 fun level but i wish you weren't stuck in that tinny spot on the map the get the keys i mean back tracking isn't allways great but i think this level could benefit from it

pm02 the jumps were a pain but fun  this was a great level love the red sky with white clouds. I didn't like the wall to wall jump twards the end that has the wall beteewn it with needles

pm03 like this a lot  . but.. going down after the fan was easy and bland , and going up to the fan theres an area were you can get screen killed ! 

but all of the whinny comments werent realy flaws the maps are great

that being said keep up the good work 
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sh00takai
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« Reply #11 on: February 28, 2011, 10:28:56 PM »

Cool. I'm looking forward to seeing new levels at some point.

Wish I knew how to edit the opening blocks. They are not available in the tilesets I've been using, so I have no clue.

okay well I got the opening block sets issue sorted out and put the newest version of that level as well as two new levels up in the OP.

Check them out & let me know what you think  Meat Boy

-ML

Ok, sounds great. I'll test the levels once I'm free (in about 11 hours, lol).
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SuperDeathBoy
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« Reply #12 on: March 01, 2011, 04:11:57 AM »

Great levels!

Pm01 - I've played 100+ user made levels, and I think this one is really exceptional. I loved the entire level. Flawless

Pm02- Great level, looks good. However, I found that even though I died only 4-5 times to beat it, it frustrated me. I didn't love the fall right after the 1st key to get to the 2nd key, but great level all the same. I like hard levels

Pm03- I thought this level was good, and I really liked how clean it looked. I would have added a few more death opportunities, however, because I found the level VERY easy.

Loved them all, some of the best user levels I have played
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sh00takai
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« Reply #13 on: March 01, 2011, 12:18:01 PM »

Yeah, I really loved the levels too. I cannot come up with anything bad about them. They look amazing and they were easy to navigate, fun to speedrun and challenging in a fair way.
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