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27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 21, 2013, 04:02:01 PM
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Author Topic: Why no Dark World Boss?  (Read 3620 times)
GameRoom
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« Reply #15 on: February 27, 2011, 12:17:10 PM »

There are no Dark World bosses, have you even read a single post in the thread?
Dr. Fetus?
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LeetFruitBoy
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« Reply #16 on: February 27, 2011, 01:04:15 PM »

Because Meat Golem and Larrie are frustrating enough already /thread.
Please tell me you have played them one more time since you first encountered them.

Actually no I haven't... lol
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Kurosen
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« Reply #17 on: February 27, 2011, 01:21:21 PM »

When I played through this game first time, I liked the game a lot. The game had difficulty and challenges and lots of fun levels. There was only one thing that I missed: Hard boss fights. The first three bosses were way too easy, a small amount of challenge came with Little horn, for learning his patterns, Larry was almost a complete waste of time, as I found a way to get to the outside of the saws which was pretty much instawin. This is something that Team Meat definitely could've done better, to me, boss fights are one of the most important things in a game, and I was seriously disappointed.
I was also really hyped after I had completed the light world bosses to complete them in the dark world, but there was none, and that was a disaster. I mean, come on, why not have one if there is one in the light world?
And another thing I thought they could've done, eventually, was adding mini-bosses, maybe after every tenth stage, maybe like some of Dr. Fetus' minions or something like that.
And probably, there will be no boss fights in the editor before years in the future in some kind of miracle update.

I see a lot of your previous posts about this game, do you honestly like this game? you seem to complain a lot -.-
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« Reply #18 on: February 27, 2011, 01:23:59 PM »

I will be terribly honest, Super meat boy needs nothing doing to it, it is perfect imo apart from the kid needing his cloak on the XBLA version 
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Mauste
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« Reply #19 on: February 27, 2011, 01:30:23 PM »

In 5 out of 7 bosses you are just being chased by something, which happens in several regular stages as well.
So what's so special about them?

Meat golem was disappointing, because it was just about remembering the pattern and then avoiding it. So there's only one good boss fight (the Larries), but most players just do it the easy way.
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OluapPlayer
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« Reply #20 on: February 27, 2011, 02:20:48 PM »

I would like to see Dark World bosses. Maybe "zombified" versions of them?
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« Reply #21 on: February 27, 2011, 02:31:32 PM »

If they were to make hard world little horn, they should just give  him a rendom pttern and not change anything else. I think that wuld be cool.
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« Reply #22 on: February 27, 2011, 03:02:41 PM »

I quite liked that Dr Fetus was the only Boss with a Dark World version. It made the end of the Dark World more significant.
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carnivore-x
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« Reply #23 on: February 27, 2011, 03:04:38 PM »

Couldn't Team Meat just make new bosses via Teh Internets, if there's a need for more? I would kind of prefer new stuff to remakes of old bosses. Also, I was actually surprised that there wasn't a boss where you had to make it's own homing missiles crash into it. That would be cool to add...
Yes, I do wish the game had more bosses, just not necessarily remixed ones.
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« Reply #24 on: February 27, 2011, 04:29:02 PM »

I dunno, the missile idea would be pretty bland, millions of games have bosses where their own projectiles hit them. To me, the bosses were just little variations from the main gameplay, i enjoy them, but i can understand why they dont have dark world counterparts.

Though i do admit, zombie bosses would be pretty cool.

Also, what if the level editor had brownie mode, where you would create a level, then complete it as fast as you could to set a "ghost", and have that be brownie? I know it will never happen, but i thought it's a neat idea.
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Kurosen
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« Reply #25 on: February 27, 2011, 04:45:09 PM »

I dunno, the missile idea would be pretty bland, millions of games have bosses where their own projectiles hit them. To me, the bosses were just little variations from the main gameplay, i enjoy them, but i can understand why they dont have dark world counterparts.

Though i do admit, zombie bosses would be pretty cool.

Also, what if the level editor had brownie mode, where you would create a level, then complete it as fast as you could to set a "ghost", and have that be brownie? I know it will never happen, but i thought it's a neat idea.
thats a very good idea, like the ghosts in mario kart, but for platforming. and they could be shared with others through the internet, which could possibly help others train on certain levels for the par times. its brilliant! one  for you!
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« Reply #26 on: February 28, 2011, 12:10:27 AM »

Dark World Lil' Slugger: Don't run.
Dark World C.H.A.D.: Use Tofu Boy.
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« Reply #27 on: February 28, 2011, 02:09:30 AM »

Continued:

Dark World Brownie: I suspect that if you use a different FPS this will be next to impossible to beat. Someone experiment?
Alternate Dark World Brownie: Never stray more than two tiles from Brownie's position.
Dark World Meat Golem: Get your best friend who's never played SMB before. Place him in front of the computer and blindfold him. Now instruct him to beat the meat golem for you.
Dark World Larries: No running, short hops only (use a macro to make all hop presses release instantly). Ah who am I kidding, this one's 'use tofu boy' as well :P
Dark World Dr Fetus: Be within two tiles of Dr. Fetus every time he launches a missile. Every time the saw columns stop, go within two tiles of both of them before they start again.
Alternate Dark World Dr Fetus: 75Hz refresh rate.
Dark World Escape!: Speedrun.
« Last Edit: February 28, 2011, 02:12:30 AM by Patashu » Logged

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juxtapose519
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« Reply #28 on: February 28, 2011, 08:37:06 AM »

I see a lot of your previous posts about this game, do you honestly like this game? you seem to complain a lot -.-

Ya, you're starting to sound like TSP.

I don't see why it's such a big deal. The boss battles take a back seat for me; I could take or leave them. They were a fun little distraction, but nowhere near as fun as the rest of the game. I've put 100 hours into SMB and I've played through each of the boss battles 2 or 3 times. They served their purpose, but I don't think the game needed any more or them.
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« Reply #29 on: February 28, 2011, 08:52:12 AM »

What? I haven't really complained about anything except for this.
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