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27117 Posts in 1549 Topics- by 1989 Members - Latest Member: Axeman

May 20, 2013, 04:56:33 AM
Team Meat ForumsSuper Meat BoyLevel EditingLevel Showcase[Complete!] Hellostone National Park / 20 levels
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Author Topic: [Complete!] Hellostone National Park / 20 levels  (Read 4980 times)
RyokoTK
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« Reply #15 on: March 02, 2011, 09:49:52 AM »

As a counterpoint, map 10 is Traffic. http://i55.tinypic.com/2vwuvk2.png

The large sawblade moves quickly across the top of the level, like Skyscraper 3 or The Guy 3.
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RyokoTK
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« Reply #16 on: March 02, 2011, 01:38:25 PM »

Map 11 is Red Dawn. http://i54.tinypic.com/23rv910.png

Map 12 is Fireflies. http://i53.tinypic.com/2j1lsgm.png
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DD Commander
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« Reply #17 on: March 02, 2011, 03:36:59 PM »

lookin' good and be sure to share these on the "Post your chapters here, for everyone!" thread for all to see 

referenced!
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RyokoTK
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« Reply #18 on: March 03, 2011, 09:05:05 AM »

Map 13 is Angel Island. http://i54.tinypic.com/24q7m9k.png

The challenge with The Forest is making levels that are somewhat unique from each other, since there are basically only four obstacles:
1. Sawblades
2. Spinning sawblades
3. Sawblade launchers
4. Fire

So there is an immediate danger in levels getting too samey. The original had the benefit of being the opening chapter, but the same is not true for me. :/ Anyway, this is an attempt at something new, y'know?
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MegaMew
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« Reply #19 on: March 03, 2011, 09:11:11 AM »

need moar echidna.

Joking aside, I will test and evaluate all of your levels later today perhaps.  I have previous obligations to both school and other level designers, but if I can squeeze it in before I get a nice sleep for the first time in 2-3 days (hopefully) I would be happy to give my thoughts.

If not, I'll do it sometime next week.  I just need to make it to Friday and I've made it to spring break.  This week has been total hell for me, but I think I might survive.
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RyokoTK
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« Reply #20 on: March 03, 2011, 11:41:38 AM »

Well, I hope so. More feedback is always better! I'm always looking to improve in meaningful ways. :P

Map 14 is Antigravity. No, the pic isn't upside down http://i51.tinypic.com/25ezmu1.png
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MegaMew
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« Reply #21 on: March 03, 2011, 02:29:44 PM »

Sorry, I was being and idiot.  I already gave you feedback.  I feel like a fucking dumb-ass 
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RyokoTK
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« Reply #22 on: March 03, 2011, 02:43:15 PM »

Sorry, I was being and idiot.  I already gave you feedback.  I feel like a fucking dumb-ass 

...

So you did. Heh!
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RyokoTK
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« Reply #23 on: March 03, 2011, 03:19:45 PM »

Bridge Hand is complete, and with that, the first 15 levels are now available from the first post! Now properly numbered hnp01-hnp15.
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« Reply #24 on: March 03, 2011, 07:25:33 PM »

Antigravity makes me dizzy just by looking at it. 
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RyokoTK
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« Reply #25 on: March 03, 2011, 07:34:49 PM »

It was really surprisingly difficult to create, too.
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RyokoTK
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« Reply #26 on: March 04, 2011, 02:31:05 PM »

Map 16 is Bomb Shelter. Only four more to go! Thank goodness too, cause I'm gettin' kinda tired of sawblades and sawblades and sawblades. :P
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MegaMew
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« Reply #27 on: March 04, 2011, 03:47:04 PM »

Map 16 is Bomb Shelter. Only four more to go! Thank goodness too, cause I'm gettin' kinda tired of sawblades and sawblades and sawblades. :P

I was going to comment on how you rely on sawblades too much and stuff like that, but then I remembered that sawblades is all that the forest has 
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RyokoTK
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« Reply #28 on: March 04, 2011, 09:13:07 PM »

Map 16 is Bomb Shelter. Only four more to go! Thank goodness too, cause I'm gettin' kinda tired of sawblades and sawblades and sawblades. :P

I was going to comment on how you rely on sawblades too much and stuff like that, but then I remembered that sawblades is all that the forest has 

And fire. But I think the fire looks pretty ugly in large groups... so, yeah. Sawblades and sawblades.
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MegaMew
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« Reply #29 on: March 04, 2011, 09:16:09 PM »

True, I had totally forgotten about fire.  It's not terribly interesting of a hazard, so I say keep on loading up your stages with   
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